Typing of the Dead: Overkill went overkill on being bad

TotDO

What a disappointing game. I thought it’d be fun, and it did keep me entertained for the first half of the first level, but my attention declined quickly.

Obviously, the gameplay is simple – type words to shoot zombies. With such a basic mechanic, the levels should be kept short, but instead they continue long after I became bored. TotD:O presents itself in the style of a B-movie, but it’s over-the-top antics felt too forced. It was filled with cliches and sexual innuendo, and I didn’t enjoy it at all.

Modern Dream developed The Typing of the Dead: Overkill, Headstrong Games developed the original, The House of the Dead: Overkill, and Sega published them. I don’t know who’s to blame, but maybe they wanted the game to be sort of meta. As the boring levels and grotesque cliches lumbered forward like a game idea that should have died and but instead was forced into this state between life and death, I can’t help but think the The Typing of the Dead: Overkill has become the very thing you’re tasked with destroying in the game itself.

Whatever. I’m not putting any more time into this game.

February gaming recap

I couldn’t help myself. I bought games in February. I have so many games to play that I know I shouldn’t, but then I always do anyways. My current backlog is at 338 unbeat games, 284 of which are unplayed.

World of Warcraft klaxxi

World of Warcraft: Mists of Pandaria

I don’t like to talk about WoW too much here since I have a separate blog for it, but we did manage to defeat the Paragons of the Klaxxi last month, putting us at the final boss of the expansion.

World of Warcraft: Cataclysm

In Cataclysm content, I got through Silverpine Forest on my warlock.

Twitch Plays Pokemon

Twitch Plays Pokemon

I’m not sure if you count this as playing, but Twitch Plays Pokemon did take up a decent portion of my gaming time in February! If you’re unfamiliar, you really missed out. Basically, it’s Pokemon Red, but the emulator’s inputs were tied to chat inputs over Twitch. Effectively, everyone was in control at the same time. In the screenshot, you’ll notice people saying “anarchy” and “democracy.” If enough people vote for democracy, it changed into a mode during which it only took input periodically based on what was the most common. It was used to get through puzzles, but usually the game was in anarchy mode. Anyways, it was incredibly fun to watch, and the lore and content that was created by fans along with the game are what really made it amazing.

poker night 2 portal

Poker Night 2

I continued playing Poker Night 2 last month, really getting into the swing of things. I unlocked everything and got every achievement save one – the achievement for having a net $1,000,000. I’m not sure if I’m going to get that or not. I marked this game as beat.

Castle Doombad

I purchased this Adult Swim iPhone game at my friend Joe’s suggestion and have been enjoying it. It’s a defense title in which you set traps to stop heroes from rescuing the princess in your tower. It has three level packs, and I’m in the last one.

Super Monsters Ate My Condo

Here’s another Adult Swim iOS game that I purchased in February. I loved MAMC, and the Super version is similar. Instead of going as long as you can, there’s a time limit. The other big change is that there are power-ups you purchase for coins, and you can buy coins as IAPs. Unfortunately, I don’t like it as much. I feel like I’m not going to get a highscore without the good power-ups, but if I don’t have the coins, I have to grind.

QuizUp

This one’s free, so while it’s a new game I started playing, at least I didn’t have to spend money on it. It’s just doing trivia against random people or your friends in a variety of categories. The game tracks your win rate versus each person, and you can level up by playing. It’s pretty great, especially because there’s a huge amount of categories. I marked this game as beat.

Star Wars: Tiny Death Star

I have no idea why I’m still playing this. Someone stop me.

Professor Layton and the Unwound Future

I continued playing this just a tad. I got stuck on a puzzle, so I had to skip it. I feel terrible.

Wii Fit

Wii Fit saw a little bit of use but not as much as January.

Dr. Mario Express

This is still a fantastic game, and it’s a great way to fill a little bit of time.

Ace Attorney: Phoenix Wright – Justice For All

I’m still playing this one too in my free time. I’m in the second case.

AVSEQ

AVSEQ

AVSEQ is an interesting game that I decided to try from my backlog. It combines music with gameplay, but the game itself basically consists of chaining together atoms of a particular color. Connect all the red, detonate them, then connect all the blue, etc. It looked fun, and I enjoyed trying it, but after playing it the one time, I’m done.

Cause of Death Volume 2 – The Connoisseur

I was near the end of the volume as February started and quickly beat it. Good stuff! I’ll probably move on to volume 3 in the future when I have less things on my plate.

World of Tanks

Here’s another game that I played a little but not much. I’d like to play more. It’s fun with my friends, but they play on Friday nights, and I’d rather go out if I can.

pid

pid is some sort of platformer that looks cute on Steam. I picked it up because it was, for some reason, free, but I haven’t played it.

Hawken

I found this in my Steam library. What is it? No idea. I have no memory of picking it up, and it wasn’t in my backlog.

The String Arcade, game music for string quartet

The String Arcade, game music for string quartet | Reviews, Rhythm

A couple weeks ago I reviewed The String Arcade for Game Boyz. The String Arcade is an album of music arranged for string quartet all based on songs from video games. It’s pretty cool, so I thought I’d share a link to my review here.

Creating a new variation on some classic video game music, the recently release album, The String Arcade, reimagines fifteen video game songs (seventeen if you buy the physical CD) arranged for string quartet. The album was arranged by Dren McDonald and Jason Poss. The proceeds go to the Alameda Music Project, an after-school music program starting in September that features strings, chorus, and percussion for children in grades K-5.

You can read more about The String Arcade on their website at TheStringArcade.com where you can also find links to purchase the album. The digital download is $9.99, and the CD is $11.99, which comes with the two bonus tracks – Tron Arcade Medley and Altered Beast Title Theme. Now I find myself wondering how I can find more string quartet music, because I loved The String Arcade. Any suggestions?

via The String Arcade, game music for string quartet | Reviews, Rhythm.

Evolve is looking interesting

https://www.youtube.com/watch?v=zlaPT08Tmxc

I saw this trailer for Evolve last week and was immediately intrigued. I’ll admit, the first thing I noticed was the awesome song – Mother by Lissie, originally by Danzig. The game’s developed by Turtle Rock Studios, the developer behind Left 4 Dead.

Evolve is a 4v1 shooter in which four players control human hunters and one controls a monster. It’s sort of like a boss battle if the boss was controlled by a player. The monster can evolve by hiding from the hunters and eating smaller monsters, and as it evolves, it gets stronger. This means the hunters want to find the monster quickly; the monster wants to hide and evolve until it’s strong enough to face the players.

This second video has a little more information about the game itself and includes actual gameplay. I can’t say with any certainty if it’ll actually be good, but it sounds pretty cool!

What happened to Cave Johnson? GLaDOS answers in Poker Night 2

poker night 2 portal

I unlocked the Portal felt, deck, and chips in Poker Night 2 recently, which gives Poker Night 2 a little more of a science feel! As a lover of Portal, this made me pretty happy. Of course, when Brock asked GLaDOS about Cave Johnson, I got even more excited.

Here’s a video I found capturing the conversation. Poker Night 2 doesn’t have much a story, so I wouldn’t really consider this a spoiler. However, I recommend avoiding the video if you haven’t beat Portal and Portal 2. The Portal series is my favorite series, and I consider Portal to be the best game I’ve ever played. Please don’t watch it if you haven’t played those games!

January gaming

Poker Night 2

I thought it might be time to recap what I’ve been playing. As I mentioned in my last post, I began playing a lot of Poker Night 2. I found it a lot more difficult than Poker Night at the Inventory but still just as fun.

Surprise, surprise. I’ve also been playing more World of Warcraft: Mists of Pandaria in Patch 5.4: Siege of Orgrimmar. I won’t go into too many details since I blog in depth about WoW at Kor’kron 501st, but I did make some good progression. I got some pets, hit exalted with the Brood of Nozdormu, finished the introduction zone on my Forsaken warlock, earned Glory of the Hero, obtained the Twilight Drake from OS 3D 25-man, and began running older content with a new WoW buddy. As for raiding, I killed Garrosh in flex and in normal saw a lot of progression – Kor’kron Dark Shaman, General Nazgrim, Malkorok, Spoils of Pandaria, and Thok the Bloodthirsty!

Dr. Mario Express

I’ve been spending a couple minutes with Dr. Mario Express almost every night and set a high score.

Tiny Death Star

I can’t explain why Star Wars: Tiny Death Star is so fun, but it is. This screenshot is outdated as well. In January I finished all the non-Imperial floors and got a lot more bitizens. I’m sure I’ll be done with all the floors this month.

phoenix wright justice for all

For a series I really loved, I was bad at playing the Phoenix Wright games. January saw me finish the first case of Justice for All in the Phoenix Wright Trilogy for iOS.

cause of death

Cause of Death is a super exciting visual novel about a detective and FBI agent. I continued playing Volume 2 in January. I own five volumes, so I should get on that.

World of Tanks

This screenshot is dated, but I’ve also played a little bit of World of Tanks. My highest tank is a tier VI, the TOG II, which is a gold tank. I’ve been working on the US tank destroyer line, and my highest is the M10 Wolverine, a tier V.

And then there was some crap. I tried Tanktastic on iOS, which is basically a World of Tanks clone. It was terrible. I also tried Tiny Tower. It should be great if I love Tiny Death Star, right? Wrong. Boring.

Playing Poker Night 2

Poker Night 2

I’ve been playing Telltale’s Poker Night 2 recently and was finding it much harder than the original, Poker Night at the Inventory. I don’t know if it’s actually harder or if I just needed to get into the swing of things. Just as with the first game, the banter in the second is pretty great. Of course, Poker Night at the Inventory didn’t have GLADoS, so it pales in comparison.

Each character has a bounty you can win, although there’s an outline of a fifth – what’s obviously a personality core. I don’t yet know how you earn it, but earn it I shall. I have Sam’s banjo currently. Hopefully I’ll begin to pick up on their tells, but I didn’t really notice any in the original, so I wouldn’t count on it (and I’d rather not look it up).

 

Robert Pelloni releases and retracts background on bob’s game development

bob's game faq

On January 30th, reader anonymouse commented that Robert had a new page that gave what he called “disturbing insight into the history of ‘bob’s game‘.” Personally, I think calling it disturbing is too strong, but I did find it very interesting. It was available from http://bobsgame.com/faq/ but has since been removed. It’s been replaced with a simple message. “Please wait for the full story and don’t post what was already here. Thank you.”

I’ll admit that I did save a .PDF copy, but I’ll respect his wishes. I hope he wouldn’t mind if I do at least say that it provided a bit of history and context to his development of bob’s game, and it reassured me that he really was trying to get this released. I’m looking forward to the “full story.”

I also received two comments (here and here) from reader shicky256 / Nathan M. on January 28th that Robert uploaded some new YouTube videos. While they weren’t all interesting to me, a few were and showed the location at which he did some of the development it seems.

February 2nd brought a comment by a reader who simply used the name “Who is Bob???” He points out that the bob’s game OUYA game was released. He links to a review of the game on OUYAbrew.com. To be clear, this bob’s game is simply a single puzzle game that’s supposedly a minigame from the RPG. (Although it is pretty complex and changes rulesets, so maybe calling it “simply a single puzzle game” is an understatement.) I’d just like to be clear that this bob’s game is distinct from the bob’s game RPG and from the bob’s game within the bob’s game RPG.

The strange tale of “bob’s game” attempts to keep the entire story of Robert Pelloni and his game organized. I’m going to consider these updates part of Act IX and update the article accordingly.

