K.K. Slider visited Luna for the first time last week! I’m excited to get him to visit!
I finally spoke to Isabelle because I was curious how my island was doing. I wasn’t focusing on anything in particular to get K.K. Slider to visit. As soon as I checked with her, K.K. Slider wanted to visit!
Now I get my buddy K.K. Slider every Saturday! I love his songs and am glad he’s back again!
She invited me to her island so she could craft me cherry blossom items that I was missing. Sounds nice of her, right? But deep down, Nikē had scary motives. She came in the bathroom and watched me as I try the bidet! You can already see how alarming it was when the water hit me, but it was so much weirder with her watching.
I’ve been exploring Luna, my island more! Isn’t it beautiful?
Gulliver washed up on my shore, and I helped him fix his phone so he could get rescued.
I made a new friend named Wisp who likes to visit at night. He’s a little bit… easily frightened… but if you’re careful around him, he’s quite friendly!
Cherry likes to appreciate the local bugs.
This is my buddy Kody. Sometimes we like to hang out and fish together. I don’t get to see him as often as I’d like because he goes to bed early.
Okay, okay, Kody. I know you like to work out.
We built a new museum near my house, which is great! I love to appreciate the local exhibits!
I decided to venture into parts unknown and visit a mystery island. I love this spiral! I met Marina and asked her to move to my island.
I wasn’t prepared for the rain, but Marina was!
This island beat me up a bit, but I managed to capture tarantulas.
I also visited my friend nil on the island of Avalon.
His neighbor wasn’t around, but she apparently stacks up fish and bugs in her backyard. What a weirdo! Also, I think nil wanted to kill me.
nil came back to Luna with me next. We explored the museum together and had a great time.
Look, I’m part of the exhibit!
nil left this nice note on my bulletin board for Kody, who he didn’t have the chance to meet.
Thanks for visiting, nil!
I had to give my Harvest Fest invitation to Stitches – just like how I gave him the best-friend confection back in February. He’s clearly the best village.
Welcome to my neon dance club! I just love all the colors and lasers. Plus, I like K. K. Slider! I’d like to visit a place like this 🙂
gem came to visit, too. She didn’t intend to match me so exactly, but she chose most of the same items!
And here’s Stitches, my favorite villager; he’s ready to party with me!
Did you know you could have your own pizza place in Animal Crossing: Pocket Camp? You can if you build it! At my Pocket Camp Pizza Place, we can bake two fresh pies for you a time and offer plenty of seating to enjoy the hot slices.
Ready for dessert? A sweet treat is always a good compliment to pizza. Just visit the other side of the campsite to sweet pies, cupcakes, ice cream, or candy!
Welcome to my Super Mario-themed campsite. It’s so cute that villagers can slide down the flagpole!
Stitches is proud to wear a Super Mario shirt.
Maple looks fabulous as Princess Peach.
And I think the Wario hat goes perfectly on Hippeux!
Here I am hanging out with another Mario – or wait, is that gem?!
Can’t forget the cabin, which in my case is now an aquarium of underwater Mario fun!
For Valentine’s Day, Nintendo gave each player one best-friend confection to give to their animal of choice in Animal Crossing: Pocket Camp. When you give it to an animal, that animal gives you a bell-jar bouquet with a note attached. There are three types you can get, but I didn’t think about what reward I wanted. I knew I had to give my best-friend confection to Stitches! He’s the best!
Jean-Jacques Calbayrac posts photos taken with his Game Boy Camera to his interesting themed Instagram account, @gameboycameraman. The earliest photo I see on his account is from May 7, 2016, so it seems like this is a relatively new endeavor despite old hardware. He’s based in London and seems to take photos around his city (despite the recent photos taken of the game No Man’s Sky, which I find to be quite the disappointing subject for a neat experiment). It’s neat to see the world through the more restrictive lens of the Game Boy Camera, an accessory for the original Game Boy first released in 1998. Restriction can lead to beautiful results.
The photo shown in this post can be found here.
Super Mario Maker was released Friday. As the release date approached, I really thought I could resist. I know I just don’t care to devote as much time to playing games as I once did, but I cracked pretty quickly on Friday and bought a copy. Even if I barely play it, it’s more than just a game. It’s a celebration of 30 years of Mario and the culture surrounding those games.
