E3 Day 1, Nintendo’s day

It seemed like Nintendo announced new entries in most of their franchises. Many of them looked pretty great. Hopefully it’ll be enough to substantially increase their install base. I suppose I’ll talk about the games for which I’m least excited first. I didn’t put a ton of thought into the order besides wanting to end on high notes.

Super Smash Bros.

Super Smash Bros. is still coming out. It’s not one of my favorites, so I don’t have a lot to say. I’m sure I’ll play it and enjoy it, but Smash is usually a game I play a bunch for a day or two and then leave. Creating custom fighters with miis could be interesting.

amiibo

Nintendo has figures called amiibos that work like the Skylanders toys. I’m really not sold on this idea. Okay, they can into my game, but can’t I already bring things into games using, I don’t know, DLC, without having to store a bunch of figures? They mentioned that as an amiibo fights in Smash, it’ll get better, and I could then bring it a friend’s house. Again, I feel like you could just save this to an account. Now, I’m not against figurines. If they’re really cool, that’s great, but it seems needless.

Star Fox, Project Giant Robot, and Project Guard

A new Star Fox is being designed by Miyamoto. I was shocked that the Wii didn’t have a Star Fox or a Pilotwings, so I’m glad to see a new Star Fox coming to the Wii U. I’m not clear on how it controls, but it requires you to watch the TV, which displays what looks to be a familiar view for a Star Fox game, as well as the gamepad, which is used for aiming and shooting. I don’t know. That sounds terrible.

Miyamoto is also designing Project Giant Robot, which also uses the TV and gamepad. The TV gives you a larger view of what’s happening while the gamepad has a first-person perspective. You control a giant, slow-moving robot. The sticks control the arms while tilting the gamepad controls the robot’s balance. It was compared to sumo wrestling. I’m more open to this than the controls of Star Fox.

His third game is Project Guard in which players control security cameras defending a base. The TV displays feeds from all the security cameras while the gamepad shows a map. You use both to see enemies approaching your base and to plan your defense.

Zelda

Link’s going to do some running around on the Wii U in a new Zelda game soon that’s supposedly going to be much more open and focus on exploring. That’s good and bad. I liked going into side dungeons back in A Link to the Past to find better weapons to help. It was nice being able to obtain some at any time. On the other hand, sometimes if I spend too much time playing around in an open game without making progress, I feel demoralized. I’ve also been annoyed at the increasing long tutorials in Zelda games. I hope we get started quickly and that Link gets his sword within the first two minutes. It does look really beautiful! I’m not sold on it yet, but I do really love the Zelda universe.

Kirby and the Rainbow Curse

A new Kirby game is coming as the successor to Kirby’s Canvas Curse called Kirby and the Rainbow Curse. At first I thought it said “Course” and was excited in the hopes that it was a sequel to Kirby’s Dream Course. Come on, Nintendo! I didn’t play Kirby’s Canvas Curse, so I don’t know what to expect here. Also, there are plenty of other Kirby games I missed that I could play cheaper (or already own) – Dream Land 2, Dream Land 3, 64, The Amazing Mirror, Epic Yarn, Mass Attack, Return to Dream Land, and Triple Deluxe.

Yoshi’s Woolly World

Yoshi’s Woolly World looks like a combination of a Yoshi game with Kirby’s Epic Yarn. It looks like a lot of fun, but it also reminded me that I didn’t play Kirby’s Epic Yawn. And then I realized that there was a recent Yoshi game, Yoshi’s New Island, with which I wasn’t familiar at all!

Splatoon

Splatoon is an interesting third-person shooter that involves squids shooting ink. The goal is to cover the map with your color, and the ink they shoot has consequences in the game. You move faster through your own ink (and refill your ink), and you move slowly through the opposing squids’ ink. It looks like it could be fun.

Captain Toad: Treasure Tracker

Last night I was playing Super Mario 3D World, and as I played a toad level, I realized that they’re a lot of fun and wondered if Nintendo would ever release a game based on it. Apparently they would, and it’s going to be called Captain Toad: Treasure Tracker. I can only imagine it’ll be fun because I love the puzzles in Super Mario 3D World.

Mario vs. Donkey Kong

Speaking of puzzle games, a new Mario vs. Donkey Kong game was announced for the Wii U. I played and loved the first two, but this announcement did make me realize that I missed the last three titles in this series.

Mario Maker

Mario Maker is the game that makes me giddy. Mario Maker is to Mario levels as Mario Paint is to pictures and music. As far as I could tell, there was no information released on sharing your levels. I really hope I can share them online with my friends. It looks like a blast.

Final thoughts

Before I jump back into Nintendo, I should also mention that a feature-length Sonic the Hedgehog movie was announced blending animation with live-action. I bet it’ll be terrible, and I’ll definitely enjoy watching it!