To everyone who’s following along or contributing to the conversation here on this blog, thank you! I appreciate all the comments, and I’m glad that there are still people interested in bob’s game. I know I don’t always update immediately when I receive a tip, but I’m glad to receive them!

New high score in Dr. Mario Express

Dr. Mario Express

It’s been a while since I’ve played Dr. Mario Express. It’s a DSiWare game, and I used to play it all the time. I recently checked my DSi for something and was surprised to find that there was battery charge in it still. I decided to play some Dr. Mario! On the second day of playing it again, I beat my previous high score! I was pretty surprised but definitely thrilled. And then I tried again and sucked the next round. Oh well, that’s how these things go!

Couldn’t stick with GTA5

I picked up Grand Theft Auto V when it was released. It was generally very enjoyable. The amount of polish and detail was astounding, and the world felt like a great stylized summary of Southern California. Unfortunately, I simply stopped playing it.

I suppose this happens to me much more than I’d like. GTA5 features three different playable characters, and I didn’t even unlock the third before I stopped. I did, however, get Chop, the dog. I love Chop.

One of the great things about the game is just how over-the-top it seems. The series has always been a bit over-the-top, but it seemed to take a step back from that recently. Do you remember using an explosive RC car to blow up a car in the original Grand Theft Auto? I believe the person giving you the mission said something about “that’ll teach Mom to something something.” I forget what exactly, but that wasn’t organized crime. That was comedy. Plowing through the glass walls of a building or pulling a building off of a hill is pretty similar. It’s just so silly that it’s great.

Despite being pretty entertaining, it just didn’t hold my attention enough. GTA4 was similar for me, and I did eventually go back to finish it and all the DLC. We’ll see if I return to GTA5.

Tiny Death Star for Mobile Game Boyz review

Tiny Death Star

For such a simple game, I found Star Wars: Tiny Death Star to be quite enjoyable. Yes, I’m a Star Wars fan. I love the movies (well, I had my problems with the new trilogy of course), and I’ve read a number of the novels. I’m sure that contributed, because all of the little references are pretty fantastic. However, even if you’re not a huge Star Wars fan, you’ll probably find it entertaining. I started playing on an iPhone 4, and it was a little laggy at times as my Death Star got bigger, but after I switched to an iPhone 5S, I never had a problem. If you enjoyed Tiny Tower, I think you’ll also really like Tiny Death Star. It’s free, so you have nothing to lose but a little of your time!

via Tiny Death Star for Mobile | iPhone/iPod, Reviews, iPhone, Strategy.

It’s been over 18 weeks since my last post on Game Boyz, but I finally put something new on the site. I’ve been playing Star Wars: Tiny Death Star for a while now. Why not review it for Game Boyz?

I don’t know what’s going on with Game Boyz, by the way. Jamie posted a news story 13 weeks ago. Before that, I reviewed BANG! 5 weeks before that. Things were slowing down for a while, and they seemed to have stopped for a while. Now that I look, in the past year we’ve only had two posts that weren’t from me or Jamie. If I had waited another week to check, they would have been pushed past the one-year mark.

Anyways, Tiny Death Star has been a lot of fun. I have all the residential, retail, service, and food levels. I’m working on recreation now, and then I’ll finish with Imperial levels.

Robert Pelloni answers my AMA questions

Pelloni started an AMA on reddit last week, and he took the time to answer my questions. There were no amazing reveals or anything, but it was nice to hear his answers.

I assume you refunded the BobsPasses because you didn’t sell enough to make a difference. Was that the reason, or was there another?

Correct, and I ran out of time to continue full time work on the RPG.

The .nds demo felt different than the Java one, but they’re obviously from different points in the RPG. Are they both still relatively indicative of the feel of the final RPG?

The Java version is the definitive version now, it is cleaner and I’m happier with the code. I am going to try a Javascript rewrite and maybe a C++ one, not sure which first.

Most people I know aren’t interested in bob’s game anymore. This seems primarily due to a lack of trust in you, thinking that you’ve been lying. I understand what they mean about the protest and the like, but I think it was also a performance and viral marketing more than lying.

Correct.

Were your intentions at other stages in bob’s game fully honest, or was there more to them? In other words, were you really hoping to release the nD, and what happened to it?

I did try to pursue funding for the nD and was talking to the Dingoo manufacturer. It did not go well, so I did what I could and turned it into a virtual console. nDworld was originally intended to be a connected portal for the handheld. By now I don’t think the nD is that relevant of an idea, and making a cheap Android handheld (nDroid?) would be better.

Did you really want to sell BobsPasses, or was that a commentary on gamers’ willingness to give money to a game that might not fully exist?

I was seriously selling them, but also kept it as a bit of commentary given the circumstances. It fit the situation well.

You do actually want to get the Kickstarter funded so that you can release the minigame and eventually the RPG, right?

Yes, I don’t know how to do anything else.

I hardly know what to believe anymore, but I’ve enjoyed both the marketing for bob’s game and the demos themselves. I’d love to sit down and play the full RPG someday! Thanks!

Thank you. I’d love for you to play it too.

Source: [bob’s game] my puzzle game (for Ouya/PC) Kickstarter needs some traction, AMA! : gamedev, Robert Pelloni, reddit.com, 12/9/13.

Direct link to comment: robertpelloni comments on  [bob’s game] my puzzle game (for Ouya/PC) Kickstarter needs some traction, AMA!, Robert Pelloni, reddit.com, 12/15/13.

bob’s game from bob’s game for OUYA Kickstarter

After six months without news of bob’s game, there’s been a new development. I’m sorry for being slow to post about it. I received an e-mail from gbev, former bob’s game forum moderator, on November 25 that discussed Robert Pelloni’s new Kickstarter. Thank you to Nathan M. (@shicky256) for commenting on The strange tale of “bob’s game” to let me know about the Kickstarter (and to pr0ton for replying as well)!

Edit: The Kickstarter was not successful.

Pelloni has started a Kickstarter for the bob’s game from within the bob’s game Java game. I know, I know. The tale of bob’s game is always confusing. Back in what I called Act VIII in my “strange tale” post, Pelloni created a web-based, Java version of the game. The Java game lost some of the child-like wonder I felt from the original .nds demo, but like that first demo, it also contained a minigame. This was the “bob’s game” within bob’s game. It was a puzzle game that involved falling blocks, but the rules of the game shifted – think Tetris, Dr. Mario, columns, but with a ruleset that shifts between them as the levels progress. In the comment I linked above, Nathan M. says that Pelloni “…wants it to be the MUGEN for puzzle games…” I think that’s a good assessment. The game was interesting, although I actually liked Tetrid from the .nds demo more.

The Kickstarter is for that rule-shifting puzzle game. Pelloni hopes to raise $6,667 so he can release that puzzle game for OUYA and PC. To be clear, this is not for the bob’s game RPG; it’s only for the puzzle game. Pelloni keeps it simple with only two pledge levels. For $4, you get the GAME PACK that comes with a digital download of the full game. For $25, you get the ENTHUSIAST PACK that comes with a full copy of the game and access to beta builds and the developer forum. As of this moment, there are 11 backers for the GAME PACK and 10 backers, including me, for the ENTHUSIAST PACK. There are six days left, and I don’t think he’s going to make it.

You may remember that the online demo asked for purchases of BobsPasses. All BobsPass purchases have been refunded, and Pelloni claims in the Kickstarter comments that those accounts that purchased it have been marked as permanently premium. There was no reason given as to the refunding of the BobsPasses. Perhaps he didn’t raise enough and knew that keeping a handful pledges without enough to make a difference would just make angry customers.

When I first saw the BobsPass sales pitch, I was skeptical of Pelloni’s true goal. Did he really want to raise money with them, or was he commenting on crowd-sourcing? Did he think gamers were naive for giving money to a developer without any guarantee of a game? I have no idea. I didn’t pay for a BobsPass, but I did contribute to the Kickstarter. What’s coming next for bob’s game is a mystery, but I’d still love to play a full RPG that felt like that original .nds demo!

World of Tanks

World of Tanks

A lot of my friends play World of Tanks, and they’ve been inviting to me join their Friday night games for a while. Last night I finally took them up on the offer.

It’s surprisingly fun. I thought I wouldn’t enjoy it as much as I did. It reminds me a lot of a first-person shooter (although it’s third-person usually), but you’re in a tank of course. It’s also slower and requires more thoughtfulness and caution than most FPS games I play. There are two teams in every battle, and it appears the goal is either to be the first team to capture the neutral flag or to capture the enemy flag depending on the map. To capture a flag, you simply stay in the circle around the flag. The more tanks in the circle, the fast it captures. It’s possible that there are other modes as well and that I just didn’t play them, but I don’t know.

There are tanks from a variety of nations, and each nation has a tech tree. Depending on what you research on a nation’s tier 1 tank, you’ll be able to research and purchase various tier 2 tanks. I chose to focus on US tanks. I researched all the US’s tier 2 tanks – a light tank, medium tank, SPG, and tank destroyer. I’ve purchased all but the SPG. I seemed to have done the best with the tank destroyer, so that’s what I played the most. I researched and bought all the upgrades for it as well.

There’s a lot about the game that I haven’t learned yet, but at least I have a strong enough handle on it to play and enjoy the game. I played 31 battles with a victory rate of 74.19%. That was mostly thanks to my friends though!

 

BANG! for iOS reviewed at Game Boyz

SpinVector S.p.A. brought the amazingly fun card game, BANG! to iOS recently, and I cant stop playing it. BANG! is a western-themed card game where players have different conditions they must meet to win. To win, youll need to figure out who everyone else is while progressing your own goals. With both single-player and online play, BANG! offers a lot.

via BANG! for iOS | iPhone/iPod, Reviews, Card games.

Thanks, Collin, for letting me know about BANG!’s iOS release. It’s great fun.

Playing Poker Night at the Inventory

Poker Night

Poker Night at the Inventory by Telltale Games has been holding my attention quite a bit lately. I know it’s not new, but I just got around to playing it this month. It’s a perfect game to be played while I’m playing World of Warcraft’s boring parts. I don’t read Penny Arcade, so I wasn’t familiar with Tycho, but Poker Night gives me a decent idea of his personality. The interactions between the four characters are entertaining, and of course, playing poker is fun too.

Sometimes at the start of a new game, one of the characters won’t have the $10,000 buy in. Instead, they’ll use collateral. If you eliminate the character that used collateral, you win the collateral. My first goal (besides just beating a tournament on normal and then on hard) was to obtain all the pieces of collateral. At the time, I didn’t realize that they were items in Team Fortress 2. In fact, I kind of despite all the collecting and crafting that’s warped the launch TF2 that I loved (and I’m not the only one), but that’s a story for a different post. I just wanted to collect them because they were something to collect.

Once that was done, I set my sights on earning all of the achievements. I currently have 16 out of 20, and I think it’s about time I drop that goal, because I’m getting bored. I’m still missing these achievements:

  • Straight Flush: Win a hand with a Straight Flush.
  • Four of a Kind: Win a hand with Four of a Kind.
  • Down to the Green: Win consecutive all-ins.
  • Three Wise Men: Win a hand when you have three of a kind comprised of three kings (of any suit).

There are two things that make me want to keep playing. First, there are still some pieces that I need from LFR in World of Warcraft. LFR is a sort of easy mode raiding. I won’t talk details of WoW here, but there is a benefit to me doing them every week, but it’s extremely boring and easy. I can tap one key on my keyboard and do quite well, and I like to play something else at the same time.