I see it primarily as a social tool, so I designed my first level with friends. Here’s Anela, gem, and Antonio working on our level. We each took turns adding to it. The joy of Nintendo is how it brings people together and creates such rich culture around their properties. I knew gem would have fun with Super Mario Maker because we played it at SDCC this year, but what about Anela and Antonio? At least Antonio plays games and owns consoles, but I wasn’t confident Anela would have fun. However, they both did. Anela went crazy adding as many mushrooms as she could to her part of the level and then insisted I get those mushrooms when I played. Antonio and gem both set up traps in attempts to trick the players. There was a lot of laughter, so I think everybody had a great time. We’ve also been playing Super Mario 3D World. Like Super Mario Maker, even those who don’t play games often have had fun with it. Sure, Anela requests that we carry her through some parts, but she has as much fun, if not more, as the rest of us! Nintendo’s amazing at making their games accessible and enjoyable to people who don’t play games often.
Here’s our masterpiece – “Super cool friends Petanegemio.” It’s a majestic level! Okay, maybe not majestic, but I’ve played it a couple times, and I have fun when I do. Better than just enjoying some random Mario level, this one reminds me of my friends – Anela’s mushroom block maze, gem’s Money Zone of coins and trap (in which I totally fall in that video), and Antonio’s journey into the sky and trap (that I managed to avoid). It’s a masterpiece, at least to me.
“Mario Myths with Mr Miyamoto” helped push me into purchasing it. It’s such a simple video, but it helps accentuate the beauty of Nintendo and their games. It made me tear up just a little, especially the idea that it’s been 30 years since Super Mario Bros. Oh, and that hard hat Mario wears for Super Mario Maker. It’s so cute and representative of the game that’s a perfectly designed icon.
Super Mario Maker (and Super Mario 3D World and so many other Nintendo properties) are really works of art, beautifully created to bring people together accompanied by a soundtrack of their own laughter.
Thank you for the fun times Nintendo, Miyamoto, and all my friends who have played Mario with me!
How did you spend your Christmas? I played some Diamond Trust of London, a game I funded on Kickstarter a few years ago and first wrote about in November of 2012. Sadly, I never played it until now. What really made me interested was the fact that it’s an indie DS game released on an actual cartridge. The game is about the diamond trade in Angola in 2000.
DTOL is a turn-based strategy game in which the two players choose their actions at the same time, and once they’ve made their decisions, the results are shown. The goal is to have the highest number of diamonds at the end. Each turn, you can move your agents to various regions, bid on diamonds, sell diamonds, and bribe opposing agents. If you bribe an agent with more money that your opponent pays them, you’ll get to see their planned actions and modify your own actions.
One thing that’s cool is that it only takes about 20 minutes to finish a game. You can change the AI difficulty or play against another person. It’s a pretty fun game, although I haven’t had a chance to play it against a human opponent. It’s really interesting that someone managed to release an independent game made by two people as a full retail release.
There were a few tidbits that interested me today.
The Last Guardian
Yoshida of Sony remarked that The Last Guardian isn’t canceled. He also said that when they do cancel a title that’s already been announced, they’ll tell their fans. It’s nice to see that reiterated, but I’m still annoyed that when I bought my PS3, I did so under the impression that I’d get to play The Last Guardian on it.
– If we ever cancel The Last Guardian, we’ll tell you, Sony’s Yoshida promises, Brian Crecente, Polygon, 6/11/14.
The Last of Us, Shadow of the Colossus, and Diablo 3
There will be a nephalem rift in Diablo 3 Ultimate Evil Edition with references to The Last of Us. This is sort of interesting although I haven’t played The Last of Us and prefer D3 on PC. What’s slightly more interesting is that there will be armor based on Shadow of the Colossus. After reading the first part of an article about the inclusion of The Last of Us, I was really hoping for more than just armor. Could you imagine fighting a Colossus in Diablo? Oh well.
– The Last of Us and Shadow of the Colossus guest star in Diablo 3 on PS3 and PS4, Owen S. Good, Polygon, 6/11/14.
Another reminder of a game I own and still need to play – LittleBigPlanet 2 in this case. LBP 3 still includes Sackboy but has three new characters as well: Oddsock is a dog-like character that moves faster. He’s adorable, and I’m excited. Toggle is a large, heavier sack-person that can move heavy objects and use his weight to solve puzzles. Lastly, Swoop is a flying bird. I’ll admit it; I’m interested.