As for Nintendo, they had a very strong showing, but there’s still a problem. I’m not sure how many of these I’m going to purchase. I hope that they get strong sales, because I want Nintendo to succeed. When I have so many games that I own and haven’t finished, I shouldn’t be buying new games. Some of these games would be ones I’d be super excited to play except for the fact that they reminded me that I’ve already missed entries in their series I could play cheaper. I have Kirby’s Dream Collection and Kirby’s Epic Yarn, for example. There are also similar platformers I missed such as Donkey Kong Country Returns and Tropical Freeze (or non-Nintendo series such as Epic Mickey and its sequel).

I would have been interested in purchasing Star Fox if it wasn’t for that control scheme. It might not be so bad, but I’ll need to wait and see. Considering that Mario Kart is one of my favorite series and I’ve resisted buying Mario Kart 8 in an effort to save money and play what I own, I’m not sure I’ll be buying many of these.

Mario Maker looks amazing, and I’ll probably be picking that up. If Captain Toad: Treasure Tracker is cheap enough, I could see getting that. (If it’s a retail release, I’ll likely pass.) That’s not  to say that I’m not interesting in the others. Many of them I’ll likely play in the future, either picking them up cheap, borrowing them from friends, or possibly just caving to my cravings. This is all really a reflection of where I am with gaming and not their announcements, I suppose. I don’t think Nintendo could have had a stronger showing honestly. It’s not enough to simply release good games, because there isn’t enough time to play every good game. They have to be better than whatever else one would do with that free time. Let’s hope these announcements help Nintendo!

E3 day 1 was full of Nintendo news

As I mentioned previously, I’m not reading every bit of E3 news, but some stuff sticks out. Here’s what I read yesterday that’s interesting to me.

PS4 hard drive is user-replaceable, Samit Sarkar, Polygon, 6/11/13.

Good news!

The Last Guardian is ‘on hiatus’, Jessica Conditt, Joystiq, 6/11/13.

Absolutely terrible, yet not surprising, news. The Last Guardian was, sadly, a factor in my purchase of the PS3.

Donkey Kong Country: Tropical Freeze hits Wii U in November, Sinan Kubba, Joystiq, 6/11/13.

Lots of Nintendo games seemed cool to me. A new DKC is always welcome news, although I didn’t even play Donkey Kong Country Returns (besides at E3).

New ‘Yoshi’s Island’ game called ‘Yoshi’s New Island’, Alexander Silwinski, Joystiq, 6/11/13.

It’s been a while since we’ve seen Yoshi’s Island, so I’ll be happy to try Yoshi’s New Island.

Super Smash Bros. coming to 3DS, Wii U in 2014; Mega Man joins fray, Alexander Silwinski, Joystiq, 6/11/13.

I’ve never been big into Smash multiplayer, but surprisingly, I love the single player. I hope it has a cool adventure mode.

Legend of Zelda: Wind Waker HD hits Wii U in October, Sinan Kubba, Joystiq, 6/11/13.

When Wind Waker was released, I thought it looked dumb. My tastes in graphics have changed completely, and for a while now I’ve been really interested in going back to Wind Waker. I guess I’ll be trying to HD remake!

Mario Kart 8 races to Wii U Spring 2014, David Hinkle, Joystiq, 6/11/13.

Mario Kart 8 looks awesome and includes anti-gravity segments. Hopefully Nintendo steps up their game in response to Sonic & All-Stars Racing. Transformed was absolutely awesome.

Super Mario 3D World pounces on Wii U Dec. 2013, Bob Mackey, Joystiq, 6/11/13.

Super Mario 3D Land was the greatest 3D Mario game I’ve played in a very long time. It ranked with 64 in my mind, although I’d be hard to pressed to crown one the best over the other. We’ll see how this new one is!

Nintendo has a tendency of releasing a lot of great games in their core franchises early and then tapering off. I don’t know if that’s going to happen with the Wii U, but I don’t care. They’ve announced enough already to make the Wii U more than worth the cost.

What I’m playing: Amnesia, GTA3, Lollipop Chainsaw, SimCity Social Edition

Over the last couple weeks, I’ve been jumping between quite a few different games. Three games I’ve been playing more than others – Amnesia, GTA 3, and Lollipop Chainsaw.

Amnesia: The Dark Descent

I got Amensia with the latest Humble Bundle. I heard it was pretty scary, and it definitely lives up to its reputation. It’s a first-person adventure game that came out about a year and nine months ago. It looked older than that to me in the way the interface works. When you approach an item with which you can interact, a hand icon appears. You can move things or hold them by clicking on them. If they’re not an inventory item for use later but are able to be picked up, they’ll float in the center of the screen. You interact with everything in a similar way. For example, you don’t go through a door by running up to it and pressing the enter-key. Rather, you press the left mouse button and either pull or push (depending on the door). This makes the game feel very immersive. The game revolves around solving puzzles… oh, and keeping your sanity.

Being the dark will slow drive you insane, which, among other things, will make you hear things that aren’t real. This is particularly scary because then you can’t be sure whether something’s really coming for you or not. Being in the dark drops your sanity, so you need to keep your lantern fueled or be able to light enough candles. When you see a monster, the longer you look at it, the more it drives you insane. You can hide in the dark from the monsters (but that drives you insane as well), but if it wants you dead, you’ll die. There really isn’t any fighting it.