The other reason is that I haven’t learned my opponents’ tells. In fact, I wasn’t even sure if they existed. I had to check on Google to see if the characters have any. Yup, they do. I’m just bad if I haven’t noticed. I know I’m unlikely to pick up on all of them, but I’d like to figure out some on my own!

For now, I’ll keep playing a tiny bit. But then again, there’s always Poker Night 2!

Cognition: An Erica Reed Thriller Episode 2: The Wise Monkey | iPhone/iPod, Reviews, Adventure

Cognition: An Erica Reed Thriller Episode 2: The Wise Monkey | iPhone/iPod, Reviews, Adventure.

I put up a quick review of the second episode in the Cognition: An Erica Reed Thriller series on Game Boyz. If you like thrillers, detective work, and point-and-click adventures (and can overlook some minor presentation flaws), I’d recommend this exciting series. It’s also available for PC, although I played it on the iPad.

The Wise Monkey is the second episode of Cognition: An Erica Reed Thriller by Phoenix Online Studios. It’s the thrilling follow up to The Hangman and jumps right into the action. The first one was incredibly engaging, and this episode is even more so. It upped the ante right away. If you’ve never played the first episode, you should read my review of it here

In addition, one of the important characters from the first episode is taken by a serial killer almost immediately. I wasn’t expecting so much action so quickly, and I definitely wasn’t expecting that to happen to a character whom I really liked…

If you’ve played the first episode, you should know what to expect. The Wise Monkey doesn’t need to get you acclimated. You know the gameplay, and you know the characters. This time you can plunge into the action, intrigue, detective work, and puzzles…

A pleasurable romp through Johnny Platform’s Biscuit Romp

JPBR1

Johnny Platform’s Biscuit Romp is a fantastic platformer available on Xbox Live Indie Games. The fantastic game recommendation site, Reccr, suggested I play it, and it was a great suggestion. (Reccr is no longer online, but it was created by Studio Hunty.) Johnny Platform’s Biscuit Romp is a simple platformer with quaint graphics. The game uses vertical level design, which is rare. More screenshots as well as a PC download link are available on the Ishisoft site.

The idea of the game is simple. After killing all the enemies by jumping on them, a door opens that lets you complete the level. You can also collect cups of tea (or some drink), which give an extra life when enough are collected. While the description sounds simple, the level design is incredibly varied and smart. Many levels are very original, and I can easily say it’s one of my favorite platformers.

The game is now available as a free PC download at the link I put in the opening paragraph. In addition, there’s a sequel, Johnny Platform Saves Christmas! I’m very tempted to go download it now, but holiday games are best played near their holidays. I’ll have to remember to play it in December, the best time of year.

JPBR2

As happens quite often with my extensive game collection, at some point I stopped playing Johnny Platform’s Biscuit Romp before beating it. Only recently did I pick it back up, and I managed to finish it. It’s truly a fantastic game.

Game Night featuring The Behemoth at Giant Robot 2

The Behemoth merchandise box doodle

On Saturday, July 13 gem and I headed to Los Angeles for Game Night featuring The Behemoth at Giant Robot 2. The location was filled with The Behemoth merchandise as well as game stations with Alien Hominid HD, Castle Crashers, and BattleBlock Theater. Most of the merchandise consisted of things we’d seen, but there were a few new things, including a Cat Guard bank. It was cute but not cute enough for me to purchase.

There was a BattleBlock Theater 2v2 arena tournament outside as well. They projected the game on the wall of the building, which was funny because I watched them paint the wall just an hour before the tournament started. gem was nervous about joining the tournament, but it was free, so I didn’t see a reason not to join. No, we had never played the arena mode, but so what?

Some Behemoth staff were at the event as well. Unfortunately, I don’t remember their names, but this included the person who does social PR as well as the woman who creates their plushies. I didn’t talk to her, but that seems like such a fascinating job. It’s especially cool because their plushies are all so cute!

The tournament was Ball Game, which is a game in which there’s a basket on each side of the level. There’s one ball, and teams try to get the ball into the opposite basket. Once a basket is made, the ball despawns and a new ball spawns. It was a lot of fun, but we lost. Two guys standing to the side congratulated the team that beat us, saying “good job.” As we walked by them, they mumbled, “bad job.” gem hit one of them. He quickly said it was the other guy, and the other guy began to cower, quickly saying, “don’t hit me!” gem replied, “don’t be mean!” Bam! She slapped him, and we left. It was fun.

You can read more about the event on The Behemoth Development Blog. (Oh, and if you check The Behemoth’s Flickr album from the event, you can see some photos of us. We’re pretty happy in this one!)

Video games at San Diego Comic-Con 2013

sdcc 2013

San Diego Comic-Con was this past weekend, and there were plenty of gaming-related things there to discuss. I played some games, took pics with some game cosplayers, saw some interesting booths, and of course took some great photos. I saw things related to Battleblock Theater, Castle Crashers, Alien Hominid, Plants vs. Zombies 2, Pikmin 3, Super Luigi U, The Wonderful 101, The Legend of Zelda: Wind Waker HD, Phoenix Wright Ace Attorney Dual Destinies, Super Mario 3D World, Just Dance 2014, Ico, Adventure Time, and probably more that I’m forgetting.

One of the first things we hit up was the Behemoth booth. I’m a big fan of all of their games, and I actually just attended a Behemoth event last week. (I’ll post about that too; I promise.)

Castle Crashers

They had arcade cabinets of their three games like usual, and they were very cool. Having played all of their games extensively, I didn’t stop to play any.

BattleBlock Theater at the Behemoth Booth

They were using Toshiba TVs, too! Yay!

sdcc 2013

I did, however, stop to take a photo with this cat guard statue. He was guarding the booth obviously.

sdcc 2013

I also took this photo with Hatty. He put his hands out, and I’m not sure what he intended. I just held hands with him.

Plants vs Zombies 2 Vinyl Toys

Next to the Behemoth booth was a booth for Plants vs. Zombies 2. I’m still optimistic about the game, but honestly, Plants vs. Zombies Adventures on Facebook has downgraded my enthusiasm to “cautiously optimistic.” The Facebook game totally butchered such a great experience. However, Plants vs. Zombies Garden Warfare looks great too. The booth didn’t make any announcements or have any games to play, but it did have the vinyl toys pictured above.

sdcc 2013

Also, this zombie tried to eat my brains! Ahh!

sdcc 2013

At the Pikmin 3 booth gem and I took this photo. There was also a video playing of Miyamoto discussing Pikmin 3. I’ve never played a Pikmin game, but it did make me mildly interested. I’m probably not going to buy it (because I’m trying to cut back), but I wouldn’t mind trying it. I had seen photos on Instagram of people at other photo-ops, but I couldn’t find them. I asked someone at the Pikmin 3 booth and found out that Nintendo had a large game lounge at a hotel next to the convention center. I headed for it!

Nintendo Game Lounge

The Nintendo Game Lounge was really awesome. They had a huge variety of fun games, and lots of great decorations and personality. They even made it a bit more like an arcade; after playing each game, the attendant would give you a ticket. You could redeem three tickets for a Pikmin 3 t-shirt. In addition, there were other goodies. After playing Super Mario 3D World, you could get either a Mario or Luigi hat. Sure, they were just foam, but it was fun. After playing the Wonderful 101 you earned a mask, and there were other things as well that I didn’t try to obtain.

The Year of Luigi

There was a even a large, blank book celebrating the Year of Luigi.

The Year of Luigi

Fans were encouraged to write notes to Luigi in it!

sdcc 2013

Right outside the lounge was a Legend of Zelda: Wind Waker HD photo-op. Of course, I stopped for a photo. Wind Waker HD will surely look great in HD, and I’m looking forward to it.

sdcc 2013

There was a cool Super Mario 3D World photo-op too, and this was the one to which I was most looking forward. It was a lot of fun to take some photos there! I also got to play the game itself quite a bit. We played some four player co-op. I really emjoyed what I played it. We only played some fairly easy levels, and it plays more like the New Super Mario Bros. series than Super Mario 3D Land (unfortunately). It was great for four-player fun; Nintendo really nailed allowing players of differing skill to play together.

While I didn’t get any pictures of The Wonderful 101, I did get to play it. I pre-ordered this title a long time ago, and now I’m glad I did. You control a crowd of superheroes while beating up bad guys and solving puzzles. The woman running the game station was very nice and informative as well. I like it when they’re willing to talk a bit like normal, and she was happy to chat with us. She seemed to have a pretty good idea of how the game worked too, which is pretty cool. (They’re from an agency and not Nintendo employees.) On the other hand, she was stuck watching the first five minutes of the game over and over for days while standing in uncomfortable boots. She did mention that only one other person got as far as I did, so that was pretty cool.

sdcc 2013

Despite having never played Bayonetta, I stopped for a photo of Bayonetta 2.

sdcc 2013

Donkey Kong Country: Tropical Freeze had a pretty great photo-op too.

The most fun game I played at SDCC was actually Just Dance 2014. I might look silly while playing, but I’m having a great time, so who cares, right? In this video we’re dancing to the Ghostbusters song! I’m not sure why you can’t hear it, but I’m guessing Antonio was covering the microphone. One dancer was the ghost, Slimer (and that was me), and the other three are Ghostbusters. It was really fun. The dance involved Ghostbusters chasing the ghost, the ghost chasing them, and Slimer even sliming them. I’m definitely going to need to purchase this.

sdcc 2013

In the Capcom booth, I got to pretend to be Phoenix Wright himself. Take that!

Pac-Man Battle Royale

Adult Swim had a neat arcade featuring new games, old games, and some in-between. The arcade held a Pac-Man Battle Royale cabinet, which is one of my favorite games of all time. I played some four-player with gem and two strangers. I’m used to playing at a cocktail cabinet, but this one was a standing cabinet.

I also played the new Adventure Time game called Adventure Time: Explore the Dungeon Because I Don’t Know! It was pretty fun. It was a four-player dungeon crawler with RPG elements. While it seemed fun, it also seemed boring. Some mindlessness is fun sometimes, and mixed with the Adventure Time humor, I’d expect to like the game more. It suffered from two problems. One, because it wasn’t split screen and didn’t feature any warp mechanics, the party would get split and then the screen couldn’t scroll. Two, the whole game just felt too slow. Maybe the kinks will get worked out before it’s released.

sdcc 2013

Of course, I can’t forget about this awesome Ico cosplay! I was pretty excited to see him.

Ico leading gem

gem took his hand so he could lead her like he leads Yorda. It was a great idea.

I bet I’m forgetting something, but I think that covers all the major games I played or thought about at SDCC 2013. It was a blast! You can see more photos in my Flickr album if you’re interested. I’ll also be writing another blog post on my personal blog about the non-gaming aspects of the trip. I’ll put a link here after it gets posted.

Nothing memorable from the last day of E3

You’d think there’d still be a bit of news that caught my eye on the last day, but I only marked one interesting article from all the coverage I saw.

Xbox One’s new Achievements system explained, time-based Challenges don’t reward Gamerscore, Griffin McElroy, Polygon, 6/13/13.

I think what Microsoft (and by extension Griffin’s article) was trying to explain in too many words is that the Xbox One will have Feats of Strength like Blizzard games do. Terrific! These are especially fun.

Nothing else stands out in my memory sadly.

New Super Mario Bros. U beat!