– LittleBigPlanet 3 has some new friends for you to meet, Colin Campbell, Polygon, 6/11/14.
Here’s a game that I skipped yesterday until my friend talked to me about it today. It was announced as a Wii U exclusive. The trailer shows the main character as some sort of ninja, sniper, assassin cool guy with an attitude that also plays the drums, cusses a lot, and drinks. Honestly, it seemed over the top, and not in the good way like MadWorld or No More Heroes. It just seemed like Nintendo wanted to show that they can have mature exclusives, when that should be obvious by the titles I just mentioned. This just looked silly.
– Devil’s Third Trailer (Wii U), GamesHQMedia, YouTube, 6/10/14.
Lastly, I watched a new Destiny gameplay video. I’m fairly certain others had already been released, but I didn’t know much about the game. A friend of mine has compared it to WoW a number of times. He’s never played WoW, and that’s incredibly clear after watching the video. It might still be a fun game, but it’s not really in the same market at all.
– Destiny gameplay video and interview, E3 2014, Polygon Staff, Polygon, 6/11/14.
It seemed like Nintendo announced new entries in most of their franchises. Many of them looked pretty great. Hopefully it’ll be enough to substantially increase their install base. I suppose I’ll talk about the games for which I’m least excited first. I didn’t put a ton of thought into the order besides wanting to end on high notes.
Super Smash Bros.
Super Smash Bros. is still coming out. It’s not one of my favorites, so I don’t have a lot to say. I’m sure I’ll play it and enjoy it, but Smash is usually a game I play a bunch for a day or two and then leave. Creating custom fighters with miis could be interesting.
Nintendo has figures called amiibos that work like the Skylanders toys. I’m really not sold on this idea. Okay, they can into my game, but can’t I already bring things into games using, I don’t know, DLC, without having to store a bunch of figures? They mentioned that as an amiibo fights in Smash, it’ll get better, and I could then bring it a friend’s house. Again, I feel like you could just save this to an account. Now, I’m not against figurines. If they’re really cool, that’s great, but it seems needless.
Star Fox, Project Giant Robot, and Project Guard
A new Star Fox is being designed by Miyamoto. I was shocked that the Wii didn’t have a Star Fox or a Pilotwings, so I’m glad to see a new Star Fox coming to the Wii U. I’m not clear on how it controls, but it requires you to watch the TV, which displays what looks to be a familiar view for a Star Fox game, as well as the gamepad, which is used for aiming and shooting. I don’t know. That sounds terrible.
Miyamoto is also designing Project Giant Robot, which also uses the TV and gamepad. The TV gives you a larger view of what’s happening while the gamepad has a first-person perspective. You control a giant, slow-moving robot. The sticks control the arms while tilting the gamepad controls the robot’s balance. It was compared to sumo wrestling. I’m more open to this than the controls of Star Fox.
His third game is Project Guard in which players control security cameras defending a base. The TV displays feeds from all the security cameras while the gamepad shows a map. You use both to see enemies approaching your base and to plan your defense.
Link’s going to do some running around on the Wii U in a new Zelda game soon that’s supposedly going to be much more open and focus on exploring. That’s good and bad. I liked going into side dungeons back in A Link to the Past to find better weapons to help. It was nice being able to obtain some at any time. On the other hand, sometimes if I spend too much time playing around in an open game without making progress, I feel demoralized. I’ve also been annoyed at the increasing long tutorials in Zelda games. I hope we get started quickly and that Link gets his sword within the first two minutes. It does look really beautiful! I’m not sold on it yet, but I do really love the Zelda universe.
Kirby and the Rainbow Curse
A new Kirby game is coming as the successor to Kirby’s Canvas Curse called Kirby and the Rainbow Curse. At first I thought it said “Course” and was excited in the hopes that it was a sequel to Kirby’s Dream Course. Come on, Nintendo! I didn’t play Kirby’s Canvas Curse, so I don’t know what to expect here. Also, there are plenty of other Kirby games I missed that I could play cheaper (or already own) – Dream Land 2, Dream Land 3, 64, The Amazing Mirror, Epic Yarn, Mass Attack, Return to Dream Land, and Triple Deluxe.