It has a really fascinating story. Your character has purposely given himself amnesia and left himself with a letter telling him to kill someone. He assures himself that the person deserves to die even if he doesn’t like it. I can’t wait to find out more about the story.

The game suggests you play it in the dark with headphones. I don’t do either of those things. However, the fact that I’m playing without the brightness maxed out means I’m at least trying to play by the rules. There’s also the fact that I’m still playing even though most people I know gave up. I’m about 2/3 of the way through the game I think.

Grand Theft Auto

After playing the first GTA (and London), I tried GTA 2 once before jumping forward a number of years and playing GTA 4 and Chinatown Wars. I never beat any of the early games, so I picked up the classic pack on Steam. I tried playing the original, but I have to be honest, it doesn’t hold up. I like the core game type; I loved Chinatown Wars, for example. But the missions are just tedious. It’s all more of the same. The story isn’t very interesting. Worst of all, levels are very long, and alt-tabbing almost always will eventually lead to the game crashing. I even tried cheating by giving myself unlimited lives. That didn’t work because I didn’t have enough time to beat a level in one sitting, and like I said, alt-tabbing leads to crashing. I decided to write this one off. I won’t be returning to it.

Grand Theft Auto III

Instead, I’ll be playing GTA 3. It’s really telling that GTA 3 can be so ugly by today’s standards but still be so good. I don’t even think about it being old while I play it. It just feels like GTA 4. I’m really enjoying it so far. I’m only a handful of missions into the game – maybe around 10. I’m sure I’ll have more to say about it later. For now, it’s definitely satisfying a third I’ve been having.

Lollipop Chainsaw

Lollipop Chainsaw is the one reason I’ve used a console recently. It’s Suda51’s latest game, and it’s an odd one. It’s about a cheerleader who’s also a zombie hunter. When her boyfriend gets bit, she cuts off his head with a chainsaw and takes it with him, allowing him to survive with magic. You hack and slash enemies sort of like Devil May Cry. It doesn’t take itself seriously, and I had a lot of fun with it. The claim to fame, beside being developed by Suda51 of course, is sex appeal. There’s a lot of talk about sex, and a lot of cussing. The sex is, honestly, not much worse than a bunch of B-horror movies anyways, and that’s the flavor the game seems to targeting. The over-abundant cussing just seems odd. Mad World had a lot of cussing, and it seemed appropriate. It doesn’t really feel appropriate here. There’s also a peculiar gameplay element. Control is removed every minute or so to show the player something. I understand the the game needs to let the player know what’s happening, but it should do it without taking the game away from me.

SimCity Social

I can’t believe I’m playing this. I swear, I don’t usually play Facebook games. It’s like normal SimCity, but with some twists. Each action you take consumes one energy, and energy regenerates over time. This means you have to stop playing and come back later. Money and manufacturing materials are also generated on a timed cycle. You have to log into the game to claim them, so this pushes players to stop playing but to check back in frequently. Certain buildings require staff to complete them. This means you have to hire friends as staff. You can only hire each friend once per day. If you don’t want to wait, you can spend diamonds, a rare resource that can also be purchased using real money. None of that for me, thank you.

Worms Crazy Golf

It’s Worms. It’s golf. And I guess it’s crazy. I’ve been using it as a nice way to get over the shock of playing Amnesia. What’s particularly great about it is that it supports local multiplayer.
Super Mario 3D Land
I’m pushing through the “bonus game” in this. I’m in World S5 now.
World of Warcraft
Of course, I’ve been playing this as well. I’m working on Grizzly Hills as well as PVPing and participating in the holiday.
Monsters Ate My Condo
Adult Swim Games brings one of the most fun iOS games I’ve ever played. You build a tower of condos while trying match their colors and feeding some to giant monsters. Mmhmmm. Totally great.

Zynga Slots and Zynga Poker

Two bad games by Zynga. Zynga Slots is a little addicting, and I don’t know why. Stay away from it.
Tap Tip Block
What if the zombies mode from World at War was cartoonish, featured monsters instead of Nazi zombies, was made by Capcom, and developed for iOS? It’d be Tap Tip Block. It’s short but fun.
Pucca Noodle Rush
I finally finished this little time management game. It wasn’t really very good, but I like Pucca.
SQUIDS Wild West
The sequel to SQUIDS, and a great iOS strategy game. Check out my recent Game Boyz review for more information.
Imaginary Range
Square-Enix making an interactive comic/game for iOS is great. Square-Enix taking a year to release a new issue is not. I doubt we’ll see an end to this story.
Shadowgun
Shadowgun’s a third-person cover-based shooter built in Unity for iOS. It looks great and is pretty fun. I only recently got around to returning to it to beat it.
Terra Noctics
Like Shadowgun, Terra Noctis is another iOS game that I finally got around to finishing. It’s a fun little platformer.