I know it took me a while, but I beat New Super Mario Bros. U this week! I still have star coins to collect and bonus levels to complete if I wish, and I haven’t tackled Challenge Mode or Boost Rush at all yet either. I thought it was very fun. While I preferred the 3D obstacle courses of Super Mario 3D land, I thought New Super Mario Bros. U was a great addition the series. It seemed to be reminiscent of Super Mario World just as New Super Mario Bros. was reminiscent of Super Mario Bros. Given that Nintendo just announced Super Mario 3D World, I wonder if that’s supposed to be the new Super Mario World. New Super Mario Bros. U just seemed a bit more playful, and I loved the use of the Koopalings, the Koopa Clown Car, and the airships.

After beating the game, a “secret island” is unlocked. It contains one building that offers you some stats on your records. Here are mine:

  • Coins Collected: 12039
  • Star Coins Collected: 126
  • Goombas Stomped: 32
  • Items Collected: 409
  • 3-Up Moons Collected: 2
  • Distance on Boost Blocks: 300.4
  • Distance on Mini-Boost Blocks: 0.0
  • Goal Poles Reached: 68
  • Goals Reached with Yoshi: 2
  • Goals Reached with Baby Yoshi: 3
  • 1-Ups Earned at Goal: 16
  • Fireworks at Goal: 9
  • Times Applauded: 133
  • Nabbits Caught: 7

E3 day 2 gives just a pinch of news

There wasn’t a lot of interesting news coming from E3 on day two. In fact, I think there’s only two things I saw that I wanted to mention.

Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale, Richard Mitchell, Joystiq, 6/12/13.

I’m not sure how I feel about this. Pac-Man is a great game, and Pac-Man Battle Royale is one of my favorite games. It’s amazingly fun and probably the best reason to visit your local arcade (if your local arcade has one). With the inclusion of it in a console, it’s experience may get watered down. Yes, now I can look forward to playing it at home, but that takes out the incentive to go the arcade and experience the arcade cabinet.

Pokemon X and Y’s online features feel like a true evolution, Bob Mackey, Joystiq, 6/12/13.

As you play Pokemon X or Y, your friends list will appear on the bottom screen along with a list of people playing near you. This includes people from your 3DS friends list added before the game was even released. As you battle strangers, they’ll move to your acquaintances list and eventually friends. The bad news? They don’t have a plan for importing Pokemon from the DS versions yet.

E3 day 1 was full of Nintendo news

As I mentioned previously, I’m not reading every bit of E3 news, but some stuff sticks out. Here’s what I read yesterday that’s interesting to me.

PS4 hard drive is user-replaceable, Samit Sarkar, Polygon, 6/11/13.

Good news!

The Last Guardian is ‘on hiatus’, Jessica Conditt, Joystiq, 6/11/13.

Absolutely terrible, yet not surprising, news. The Last Guardian was, sadly, a factor in my purchase of the PS3.

Donkey Kong Country: Tropical Freeze hits Wii U in November, Sinan Kubba, Joystiq, 6/11/13.

Lots of Nintendo games seemed cool to me. A new DKC is always welcome news, although I didn’t even play Donkey Kong Country Returns (besides at E3).

New ‘Yoshi’s Island’ game called ‘Yoshi’s New Island’, Alexander Silwinski, Joystiq, 6/11/13.

It’s been a while since we’ve seen Yoshi’s Island, so I’ll be happy to try Yoshi’s New Island.

Super Smash Bros. coming to 3DS, Wii U in 2014; Mega Man joins fray, Alexander Silwinski, Joystiq, 6/11/13.

I’ve never been big into Smash multiplayer, but surprisingly, I love the single player. I hope it has a cool adventure mode.

Legend of Zelda: Wind Waker HD hits Wii U in October, Sinan Kubba, Joystiq, 6/11/13.

When Wind Waker was released, I thought it looked dumb. My tastes in graphics have changed completely, and for a while now I’ve been really interested in going back to Wind Waker. I guess I’ll be trying to HD remake!

Mario Kart 8 races to Wii U Spring 2014, David Hinkle, Joystiq, 6/11/13.

Mario Kart 8 looks awesome and includes anti-gravity segments. Hopefully Nintendo steps up their game in response to Sonic & All-Stars Racing. Transformed was absolutely awesome.

Super Mario 3D World pounces on Wii U Dec. 2013, Bob Mackey, Joystiq, 6/11/13.

Super Mario 3D Land was the greatest 3D Mario game I’ve played in a very long time. It ranked with 64 in my mind, although I’d be hard to pressed to crown one the best over the other. We’ll see how this new one is!

Nintendo has a tendency of releasing a lot of great games in their core franchises early and then tapering off. I don’t know if that’s going to happen with the Wii U, but I don’t care. They’ve announced enough already to make the Wii U more than worth the cost.

E3 Day 0 recap

While I didn’t follow all the news super closely, I skimmed a lot of article titles and read some posts about E3. Of course, Reddit and Facebook couldn’t keep quiet either. Here’s what I took from the announcements.

  • Microsoft didn’t alleviate any fears about DRM or used games. Games must be installed, publishers could allow you to loan it to one and only friend if they’ve been on your friend list for 30 days, publishers could allow you to resell it to authorized resellers, and you must be online once every 24 hours to play games at all. Publishers could blog trading and reselling entirely. Boo!
  • The Xbox One will also allow you to stream gaming like the PS4 (but using Twitch.tv). Yay!
  • Xbox Live Gold members will get two free games per month.
  • The Xbox One will retail for $499.99.
  • The Playstation 4 will allow you to sell games to resellers or another person. You can lend your games. Super yay!
  • Playstation Plus required for online play on the PS4. Boo!
  • The Playstation 4 will retail for$399.99.
  • Plants vs. Zombies: Garden Warfare is a new third-person shooter in the PvZ universe. The trailer made fun of Modern Warfare and similar games. Yay!
  • The Order: 1886 is a steampunk-looking exclusive for PS4 that looks really awesome from the teaser trailer. Yay!
  • Mirror’s Edge 2 announced for XBO, PS4, and PC. Yay!
  • Mirror’s Edge 2 is a reboot with new introduction story for Faith! Boo!

Not a lot of big reveals, but I’m glad Sony confirmed being the good guys. In my opinion, the console wars are over for this generation. The PS4 is significantly better and only four-fifths the price. Other games were announced, but Garden Warfare, The Order: 1886, and Mirror’s Edge 2 are all games that interest me. I love the look of The Order: 1886, but it’s too early to know much for sure. I feel sort of relieved hearing Sony’s announcements about the PS4. It’s nice to know the difference, especially when it seems so clear-cut in my mind.

NVIDIA SHIELD details revealed

ShieldImage courtesy blogs.nvidia.com.

The NVIDIA SHIELD is NVIDIA’s entry into the game console market. I had forgot about this, but the launch details were just announced yesterday. SHIELD is an Android console running Jelly Bean on a Tegra 4 chip. It looks a lot like a 360 controller with a flip up screen. It looks bulky and ugly, but I think it could be interesting. It’s most interesting feature is likely its ability, launching as a beta feature, to stream select Steam games from a PC using a GeForce GTX desktop GPU. Sadly, it’s 650 or higher, which mine is not. Presumably, streaming only works locally. It’s an interesting feature, but would I use it? I think I’d rather play my PC games on my PC unless I could actually stream it over the Internet.

Chuck's ChallengeImage courtesy of ChucksChallenge.com.

Chuck’s Challenge has been optimized for the SHIELD as well. It’s developed by Niffler with creator Chuck Sommerville. He’s the amazing talent behind Chip’s Challenge and of course the Chuck’s Challenge for iOS. I backed the 3D port of Chuck’s Challenge on Kickstarter, and from the beta, I can say that it’s very cool.

There are also two Double Fine games being optimized for the SHIELD. There will likely be more announcements in the future as well.

Sources: 5 Cutting-Edge Games That Will Rock NVIDIA SHIELD, Jordan Dodge, NVIDIA Blog, 5/14/13 and Portable Handheld Android Gaming | NVIDIA SHIELD via Chuck Sommerville.

Just Cause 2: The gift of explosions and action

Just Cause 2

After finding out that my friend had never played Portal, I gifted him a copy. He returned the favor by gifting me Just Cause 2. I’d watched my roommate play it before and had wanted to play it. I’ve only played it a little so far, but it’s a lot of fun.

Just Cause 2 is full of action – shooting, melee combat, close calls, grappling hooks, parachutes, and explosions. Oh yes, lots of explosions. It reminds me of Michael Bay movies, except that seems like an insult to Just Cause 2.

It’s third-person and involves lots of shooting, but the exploring and moving is the most fun part. You can use a grappling hook to propel yourself (or drag enemies), and you can deploy a parachute at any time to slow down or get airborne. The grappling hook and parachute combine to give you very high mobility.

The other interesting part of the game is chaos. You seem to work for a government agency of some sort, and you’re sent to the country of Panau to destabilize the new, hostile government. To do this, you need to spread chaos. Completing missions spreads chaos, but destroying statues and infrastructure spreads chaos as well. In other words, it’s an excuse to blow stuff up!

I’m looking forward to unleashing a lot more chaos in the future.

A new phase of Bob’s Game

bob's game

Just a couple months ago, I reflected on bob’s game. While the public never really learned what Robert Pelloni’s goal was, underneath the layers of eccentricities and deceit was a fun, playable demo. That somehow turned into a pitch for an indie console called the nD, which has disappeared from the Internet in 2013.

Two days ago, someone anonymously (edit: formerly Sardek of the bobsgame.com forum before it was shut down) left a comment on my previous post to inform me that the site for bob’s game had been updated. He also mentioned that no one else besides me had talked about bob’s game recently. Of course, I had to check it out.

bobsgame.com now loads a playable browser game. It takes less than 10 minutes to play through it, so jump over there and give it a try if you want the full experience.

bob's game - bob's room

The game opens to a pixel art setting that’s obviously a representation of Pelloni’s room from his webcam feeds. I appear to be controlling Bob, and I can turn on his lights, start the coffee maker, turn on his computer, and begin working. At this point I lose control as the game’s speed increases, and I watch Bob hard at work. Eventually he turns off the lights and I regain control. Moving Bob to his bed, he goes to sleep for the night. The next day a unknown voice tells me it’s time. I use the elevator to leave the room.

After getting out of the elevator, I lose control again. Bob walks down a hallway and past a large room with many people. Lights come on, and Bob is standing in front of a room full of people watching him on stage. It appears to be the interdimensional bob’s bame tournament that was to be part of bob’s game.

bob's game - minigame

Yuu approaches the stage, and then I take control of Yuu to play some games on his nD. I play a variety of puzzle games with no instructions, figuring them out as I play. There were two variations of Tetris that I played along with what seemed like a clone of Dr. Mario. There were also a couple games that, to my knowledge, weren’t based on any previous games. They were all fun and interesting, but I liked the idea of exploiting a glitch from the original bob’s game demo more. When I lost, Bob goes on a long discussion of stagnant state of the games industry.

bob's game - nDworld

Somehow, this segues into Bob talking about bob’s game being finished and the next phase, nD World, starting. Now I’m asked to create an account with an e-mail address and password before being asked to donate. Is he really hoping to raise money in this way, or is he poking fun at all the crowds-sourced products making promises before showing and deliverables?

You might notice in the video that the game seems to lag sometimes. I think this is due to my video recording software and not the quality of the game. However, the game does have a couple a couple small problems. For example, I had trouble getting into the elevator on the recorded playthrough. My character would always stick a little, but this recording was particularly bad.