Yoshi’s Woolly World
Yoshi’s Woolly World looks like a combination of a Yoshi game with Kirby’s Epic Yarn. It looks like a lot of fun, but it also reminded me that I didn’t play Kirby’s Epic Yawn. And then I realized that there was a recent Yoshi game, Yoshi’s New Island, with which I wasn’t familiar at all!
Splatoon is an interesting third-person shooter that involves squids shooting ink. The goal is to cover the map with your color, and the ink they shoot has consequences in the game. You move faster through your own ink (and refill your ink), and you move slowly through the opposing squids’ ink. It looks like it could be fun.
Captain Toad: Treasure Tracker
Last night I was playing Super Mario 3D World, and as I played a toad level, I realized that they’re a lot of fun and wondered if Nintendo would ever release a game based on it. Apparently they would, and it’s going to be called Captain Toad: Treasure Tracker. I can only imagine it’ll be fun because I love the puzzles in Super Mario 3D World.
Mario vs. Donkey Kong
Speaking of puzzle games, a new Mario vs. Donkey Kong game was announced for the Wii U. I played and loved the first two, but this announcement did make me realize that I missed the last three titles in this series.
Mario Maker is the game that makes me giddy. Mario Maker is to Mario levels as Mario Paint is to pictures and music. As far as I could tell, there was no information released on sharing your levels. I really hope I can share them online with my friends. It looks like a blast.
Before I jump back into Nintendo, I should also mention that a feature-length Sonic the Hedgehog movie was announced blending animation with live-action. I bet it’ll be terrible, and I’ll definitely enjoy watching it!
As for Nintendo, they had a very strong showing, but there’s still a problem. I’m not sure how many of these I’m going to purchase. I hope that they get strong sales, because I want Nintendo to succeed. When I have so many games that I own and haven’t finished, I shouldn’t be buying new games. Some of these games would be ones I’d be super excited to play except for the fact that they reminded me that I’ve already missed entries in their series I could play cheaper. I have Kirby’s Dream Collection and Kirby’s Epic Yarn, for example. There are also similar platformers I missed such as Donkey Kong Country Returns and Tropical Freeze (or non-Nintendo series such as Epic Mickey and its sequel).
I would have been interested in purchasing Star Fox if it wasn’t for that control scheme. It might not be so bad, but I’ll need to wait and see. Considering that Mario Kart is one of my favorite series and I’ve resisted buying Mario Kart 8 in an effort to save money and play what I own, I’m not sure I’ll be buying many of these.
Mario Maker looks amazing, and I’ll probably be picking that up. If Captain Toad: Treasure Tracker is cheap enough, I could see getting that. (If it’s a retail release, I’ll likely pass.) That’s not to say that I’m not interesting in the others. Many of them I’ll likely play in the future, either picking them up cheap, borrowing them from friends, or possibly just caving to my cravings. This is all really a reflection of where I am with gaming and not their announcements, I suppose. I don’t think Nintendo could have had a stronger showing honestly. It’s not enough to simply release good games, because there isn’t enough time to play every good game. They have to be better than whatever else one would do with that free time. Let’s hope these announcements help Nintendo!
I was given a download code for this game to review for Game Boyz. You can read the review, if you’d like. It’s a port of the first two games in the series with additional content. Fun game. This increased my backlog count by one, and I haven’t crossed it off yet because I’m not quite done with it.
World of Warcraft: Mists of Pandaria and Cataclysm
As usual, I won’t spend too much time talking about WoW. I’ve been playing three characters. First, I’m still doing some LFR for transmog on my main, Devee, the troll priest. I’ve also been playing Voidgazer, my undead warlock. Voidgazer’s in his 50s now. Lastly, I made a pandaren monk named Sleepypaw that recently joined the Alliance. I have some friends that play together every Friday night Alliance-side, so I thought I’d try to catch them. Sleepypaw is 12 or so, and my friends are approaching level 30.
Phoenix Wright: Ace Attorney – Justice For All
I’m currently in the third case. I don’t spend a lot of time in this because I only play while I’m walking at lunch at work. It’s fun though!
Dr. Mario Express
I just can’t stop playing this. My high score is currently 55,200.