I don’t know what Robert Pelloni has planned. I don’t know how much of what happened was part of his plan. Was the nD just staged to be part of bob’s game all along, or is it failed product? I’m guessing it was real and failed, but I doubt I’ll ever know the truth. All I can do now is wait.

Microsoft doesn’t want me to play games on the 360

It really feels like Microsoft wants me to continue playing games on my PS3 rather than my 360. At least, that’s one conclusion to which I can arrive after trying to play BattleBlock Theater.

I hadn’t really played my 360 in a couple years. The PS3 had more exclusives about which I cared, is quieter, doesn’t make me worry about failing hardware, has an easier to use and less intrusive interface, is more popular among my friends, and (most importantly) has a d-pad that actually functions. When I bought an HD TV for the first time back in November, I moved my 360 upstairs from the downstairs living room where it used to live. I played a little Johnny Platform’s Biscuit Romp, an Xbox Live Indie Game without even updating the console and then didn’t use it again.

Last week, Behemoth’s third game was released. Of course, this is the glorious BattleBlock Theater! I was very excited. I read that it was released on Xbox Live, so I checked if it was released on PSN as well. It wasn’t. That was fine by me. I had something to do at home that night, but in my free moments, I worked on getting BattleBlock Theater downloaded.

First I had to update my 360. That was expected honestly, and it went smoothly. After the update, I tried to log into Xbox Live and was told I needed to update my security on my account. It gave me the choice of setting up an e-mail, text message, or call. I already had a second e-mail address on file, so I set up a text message. After typing in my number, I received a text message with instructions to do something online. After confirming, I expected to be able to continue. “Not so fast,” said Microsoft. It still wanted me to add more security. Having fulfilled the other two options, I chose a phone call. Microsoft called me, I answered, they gave me a confirmation code, and I confirmed it in my 360. There. Everything done, right? No, it gave me the same prompt. I fooled around for a while with various choices until I realized what I had to do. In the menu of security choices, it displayed that the ‘A’ button was used to select and ‘B’ was used to go back. I had to go back. Apparently I was stuck in the security screen. Ugh!

Next, it was time to download the game. The progress percentage would slowly increase, and then it would stall without increasing. After about 10 minutes, I’d get an error about getting disconnected from Xbox Live. Navigating through the Xbox 360 interface was a hassle because it seems to take a half second to load each submenu, but I could reconnect to Xbox Live. I’d get another 10% through before it would happen again. I ended up going to sleep with it downloading because I couldn’t stay up to let it finish. This was a risk because I’d rather not have my 360 get the red ring.

When I awoke in the morning, I was disconnected from Xbox Live (no surprise), but BattleBlock Theater had finished downloading! Of course, I was off to work, but in the evening I knew I’d get to enjoy the game. That night I turned on my 360 and logged into my account. Then gem turned on the second controller and logged into her account. She went through the same security hassle, but at least we knew to back out of it. I really thought we were getting close to playing, but I had been disconnected from Xbox Live. I logged back in, and then gem was disconnected. gem connected, and it booted me again. After a few more tries, we both got connected at the same time. I tried playing, but it disconnected while I was in the game. I might not have needed to be logged into Xbox Live, but I wanted to be, so I setup the network settings again. Now, finally, gem and I were both connected to Xbox Live, stable, and ready to play.

I did manage to play a little bit during that sitting, but I don’t want to talk about the game itself in this post. However, I saw in the new, ugly Windows 8 “modern UI”-style interface the ability to pin games. I thought, “oh, this is a pretty great feature! That interface isn’t so bad if I can do this!” I pinned BattleBlock Theater and went back to the home screen to look for it. Was it pinned right there to the first screen you’d see? No. It’s pinned under “My Pins.” That’s a little more helpful, but Microsoft should have let games be pinned directly to the first screen seen. It seems like a terrible missed opportunity.

The next time I booted my 360, it was unpinned. I pinned it again, and then tried to pin some other games. Everything pinned fine except one particular XBLA game that took 10 minutes to pin.

They should ditch the majority of the interface and just use the interface that appears when you press the Guide button on the controller. That features menus and no adds or unnecessary screens. As you might guess, I was a fan of the original blades interface.

Thank you for the fantastic console and stellar interface design, Microsoft.

And if you’re wondering about BattleBlock Theater, it’s absolutely fantastic. I’ll talk about it later in its own post!

David Hayter bummed about not performing Snake’s voice in MGS 5

David Hayter

David Hayter, voice for Snake up until now, has made a heartfelt post about not reprising his role in Metal Gear Solid 5. He writes that when he heard that recording sessions had begun, he contacted someone involved with the production. After meeting with him, he learned that they “wouldn’t be needing [him],” with no further explanation.

Hayter writes, “I love being part of the world of Metal Gear” and “primarily, I love the fans of these games.” Most touchingly, he writes, “If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.”

David Hayter seems like a really fun guy to me. I met him at Anime Expo 2008. When I got his autograph, I asked him, “Do you ever use the Snake voice in the bedroom,” to which he replied, “on occasion.” I asked, “How’s that work out for you?” “Works every time,” he answered. And he answered in the Snake voice of course.

Yes, that’s me with David Hayter by the way. The photos kind of blurry, and everyone knows blurry pictures make you look fat.

METAL GEAR V

By

David Hayter

So,

Here’s a recap of events:

I have been up in Toronto, for the past eight months, directing my first film, (WOLVES — 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

But I didn’t hear anything about whether I’d be needed or not.

So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they “wouldn’t be needing me” on this game. No reason, or explanation was given beyond that.

And that was it.

I drove home through Laurel Canyon, bummed, and thinking about Snake.

To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

Now that… Is a rare and excellent role. You know you’re making an impact.

And I love doing it.

In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

But the truth is — it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

And I’ll get by. I am not lacking for employment on any level.

But I didn’t want anybody to think that I was intentionally abandoning them.

And know that I will miss this job, and this character, very much.

My best wishes to you all,

David Hayter

April 1, 2013

– @DavidBHayter, TwitLonger, 4/1/13.
via David Hayter: Hearing someone else as Snake ‘makes me a little ill’, Jessica Conditt, Joystiq, 4/1/13.

What I’ve been playing: Surviving High School, Borderlands 2, New Super Mario Bros. U and more

Backloggery stats

The 1367 games I own have a breakdown as follows:

  • 340 unfinished (262 unplayed)
  • 327 beat (a normal playthrough)
  • 83 completed or mastered (beating and doing extra)
  • 617 null’d

That means that 45.1% of the games I own have been marked null. I do this when I’ve decided that I’m finished yet haven’t beat the game, which happens if I don’t think it’s worth continuing to put my time into the game. I also mark duplicates null.

I’ve  beat, completed, or mastered 30.0% of my owned games, leaving 24.9% of my games unbeaten with 77.1% of those games never even played.

Surviving High School

Despite being angry with EA for changing the way DLC is handled in the game, making it impossible for me to download DLC that I’ve already purchased, I’ve continued playing Surviving High School. I finished The New Girl and A New Start season 1 megapacks and have been keeping up to date with A New Start season 5. In addition, I’m a quarter of the way through classic season 1.

Borderlands 2

Last weekend I got to spend a couple hours playing Borderlands 2 with my friend Joe. It had been a long time since I’d played a console game besides New Super Mario Bros. U, and I had never played the original Borderlands. However, I really enjoyed it and didn’t seem too lost. I don’t think the story really mattered.

I’d heard that it was similar to Diablo, and that was very accurate. Borderlands 2 has the hack-and-slash, dungeoneering feel of the Diablo series with the mechanics of a first-person shooter. It’s all about getting better loot, and progressing through quests seemed secondary. I really enjoyed it and wouldn’t mind playing it more.

New Super Mario Bros. U

While I only play this once in a while, I’m still chugging away at it. I’m currently in the fifth world. It reminds me strongly of Super Mario World.

Cognition: An Erica Reed Thriller Episode 1: The Hangman

I reviewed this FBI thriller, point-and-click adventure for Game Boyz. gem played with me because she loved the subject. It was really exciting, and I’m looking forward to the next episode’s release on iOS.

Abalone

Here’s another iOS game that I reviewed for Game Boyz. It’s a strategy board game that’s pretty fun. There are a variety of challenges, and I struggled even during the tutorial set. It works well as a pass-and-play multiplayer game.

Super Monkey Ball 2

SMB2 is a good time waster. I gave up on the first iPhone game when it got annoying. You have to beat 10 levels for it to save, which just seems like bad design. We’ll see if this one annoys me too.

Solitaire Blitz

Why are some of Popcap’s games so amazing and others only mediocre? Solitaire Blitz is pretty much Tri Peaks solitaire with a bunch of stacks rather than triangular arrangements of cards. In addition, you can unlock multiple waste piles as you play. Being a free game, Popcap has in-app purchases that I avoid.

World of Warcraft

I won’t go into detail about WoW here considering I have a blog devoted to it, but we finished tier 14. I’ve completed the first two wings of the tier 15 in LFR but we haven’t entered the Throne of Thunder yet on normal. I’m still working on 5.0 reputations but am finished with 5.1 and 5.2 reps. I’ve also been enjoying the Isle of Thunder.

The strange tale of “bob’s game”

bob's game

bob’s game is an interesting tale. The newest information is the death of the nD, but read on to learn more about the game.

[Last updated on 1/20/2016.]

Current status and summary (kept updated with this article)

“bob’s game” (with quotes) is an RPG. Within “bob’s game” is a puzzle game called bob’s game (without quotes). In the RPG, the puzzle game is created by a person called bob. The real person, the creator of these games in real life, is Robert Pelloni.

Currently, Robert is still struggling financially and hasn’t found investors for the game. He has listed both “bob’s game” (the RPG) and bob’s game (the stand-alone puzzle game) on Steam Greenlight.

See below for the history of “bob’s game.”

Act I: Creation

Bob created an RPG with an old school feel aptly called “Bob’s Game.” He created it 100% by himself and hoped to get it released on the Nintendo DS. He seemed to prefer Nintendo over other alternatives. At this point, everything seemed fairly normal, and some people were beginning to show interest in his game.

Act II: Protest

In an attempt to get an SDK for the Nintendo DS, Bob contacted Nintendo but was passed back and forth. He felt like he was being ignored by Nintendo and proceeded with a protest in December of 2008; Bob locked himself in his basement with the intent to stay there for 100 days. He had no contact with the outside world besides his phone and a live webcam.  Eventually he began to get hostile towards Nintendo. He started posting contact information of Nintendo executives and making wild claims. He claimed he was better than many game developers combined by far and even listed them, including Nintendo’s own Shigeru Miyamoto. That seems like burning a bridge to me, but at this point, no one knew what Bob was thinking. He also claimed to be working with a DS flash cartridge producer with the intent of bundling Bob’s Game on the flash cart as a way of pressuring Nintendo.

Act III: Breaking point

Eventually, in January of 2009 after 30 days, he snapped before even making it through half of his 100 day protest, trashed his room, and left. Later he went to the Nintendo World Store in New York City, made a scene, and threw his business cards everywhere. He then either rewrote the game or more likely revealed that what we’ve seen of Bob and his creation of Bob’s Game represents the Bob and Bob’s Game inside of the real game, Bob’s Game. He differentiates by saying that he, Robert Pelloni, created Bob’s Game, a game about the evil Gantendo; the final boss, Bob; his game, Bob’s Game; and an antagonist, Yuu. Confusing.

Act IV: Revealing the truth

Soon after Pelloni received a formal rejection from Nintendo, he admitted in March of 2009 that his actions had all been viral marketing. Everything had been staged, and he even released a video showing how the video of him causing havoc at the Nintendo World Store were really filmed in his house.

Act V: The demo

This is the turning-point in the saga of Bob’s Game. Pelloni released a demo in the form of an .NDS file in March of 2009. To play it, gamers had to use either a homebrew flash card for DS or a DS emulator. The game featured a world that looked like classic RPGs but set in suburbia. In many ways, it was visually similar to Earthbound. As a game about games, Bob’s Game would, apparently, allow you to obtain different consoles and games in the game to explore the history of gaming. In the demo, you get to control Yuu and play Tetrid on the Gantendo GameToy. Tetrid is a lot like Tetris except rather than using tetrominoes (shapes consisting of four connected blocks), it uses shapes of three blocks. These don’t stack as neatly, making Tetrid much harder than Tetris. To beat it, you might have to take advantage of some exploits. Of course, I’m not talking about exploiting Bob’s Game; I mean you have to exploit Tetrid. It’s an interesting idea. The important thing to take away is that Bob’s Game had actual content and was surprisingly fun!

Act VI: The nD

Things took a weird turn again next. Pelloni revealed in March of 2011, two years after releasing the original Bob’s Game demo, that Bob’s Game would be a core title for a new project on which he was collaborating with others – the nD. The nD was an extremely low cost handheld console designed to play indie games. It looked like an SNES controller with a screen and was targeting mainly 2D games. The idea was that the console was cheap enough that developers could make a game for it and then give away the console with their games. Alternatively, people could get free nDs with various other purchases (movie tickets, for example). So what happened to the nD?

Act VII: Back at work?

As of this new year, 2013, the official nD site, http://www.the-nd.com, is redirecting to the official site of Bob’s Game, http://www.bobsgame.com. There’s no longer any mention of the nD on bobsgame.com either. I guess it failed and he doesn’t want anyone to notice.

Bob's Game 2

There’s now what appears to be a webcam feed of his room again. Of course, we can’t really trust it anymore, can we? I’m not very optimistic that Bob’s Game will ever get a real release (or that it was ever really finished). However, the demo existed, and was actually fun. That’s something!

Act VIII: bob’s game -online- nDworld

On May 8, 2013, bobsgame.com has been updated with a Java game. Players first control Bob in his iconic room and later control Yuu, playing minigames on an nD in Bob’s interdimensional tournament. [Edit, 12/8/13: The minigame is a puzzle game involving falling blocks that shifts rulesets as your progress.] At the end of the demo, Bob teases “bob’s game -online- nDworld.” Then players are asked for their e-mail address to register for updates and are asked to purchase a “BobPass” to help with development. More information on this new phase is available on post, “A new phase of Bob’s Game.” I believe we can call “bob’s game” performance art as much as we can a video game at this point. In fact, notice that he always puts “bob’s game” in quotes? He might be telling us something.

Act IX: The bob’s game (from inside bob’s game) for OUYA and PC Kickstarter

On November 25, 2013, a little over six months since the “bob’s game -online- nDworld” Java demo, bobsgame.com began redirecting to a Kickstarter project. He hopes to raise $6,667 to release the puzzle game with the changing rules from his previous online demo. He’s referring to this puzzle game as the bob’s game (from inside “bob’s game”). I pledged to it. For more information on this phase, check my post, bob’s game from bob’s game for OUYA Kickstarter.

Update from 12/16/13: Unfortunately, the Kickstarter was unsuccessful. Pelloni did, however, answer my questions in a reddit AMA. See the questions and answers here.

Update from 2/5/14: The bob’s game minigame (from inside bob’s game) was released on OUYA. In addition, Robert posted a FAQ on his site that explained some history behind the development, but he’s removed it and asked that it not be shared. More information can be found here.

Act X: The full “bob’s game” Kickstarter

Robert Pelloni just started raising funds on Kickstarter for the full version of bob’s game. It seems like we could be very close to an actual release! He once again has quite a bit of information about his and the game’s history available at bobsgame.com.

You can read more about all this on my post, The full bob’s game now on Kickstarter.

Update from 5/23/14: The Kickstarter succeeded yesterday!

Update from 5/23/15: It’s been one year since the Kickstarter completed. He went missing, it seemed he was working, he had given up and was going to reimburse backers, the game was back on track, and now it’s been just shy of three months from an update. Read more about it in my new post, b0b’s game Kickstarted: one year later.

Update from 1/20/16: Twenty months after the Kickstarter completed, Robert has made a second update to the Kickstarter – and the first since the Kickstarter completed. He’s had financial troubles and hasn’t been able to find investors. “bob’s game” (the RPG) is now listed on Steam Greenlight here, and bob’s game (the puzzle game) is listed on Steam Greenlight here. You can read more about this is my latest post, “bob’s game” Kickstarter updates after twenty months.

Dusty Raging Fist brings beautiful sprite-based brawling to Wii U

Dusty Raging Fist

D.J. Waaland of Co-Optimus reports that PD Design Studios has a new 2D brawler, Dusty Raging Fist, coming to the Wii U’s eShop. It’s apparently in the same universe as Dusty Revenge, a fighting game in development and on Steam Greenlight. I’ve never heard of Dusty Revenge, but I’m much excited at the thought of a good, 2D brawler. It’ll feature three player co-op, so this sounds like my type of game. The art looks gorgeous to me, reminding me of Guardian Heroes. Then again, Code of Princess for 3DS reminded me of Guardian Heroes and let me down. Still, I’m hopeful. Can I file this game away with River City Ransom, Turtles in Time, Castle Crashers, and Scott Pilgrim? I certainly hope so.

Source: New 2-D Brawler Announced for Wii U – Dusty Raging Fist, D.J. Waaland, Co-Optimus, 2/25/13 via Nintendo Life.

 

Thoughts on the PlayStation 4

It’s been almost a week since the PlayStation 4 announcement. I mentioned that I wasn’t particularly excited about it, but now I’ve had a few days to think about it. It seems like time to talk about the announcement.

The PS4 is using x86 processors for faster development time.

Developers took a while to get used to developing for the Cell processors, and software wasn’t as easy to bring to the PS4 as it was to the other consoles. This means that cross-platform development will be easier. While that means the PS4 won’t have any processing advantage over the other consoles, it also means that it should be more likely that games will be brought to the PS4 and increase the speed of development time.

The PS4 doesn’t have native backwards compatibility.

This is a huge drawback to me, just like the PS3’s lack of backwards compatibility in later models severely effected my opinion of the PS3. Because of the change in CPU architecture, the PS4 won’t play PS3 games – neither disc nor PSN games. I hate this because I’ll have to keep a PS3 around (and a PS2). However, I disliked this about the PS3 as well, and it didn’t take long for me to not need to play PS2 games much. I’m sure with backwards compatibility, I would have played more PS2 games. That said, how often did I play GameCube games on my Wii? I did sometimes early in the generation, but eventually I stopped almost entirely. I just worry because consoles are becoming less and less long-lasting. Will my PS3 still operate in a decade? If not, how do I play my PS3 games?

Games can be streamed using the Gakai service.

I would always rather have games on my console than streamed, but I like the idea of having streaming as an option. Blu-rays are much better than Netflix, right? Why wouldn’t games be the same? I live with roommates who are all using the Internet most nights. On many nights that means that there are three video streams coming to our house in addition to whatever games or other Internet-usage is being consumed. I’m sick of my latency jumping half a second or worse in World of Warcraft; I don’t want to have to worry about that for my single-player console games as well! I also hope they don’t dismiss alternatives because this is present. “Who cares if they can’t play PS3 games? We could let them stream the games!” Or, “Nah, it doesn’t deserve a real release. Just let the games stream it.”

All games will be available digitally.

I have mixed feelings on this, and it’s similar to my feelings from the previous section. Look, I love Steam. Purchasing the games digitally is easier, but then we miss out on box art and other artistic parts of the culture that are already hurting. Have you seen a really good manual lately? Probably not. Regardless, I’ve fully embraced Steam. If a PC game isn’t made by Blizzard or available on Steam, I’m very unlikely to purchase it. However, PC architecture stays the same. Consoles keep changing, which means that if a game is only available digitally, I might not have access to it in a decade. That sucks.

A share button can be used to share content with friends.

I’m extremely excited about this. Sharing content is the feature that most makes me like the PS4. There’s a share button right on the controller. When it’s pressed, players can choose to upload a video of what they just did or can start a live stream. Now, I’m hoping that means that gameplay is constantly being recorded, and you can choose when to save what’s been recorded. It doesn’t have to be long – even the last 5 minutes would be decent. Hopefully it’s not just specific scenes that the developers have to choose to be auto-recorded. I don’t know if I’ll use the live streaming much, but I’d love to post videos.

A secondary processing chip handles uploads and downloads.

For sharing to work, this has to go along with it, so it’s a good idea. The PS4 features a dedicated chip that handles uploads and downloads. In other words, uploading a video won’t affect your ability to play games. Cool.

Other devices can be used as second screens.

Boo. This works with the Wii U because it’s already part of the console. I don’t want to pull out my phone and sit there using the battery the entire time I’m playing my PS4.

Games can be played from the Vita.

I fell in love with the Wii U’s ability to play games from the GamePad. If this works, I should be similarly happy. It was said that the goal was to have all games use it. This is vastly different than saying “all games can be played from the Vita,” so we’ll have to wait and see how many can do it.

The PlayStation 4 includes the PlayStation 4 Eye, uses new controller, and uses Move.

I’m happy about all of this. First, the new controller uses concave sticks instead of convex. That means my thumbs won’t slip around as much, which means I’m happier. There’s also the touchpad-like section. I don’t know what to think about that. I don’t have any Move controllers now, so I don’t really care that the PS3 ones are still compatible, but I don’t have a problem with it either. What’s great though is that the PlayStation 4 Eye, which is already better than the PS3’s, is included.

I don’t like the idea of Move. I don’t like the idea of Kinect. They seem gimmicky to me. Now I do have to admit that I’ve never used either of them (besides a minute here or there at E3), but the Wii’s motion controls were similar. Games eventually either stopped using the technology or used it too much. However, a small amount used motion to augment gameplay. Some games used buttons for everything but you might shake the remote to swing a sword. I’m okay with that. By bundling the PS4 Eye, it means that developers no longer have to choose between making a Move-enabled game and making a non-Move-enabled game. Every game could use it. For Ps3, developers might be thinking “if we decide to use Move, we better go all out to justify the gamer’s purchase.” That would be eliminated.

So, what do I think?

I’m not sure we really needed it right now. I’m fine current consoles games. In fact, many of my favorite games recently were small PC games. That said, I think everything is an improvement in the PS4. Bundling the PlayStation 4 Eye means I can actually use Move, and making it easy to share means it’ll be easy for me to blog about PS4 games. I can’t forget the better sticks on the controller either. Overall, I’m happy with the PS4 and look forward to it.

 

Why I’m not inherently excited about a new Playstation

A lot of gamers are anxious about Sony’s announcement tonight of, presumably, the PS4. I’m not excited. Don’t misunderstand that to mean that I won’t be interested in the next console. They might surprise me with something cool, and even if they don’t, I’ll still need to get it to play the newer games. However, that statement is exactly why I’m not inherently excited. I’ll need to get it to play the new games.