Knuckles the Echidna in Sonic 2
This game was part of Sonic Mega Collection Plus, and it was about time I finished it. I’ll admit, I didn’t go for the Chaos Emeralds. There was some pressure to reload save states when I failed the special stages, but at this point, I need to decide whether something is worth my time and provides enjoyment. I hated those special stages, so too bad. The game was fairly fun, but I wish the stages were updated more for Knuckles. There were many places in which I climbed and then suddenly hit an invisible wall. Also, I remember there being better enemy and pit placement. If I’m moving fast, as expected of you in a Sonic game, and in a ball, I shouldn’t roll right into a spiky enemy. The game should reward you for going fast. Even so, I like Sonic 2.
Sonic Drift, Sonic Labyrinth, Sonic Blast,The Ooze, Flicky, and Dynamite Headdy
Here’s a nice set of games in Sonic Mega Collection Plus or Sonic’s Ultimate Genesis Collection that were just bad. I was glad to cross them off my list. I jotted some notes down in my backlog after I tried them; I’ll reproduce them here.
Sonic Drift: “Wow, this is bad. I’m glad that they improved the formula by the time Sonic & SEGA All-Stars Racing was released.” It’s a racing game but just barely.
Sonic Labyrinth: “I finished one level. It’s nothing like a Sonic game and quite boring.” It’s like an even worse version of Sonic 3D Blast.
Sonic Blast: “Played one zone. It’s so slow and bad.” Surprisingly, this isn’t like Sonic 3D Blast. It’s just a really slow, bad Sonic game.
The Ooze: “What? No. Just no.” I don’t know how to explain this one. You’re a puddle of ooze, and you ooze around in a boring fashion.
Flicky: “More fun than I expected, but I’m not going to keep playing it.” You play as a flicky bird, and jump between platforms gathering up your little chicks.
Dynamite Headdy: “Cute style but weird game. I don’t want to keep playing.” You fling your head around or use it as a bomb. Reminds me a little of Vectorman.
Streets of Rage and Streets of Rage 2
I own Streets of Rage in Sonic’s Ultimate Genesis Collection and thought it was about time to give it a try. It seemed boring as beat ’em ups go. I decided to stick with it until I either beat it or got game over. I was on the last round with I reached that game over screen. I’m crossing you off the list, Streets of Rage.
Sonic’s Ultimate Genesis Collection contained Streets of Rage 2 as well (and I also own it on iOS). I went it with the same mindset as the first game and actually liked it a bit more. This I managed to beat.
Ecco: The Tides of Time
Here’s another Sonic’s Ultimate Genesis Collection game. I think the Ecco series contains some really interesting and eerie games. I’m very glad to have experienced them, but I don’t think experiencing more of this game is worth the time put into it. Unfortunately, I’m crossing it off my list.
Okay, one last Sonic’s Ultimate Genesis Collection to mention. It’s interesting to me how old RPGs spend such little time building the story at the beginning. It’s seems less realistic to have you mission and be on your way within two minutes, but at the same time, it’s refreshing to jump into the game. I was also expecting a menu-driven RPG and not a map with a grid. I didn’t realize it was a tactical/strategy RPG. I played it a little, entering a few battles, but I don’t think I’ll play it more.
Rock N’ Roll Racing and The Lost Vikings
I didn’t play either of these, but I added them to my backlog because Blizzard added them to everyone’s Battle.net accounts. Unfortunately, that causes my backlog account to increase by two.
San Diego Comic-Con was this past weekend, and there were plenty of gaming-related things there to discuss. I played some games, took pics with some game cosplayers, saw some interesting booths, and of course took some great photos. I saw things related to Battleblock Theater, Castle Crashers, Alien Hominid, Plants vs. Zombies 2, Pikmin 3, Super Luigi U, The Wonderful 101, The Legend of Zelda: Wind Waker HD, Phoenix Wright Ace Attorney Dual Destinies, Super Mario 3D World, Just Dance 2014, Ico, Adventure Time, and probably more that I’m forgetting.
One of the first things we hit up was the Behemoth booth. I’m a big fan of all of their games, and I actually just attended a Behemoth event last week. (I’ll post about that too; I promise.)
They had arcade cabinets of their three games like usual, and they were very cool. Having played all of their games extensively, I didn’t stop to play any.