The driving force of the game industry are games. When a new game that looks good is released, I’d like to play it. When the Playstation 4 releases, I’ll need it (or the new Xbox) to play the newest games. This seems arbitrary to me. The current consoles are fine unless they change things radically. Will they? I doubt it. We’ll see more motion control and maybe a little bit of touch input from Sony, but I don’t think it’s going to make a big difference.

New consoles are always more powerful, but I think we’re at a point in gaming that power isn’t the most important thing. Sony likely knows that as they commented that they’re focusing on “new playing options” (Nikkei via Joystiq). This  could be the right path for Sony, but it really depends what these new playing options are. I enjoyed my Wii, but I didn’t see many games that really benefited from motion control or the pointer. There were some that worked well, such as World of Goo, but most often it felt like a gimmick. I haven’t tried Kinect, Move, or voice-control, but I’m not very interested in those either – at least, not as gimmicks. I’m hoping that by integrating the technology, maybe games that use them don’t have to feature them any longer. This could allow games to use them only as needed.

What else could we see? Streaming games? Serious Internet users already have bandwidth issues (especially with roommates), so this does not catch my eye. Better integration to handhelds? Building game leaderboards directly into the interface like Microsoft has correctly done (although hidden a little since the earlier interfaces)? We’ll see, but I’m just hoping that I’ll want the console because of the new experiences it can give me that the PS3 couldn’t rather than simply the ability to play games that won’t be released on the PS3.

The Last Guardian is still being developed, supposedly

Samit Sarkar of Polygon reported last week that Ueda has told fans to “keep an eye out” for details about the release of The Last Guardian. At this point, I feel like I’ll believe it when I see it. Ico and Shadow of the Colossus were both amazing, and originally I was extremely excited about The Last Guardian. In fact, when I finally purchased my PS3, one of my reasons was that I’d need one for The Last Guardian anyways.

It’s been at least four years now since we started hearing about The Last Guardian. Ueda left Sony in 2011 but claimed to be still committed. I wonder about that as well. He just reiterated that he’s the creative supervisor. How involved he is with the project is anyone’s guess, but when it is released, I’d love to see pre-release footage of the game up to the point Ueda left Sony.

I won’t be surprised if the game never comes out, but it sounds like it’s still coming. With the PS4 so close, the game could be cancelled if the PS4 is released long before the game is ready for the PS3. Come on, Team Ico. I want Trico already!

Game Boyz: PinWar combines pinball and Pong in a fun two-player experience

PinWar is a competitive pinball game in which, rather than taking turns, two players (or a player and AI) control opposite sides of a table. Flippers exist at both ends, enabling each player to defend their drain and try to make the opponent let the ball through. BulkyPix seems to be marketing it as an evolution of pinball with two pinball games tables put together. You could also see it as an evolution of pong or breakout with flippers replacing paddles and new features added to the table. Regardless, PinWar uses many familiar mechanics in new ways… I’m a big fan of iterating on classic games, and PinWar does this well. While it borrows from many different games, it combines them in a unique way.

I gave the game a 7/10 on Game Boyz!

via PinWar for iOS | Reviews, Action/Horror.

Could Homefront 2 be good? A tale of hype, parties, and disappointment

When I first heard about Homefront, I thought the premise sounded interesting. You’re part of the resistance, fighting against the Greater Korean Republic’s occupation of most of what was formerly the United States. According to the game, Kim Jong-un rules North Korea after Kim Jong-il dies. After a war breaks out in the middle east affecting oil supply, most first-world countries are thrown into disarray. Kim Jong-un reunites the divided Koreas into the Greater Korean Republic, takes over Japan, and eventually takes annexes most of Southeast Asia. As the economy of the United States deteriorates, the GKR hits the United States with a huge EMP, launches an amphibious attack on the US’s west coast, and drops soldiers over much of the US.

If the story wasn’t enough to hype me, the party was. I went to E3 the year THQ was pushing Homefront. In fact, THQ was huge. They had the largest presence of any third-party video game software company. I was invited to attended THQ’s Homefront party which was on the roof of a large hotel. I was greeted by the sight of Korean flags and Korean soldiers guarding the hotel. After getting in line, I was given my rights booklet, Subject’s Guide from Your Glorious Occupiers of the New Korean Federation. This booklet outlined my rights under the New Korean Federation and gave an idea of what the world in the game would be like. We were then escorted to the rooftop where there were a few soldiers but mostly a lively party. There was a bar, lots of food (including Pink’s Hot Dogs), and a rooftop pool. A Japanese man who spoke little English walked right into the pool thinking it was glass-covered. Not only did he manage to keep his drinks from spilling, but he also drank them as soon as he stopped laughing. He was a good sport! At one point in the evening, Korean guards marched US prisoners of war through the party. Of course, they were booth babes scantily clad female soldiers.

This had the effect THQ and developer Kaos Studios indended; I was hyped about the game. No, I wasn’t about to lie and give it a gleaming review without playing it, but I was sure excited and willing to try it. When it was finally released, I couldn’t wait to give it a try.

I played the PC version, developed my Digital Extremes. It was full of many bugs, which largely consisted of terrible AI. I remember two parts in particular. Once, I was told to climb a ladder. Try as I might, I couldn’t get my character to start climbing. When I turned around, I was trapped my a friendly NPC and couldn’t get past him. After much maneuvering, I managed to get past him, and he began to climb the ladder. Only then was I allowed to climb the ladder. Apparently I was supposed to follow that NPC. Never mind the fact that I reached the ladder first. At another point, I was in a closed area, a stadium perhaps, fighting enemy soldiers. After I killed the soldiers, the game played the sound effect that indicated I had killed the last enemy and reached a checkpoint. However, nothing else happened. Usually there was some dialogue as the game progressed. I wandered around a little and came across an enemy performing the same half second animation over and over, clearly stuck. I killed him, and the game played that same little sound again. This time the game let me continue.

No bug was absolutely game-breaking, but it was disappointing to see terrible AI and glitches. In addition, parts of the story were a little dumb such as vehicle-related segments that seemed out of place. Worse yet, I never did understand how the Greater Korean Republic managed to take such a massive country as the United States.

Still, the plot was interesting, and the game was moderately fun. The single-player consisted of a six-hour campaign that ended on a high note without actually ending the war. It was the perfect setup for a continuing series.

Looking back on it now, it sounds decent enough. However, I know I felt pretty angry at it at the time. I’m sure I’m forgetting specifics about how annoying the bugs were, but I think the fact that the game was hyped so much made it feel even worse when the game didn’t turn out to be fantastic. In June of 2011 I wrote that Homefront was on sale on Steam for 50% off at $24.99 and was definitely not worth the price. I claimed that you should borrow it from someone or wait until it’s on sale for $2. (The game is currently $19.99, and I have mixed feelings. That still seems a bit high!)

The reviews were mixed, but mine was lower than average. However, most people realized that the game didn’t live up to THQ’s claims. There were also problems for Kaos Studios. Rob Zacny of Polygon wrote a fascinating piece on Polygon back in November of 2012 about the development of Homefront titled Death March: The Long, Tortured Journey of Homefront. It’s an excellent read for anyone interested in how management of a game development team can go sour.

Most people probably know that THQ has fallen from its mighty heights. Earlier this month THQ sold the rights to its intellectual properties to the highest bidders. Alexander Sliwinski of Joystiq reports that the Homefront IP was purchased by Crytek for half a million dollars. Why are they interested? Crytek has been developing Homefront 2.

I’m curious about what this means. Samit Sarkar wrote a piece on Polygon about Nick Button-Brown, general manager of games at Crytek, speaking to VG247 about the sale and Homefront 2. Butter-Brown claims that “progress is great” and that Crytek purchased the Homefront IP “because the game is coming along so well.” The game must be looking good for Crytek to invest half a million dollars in purchasing the IP, right? This gives me hope. Or at least, it did when I first thought about it.

Crytek has spent time and money developing Homefront 2. The Joystiq piece I linked earlier specifically shows that there was no runner-up for the bid of the Homefront property. If no one purchased Homefront (or if someone else put in a very low bid), it would be likely that Homefront 2 would be canceled, and Crytek’s time and money would have been wasted. If Homefront 2 makes at least half a million dollars, they’ll be breaking even. The game could be flop, and it might still be worth the half a million dollars that Crytek invested.

Why didn’t other companies bid? Was it because the game is looking bad or because sales are expected to be low regardless? I don’t know for sure, but the fact there was no runner-up looks bad to me. On the other hand, critics have received Crytek’s games much better than they received Homefront.

While it’s too soon to know for sure, I think there’s hope for Homefront. I’m far from convinced, but I’ll keep an eye on it.

Looking back at the PSP

I bought my metallic blue PSP-1000 on a whim at Anime Expo a number of years ago. I went straight to the NIS booth. They knew me a little because my girlfriend was a tester at the time, and I told them that I just bought it and wanted any game just because I was anxious to play it. I asked which of their games they recommended. The woman helping me told me to buy a game from a different company.

I bought Aedis Eclipse, and it was okay. During the intro there was a typo. My girlfriend told me she had actually reported that one, but I guess it didn’t get fixed.

My favorite PSP game, and one of my favorite games ever, is also by NIS, although my girlfriend had nothing to do with this one. Prinny: Can I Really Be The Hero has all the NIS humor and animation charm but in a challenging platformer rather than a SRPG. You start the game with 1000 lives, and that’s that. If you run out on the last level, too bad. Luckily I finished without running out of lives. I wish I wrote down how many lives I had at the end. I love the humor, and I’m a huge fan of big, gorgeous sprites. Platformers are also one of my favorite genres, so that helps.

Another fantastic game is LocoRoco. You tilt the world left and right by using the L and R buttons to roll the LocoRoco characters towards the goal. It’s very cute and charming, and I love the art style. The best aspect though is the demos. Besides a regular demo, there’s a Christmas themed demo and a Halloween demo as well. I played each of those on their respective holidays for years. Sadly, I haven’t played them the last couple years because I never have my PSP charged or even anywhere easy to find, but I still find them great holiday games.

I hope these two recommendations help someone to discover these games!

Originally posted at Select Button.

Reset explores submissive relationships in a cyborg future

Lydia Neon’s Twine game, Reset, explores submissive relationships in a future where people have cyborg implants. I don’t have any firsthand experience with that type of relationship, but I found the game very interesting for both the relationship roles and the science fiction. The story is told through a simple webpage using Twine, which creates interactive stories. Check it out!

Reset by Lydia Neon

Scott Pilgrim vs the World: The Game sprites

Kinuko, one of the artists behind Scott Pilgrim vs the World: The Game, created all the NPCs in the game. She shared some of the sprites on her Tumblr, so I thought I’d share the link. Note that this entry is fine, but her Tumblr in general is NOT safe for work.

Kinuko, Scott Pilgrim: The Game NPC Sprites, Kinuko’s Tumblr, 9/2012.

Kinuko also draws as part of Mecha Fetus (note that the Mecha Fetus Visublog is very, incredibly not safe for work). They created the Nice Girls Nice Hats art book that I purchased at Anime Expo a few years ago – 2009 maybe. Anyways, they’re all very talented artists!

Minesweeper and Windows 8 gaming


Minesweeper

I finally added a Microsoft account on my computer and downloaded software from the Microsoft Store. It was Minesweeper. I know it looks a bit different in that screenshot, but that’s actually because I put a theme on it. It’s annoying not being able to play it on top of other things thanks to the way the new interface works in Windows 8, and it’s also the first time I’ve consistently used software not in Desktop mode. But I did have a reason.

Minesweeper achievements

It’s an Xbox game. It’s part of Xbox Games for Windows, which means it has achievements and leaderboards. This one also has additional medals and daily challenges. As far as I can tell, medals are basically achievements but don’t grant any gamerscore. Regardless, this was enough to entice me.

Adventure mode

There’s even a strange adventure mode. It’s basically the same but is skinned to look like an adventure game. Plus you earn extra points for picking up gold. Yeah, I really don’t know. It’s mildly amusing though.

I don’t intend to oversell Minesweeper. It’s effectively the same Minesweeper as always with some achievements. What’s more interesting is the idea of Xbox Games for Windows. I look forward to seeing more games come to Windows featuring leaderboards and achievements!

 

 

 

inFAMOUS 2 complete

 

inFAMOUS 2 PlatinumWhile looking through my trophies the other day, I realized I was missing two trophies in inFAMOUS 2 – the platinum and one for obtaining all powers. This just wouldn’t do! How could I leave two trophies unearned in one my favorite games when they seemed so reasonable?

Don’t worry; I fixed it now! It was fun to run around as Cole again. I’d love another game in the series!

Diamond Trust of London Kickstarter Package

I drafted this on 9/11 and forgot to post it. I honestly have no idea why I didn’t post it.

Diamond Trust of London is a DS game about the (real) diamond trade in Angola during the year 2000. It’s a strategy game about bribing, spying, and more. What drew me to it was the fact that it was an indie game that was attempting to be player-funded over Kickstarter. I pledged $55, which gave me this package:

A limited edition boxed copy of Diamond Trust of London. Only 1000 of these will be available, ever, and this is the main route to get one. Signed and numbered. Special inclusions inside the package. (Free USA shipping. Add $13 to your pledge for international shipping.)

You can see what I got in the photograph above! If you look at the bottom of the front cover of the game, you’ll see it says “limited edition” and is numbered 685 of 1000. Along with the game, I got a traveller’s cheque, four stamps from countries involved in the game, a coin from a country involved in the game, an archival envelope from the actual Diamond Trust of London, and three small envelopes from the actual Diamond Trust of London. Do you see those specks, one on each small envelope? Those are diamonds. They might not be great diamonds, but they’re diamonds!

The back is autographed by developer Jason Rohrer and musician Tom Bailey. And no, Jason Rohrer is not related to the Rohrer with whom I work at Toshiba! I asked.

How’s the game itself? I don’t know yet! But it looks fun, and more importantly, I’m glad I got to contribute to something to interesting.

Amnesia: The Dark Descent – true horror and amazing game

Amnesia: The Dark Descent is a horror game unlike most others I’ve previously played. It’s first-person, and you spend the vast majority of your time completely alone – no allies, no enemies. You spend your time interacting with the environment by exploring and solving puzzles. Sometimes you might have to hide from a monster, but the real conflict is internal as you battle to keep your own sanity.

Amnesia is a first-person adventure game that’s a little over two years old. The graphics and interface looks like it might be older, but once I tried the game, I found it worked very well. When you approach an item with which you can interact, a hand icon appears. You can move things or hold them by clicking on them. If they’re not an inventory item for use later but are able to be picked up, they’ll float in the center of the screen. You interact with everything in a similar way. For example, you don’t go through a door by running up to it and pressing the enter-key. Rather, you press the left mouse button and either pull or push (depending on the door). This leads to some interesting situations when running from a monster. I hear something, and my heart begins to beat faster. Is something near me? As I look around, I see something move in the corner. Now my heart’s racing, and I bolt for the door. When I reach it I use the left mouse button and push forward only to find that it’s a pull door! In my panic, I don’t realize this soon enough. The controls make the game feel very immersive.

Light and darkness plays a large part in the game. Being in the dark will slowly drive you insane, which, among other things, will make you hear things that aren’t real. This is particularly scary because then you can’t be sure whether something’s really there. Being in the dark drops your sanity, so you need to keep your lantern fueled or be able to light enough candles. Lantern oil and flint and tinder become very valuable resources. The screenshot above shows a look at a room while relatively sane.

This screenshot shows the same room with less sanity. Note that it can get a lot more distorted than this. Looking at monsters drives you insane, you have to be careful not to look for too long. You can hide in the dark from the monsters (but that drives you insane as well), but if it wants you dead, you’ll die. There really isn’t any fighting the monsters. Your best bet is to run as fast as you can, and if you’re cornered, to hide or attempt to distract it with the flesh of another. Fright and panic were two emotions that fought to be dominant in my body as I played the game.

As you might expect, there’s a lot of creepy imagery. Here’s a closer look at the pile of bodies from the last two screenshots. This was a relatively tame shot, which is why I chose to share it. There are other bodies that can be found, including anatomically correct, fully nude bodies. There are also limbs and even mangled torsos that can be found (and used as distractions for monsters). As you go insane, you’ll see other things as well. One room had metal cages hanging from the ceiling. When sane, they’re empty, but as your sanity drops, you begin to see bodies in them. It was particularly unnerving when I saw bodies in them after having previously seen them empty.

It has a really fascinating story. Your character,  Daniel, has purposely given himself amnesia and left himself with a letter telling him to kill Alexander. Daniel assures himself that Alexander deserves to die even if he doesn’t like it. The plot examines what it means to be good and evil as well as the concepts of fear and torture. It’s extremely fascinating but also frightening and disturbing. As I progressed through the game, I heard audio flashbacks and occasionally was given full, playable flashbacks in which Daniel’s past was examined. By the end you find his past troubled and complicated, and might question whether his actions were correct. Near the end of the game, you’re given a few choices. Morally they’re a little ambiguous, mirroring life.

The game suggests you play it in the dark with headphones. I didn’t do either of those things. However, the fact that I played without the brightness maxed meant I’m at least trying to play by the rules. There’s also the fact that I played it all the way through even though most people I know stopped playing after finding it too frightening. DLC, Justine, is also available. It provides a new story, but there’s no saving; When you die, you have to restart. I didn’t enjoy that, so I didn’t complete Justine. However, the base game is fantastic. If you like horror, you should absolutely try Amnesia: The Dark Descent. It could be the perfect game to play on Halloween!

Polygon.com

Joystiq was my preferred video game news site for a long time largely due to the Joystiq Podcast. While I don’t always have time to play the newest games, I loved listening to Chris Grant, Justin McElroy, Ludwig Kietzmann, and sometimes Griffin McElroy talk about video games and their lives in general. I got to know each of them and began to understand their frame of reference for video games. I came to realize that Griffin’s top 10 list each year would give me more “oddball” choices, so I’d eagerly wait for his list.

When I learned that Chris Grant was leaving Joystiq, handing over the Editor-in-Chief position to Ludwig, I was happy for Ludwig but very sad to hear Chris was leaving. When I heard that Justin and Griffin were leaving, I actually got excited. No, not because I was glad to see them go. If all three of them were leaving, surely they were leaving together! They went to work for Vox Media, who owns The Verge.

Eventually it was revealed that the new game site would be called Polygon. And they forgot to hire web programmers for months and months (I can only assume).

Luckily, the wait is over. On Tuesday I received the following e-mail:

A long time ago, on a landing page far, far away, you ignored everything your parents ever taught you and entered your email address into a form on the internet. While normally we would join your parents in frowning on this kind of behavior, this one time it seems to have worked out! You asked to be notified when Polygon.com — the new video game website from Vox Media — was live and well, friend … today’s that day.

So fire up your favorite web browser, be it desktop, tablet, or mobile-based, and load up:

http://www.polygon.com

-Team Polygon

I’ll need to spend some time getting to know Polygon to get a feel for the writers and the type of content they provide. I’ve looked it at a little and already noticed that while I love the layout, I think the 20-point scale for reviews is too specific. However, their review policy is very interested. The reviewer writes the review but doesn’t score it. He or she then sits down with senior editors to discuss what numeric score accurately reflects the review as it was written. It’s a new of way of giving a numeric score, and I like it!

Anyways, go check out Polygon! Also, don’t forget about Joystiq and of course Game Boyz, the site for which I review iOS titles (and once in a while PC titles).

Apple Maps causes set back for location-aware Monster Guru

On March 16, I funded a location-aware iOS game called Monster Guru by Gimo Games on Kickstarter. Players are tasked with collecting and battling monsters, but the geolocation feature adds an extra twist.

The core of the exploring is the 1:1 movement of player and in game character. The map will initially have a “fog of war” over it, and as you walk through it new areas will be uncovered. What we’ve done is put in a non-GPS mode where after uncovering an area you can go back to that area without physically walking there.  This makes the exploring still part of the moving around, but you’ll be able to play at home after having gone through different areas on the map.

Last updated: Wednesday Feb 15, 12:52am EST

This sounded pretty fun to me!

With iOS 6, Apple is no longer using Google Maps but are using their own Apple Maps. There are reports of the 3D views being wavy and weird, certain landmarks missing, certain non-existent landmarks present, incorrect addresses or directions, and a lack of public transit. I haven’t checked any of these myself because I’m holding off on upgrading, but honestly, my guess is that Apple Maps likely works fine for most people in the US (assuming you don’t take public transit).

I forgot about Monster Guru.

Because Monster Guru was based heavily on API calls to the Maps application, the change from Google Maps to Apple Maps has severely hindered Monster Guru’s development. For now, I’ll continue to eagerly wait for my chance to reward real life exploration with monster battling!

The full update from Gimo Games follows:

Setbacks

Update #13 · Oct. 17, 2012
Friends!Thank you for your patience and support over the past few months.  We’ve had some great progress along the way, but we have also had some setbacks.  People have come and gone in Gimo, gotten married, moved, found new jobs, and started school again.  The biggest setback however comes from the new maps in iOS 6.

Most complaints about the new maps have been from consumers, but I’ll add my complaint from the perspective of a developer.  Apple maps are broken.  Monster Guru pushes the maps on iOS to the limit.  We are using the maps, overlays, annotations, transparency, gesture recognition like tap, hold, swipe, pinch all within Cocos2D.  This was all working wonderfully on iOS 5.  Apple didn’t change the API on the maps, but they changed the way they work underneath.  This means we were able to build just fine on iOS 6, but when it actually ran it didn’t work at all.  When we first ran it all it showed on screen was a vibrant pink color.  Now we’ve rearranged some of the code and gotten it to actually display the map and function, but after scrolling or walking around for a few seconds it completely locks up.

We will fix it, but I don’t know how long it will take.  Best case scenario, Apple releases iOS 6.1 tomorrow and it fixes it and everyone is happy.  That probably isn’t going to happen though.  Worst case scenario, we have to rewrite the whole map system, and that is the largest portion of the game.  I’ve been digging through the maps trying to find out what systems aren’t working together nicely in iOS 6, but haven’t quite found it yet.  We may have to end up simplifying the map a little to reduce the number of parts interacting, but I won’t dumb down the game.  I feel like we can’t release a game that doesn’t work on the latest operating system, so we will fix it, and it will still be Monster Guru.

We will keep you posted along the way.  In a few days I’ll put up a gameplay video with the beginning of the game so you can see how the game is played exactly, and that should answer most of the questions asked before.  I wanted to get it out before, but this iOS 6 problem, compounded with work and school, have slowed down the progress.  Don’t worry about the game not coming out or being dumbed down though; I will get this out to you guys.  The core Gimo group will be here to finish the game no matter what.  This game is my baby, and I can’t wait to get it out to you guys.  Ask anything you want in the comments, or send us a message.  We’ll be as transparent with you as we can.

Trent