They were using Toshiba TVs, too! Yay!
I did, however, stop to take a photo with this cat guard statue. He was guarding the booth obviously.
I also took this photo with Hatty. He put his hands out, and I’m not sure what he intended. I just held hands with him.
Next to the Behemoth booth was a booth for Plants vs. Zombies 2. I’m still optimistic about the game, but honestly, Plants vs. Zombies Adventures on Facebook has downgraded my enthusiasm to “cautiously optimistic.” The Facebook game totally butchered such a great experience. However, Plants vs. Zombies Garden Warfare looks great too. The booth didn’t make any announcements or have any games to play, but it did have the vinyl toys pictured above.
Also, this zombie tried to eat my brains! Ahh!
At the Pikmin 3 booth gem and I took this photo. There was also a video playing of Miyamoto discussing Pikmin 3. I’ve never played a Pikmin game, but it did make me mildly interested. I’m probably not going to buy it (because I’m trying to cut back), but I wouldn’t mind trying it. I had seen photos on Instagram of people at other photo-ops, but I couldn’t find them. I asked someone at the Pikmin 3 booth and found out that Nintendo had a large game lounge at a hotel next to the convention center. I headed for it!
The Nintendo Game Lounge was really awesome. They had a huge variety of fun games, and lots of great decorations and personality. They even made it a bit more like an arcade; after playing each game, the attendant would give you a ticket. You could redeem three tickets for a Pikmin 3 t-shirt. In addition, there were other goodies. After playing Super Mario 3D World, you could get either a Mario or Luigi hat. Sure, they were just foam, but it was fun. After playing the Wonderful 101 you earned a mask, and there were other things as well that I didn’t try to obtain.
There was a even a large, blank book celebrating the Year of Luigi.
Fans were encouraged to write notes to Luigi in it!
Right outside the lounge was a Legend of Zelda: Wind Waker HD photo-op. Of course, I stopped for a photo. Wind Waker HD will surely look great in HD, and I’m looking forward to it.
There was a cool Super Mario 3D World photo-op too, and this was the one to which I was most looking forward. It was a lot of fun to take some photos there! I also got to play the game itself quite a bit. We played some four player co-op. I really emjoyed what I played it. We only played some fairly easy levels, and it plays more like the New Super Mario Bros. series than Super Mario 3D Land (unfortunately). It was great for four-player fun; Nintendo really nailed allowing players of differing skill to play together.
While I didn’t get any pictures of The Wonderful 101, I did get to play it. I pre-ordered this title a long time ago, and now I’m glad I did. You control a crowd of superheroes while beating up bad guys and solving puzzles. The woman running the game station was very nice and informative as well. I like it when they’re willing to talk a bit like normal, and she was happy to chat with us. She seemed to have a pretty good idea of how the game worked too, which is pretty cool. (They’re from an agency and not Nintendo employees.) On the other hand, she was stuck watching the first five minutes of the game over and over for days while standing in uncomfortable boots. She did mention that only one other person got as far as I did, so that was pretty cool.
Despite having never played Bayonetta, I stopped for a photo of Bayonetta 2.
Donkey Kong Country: Tropical Freeze had a pretty great photo-op too.
The most fun game I played at SDCC was actually Just Dance 2014. I might look silly while playing, but I’m having a great time, so who cares, right? In this video we’re dancing to the Ghostbusters song! I’m not sure why you can’t hear it, but I’m guessing Antonio was covering the microphone. One dancer was the ghost, Slimer (and that was me), and the other three are Ghostbusters. It was really fun. The dance involved Ghostbusters chasing the ghost, the ghost chasing them, and Slimer even sliming them. I’m definitely going to need to purchase this.
In the Capcom booth, I got to pretend to be Phoenix Wright himself. Take that!
Adult Swim had a neat arcade featuring new games, old games, and some in-between. The arcade held a Pac-Man Battle Royale cabinet, which is one of my favorite games of all time. I played some four-player with gem and two strangers. I’m used to playing at a cocktail cabinet, but this one was a standing cabinet.
I also played the new Adventure Time game called Adventure Time: Explore the Dungeon Because I Don’t Know! It was pretty fun. It was a four-player dungeon crawler with RPG elements. While it seemed fun, it also seemed boring. Some mindlessness is fun sometimes, and mixed with the Adventure Time humor, I’d expect to like the game more. It suffered from two problems. One, because it wasn’t split screen and didn’t feature any warp mechanics, the party would get split and then the screen couldn’t scroll. Two, the whole game just felt too slow. Maybe the kinks will get worked out before it’s released.
Of course, I can’t forget about this awesome Ico cosplay! I was pretty excited to see him.
gem took his hand so he could lead her like he leads Yorda. It was a great idea.
I bet I’m forgetting something, but I think that covers all the major games I played or thought about at SDCC 2013. It was a blast! You can see more photos in my Flickr album if you’re interested. I’ll also be writing another blog post on my personal blog about the non-gaming aspects of the trip. I’ll put a link here after it gets posted.
I know it took me a while, but I beat New Super Mario Bros. U this week! I still have star coins to collect and bonus levels to complete if I wish, and I haven’t tackled Challenge Mode or Boost Rush at all yet either. I thought it was very fun. While I preferred the 3D obstacle courses of Super Mario 3D land, I thought New Super Mario Bros. U was a great addition the series. It seemed to be reminiscent of Super Mario World just as New Super Mario Bros. was reminiscent of Super Mario Bros. Given that Nintendo just announced Super Mario 3D World, I wonder if that’s supposed to be the new Super Mario World. New Super Mario Bros. U just seemed a bit more playful, and I loved the use of the Koopalings, the Koopa Clown Car, and the airships.
After beating the game, a “secret island” is unlocked. It contains one building that offers you some stats on your records. Here are mine:
- Coins Collected: 12039
- Star Coins Collected: 126
- Goombas Stomped: 32
- Items Collected: 409
- 3-Up Moons Collected: 2
- Distance on Boost Blocks: 300.4
- Distance on Mini-Boost Blocks: 0.0
- Goal Poles Reached: 68
- Goals Reached with Yoshi: 2
- Goals Reached with Baby Yoshi: 3
- 1-Ups Earned at Goal: 16
- Fireworks at Goal: 9
- Times Applauded: 133
- Nabbits Caught: 7
There wasn’t a lot of interesting news coming from E3 on day two. In fact, I think there’s only two things I saw that I wanted to mention.
Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale, Richard Mitchell, Joystiq, 6/12/13.
I’m not sure how I feel about this. Pac-Man is a great game, and Pac-Man Battle Royale is one of my favorite games. It’s amazingly fun and probably the best reason to visit your local arcade (if your local arcade has one). With the inclusion of it in a console, it’s experience may get watered down. Yes, now I can look forward to playing it at home, but that takes out the incentive to go the arcade and experience the arcade cabinet.
Pokemon X and Y’s online features feel like a true evolution, Bob Mackey, Joystiq, 6/12/13.
As you play Pokemon X or Y, your friends list will appear on the bottom screen along with a list of people playing near you. This includes people from your 3DS friends list added before the game was even released. As you battle strangers, they’ll move to your acquaintances list and eventually friends. The bad news? They don’t have a plan for importing Pokemon from the DS versions yet.
As I mentioned previously, I’m not reading every bit of E3 news, but some stuff sticks out. Here’s what I read yesterday that’s interesting to me.
PS4 hard drive is user-replaceable, Samit Sarkar, Polygon, 6/11/13.
The Last Guardian is ‘on hiatus’, Jessica Conditt, Joystiq, 6/11/13.
Absolutely terrible, yet not surprising, news. The Last Guardian was, sadly, a factor in my purchase of the PS3.
Donkey Kong Country: Tropical Freeze hits Wii U in November, Sinan Kubba, Joystiq, 6/11/13.
Lots of Nintendo games seemed cool to me. A new DKC is always welcome news, although I didn’t even play Donkey Kong Country Returns (besides at E3).
New ‘Yoshi’s Island’ game called ‘Yoshi’s New Island’, Alexander Silwinski, Joystiq, 6/11/13.
It’s been a while since we’ve seen Yoshi’s Island, so I’ll be happy to try Yoshi’s New Island.
Super Smash Bros. coming to 3DS, Wii U in 2014; Mega Man joins fray, Alexander Silwinski, Joystiq, 6/11/13.
I’ve never been big into Smash multiplayer, but surprisingly, I love the single player. I hope it has a cool adventure mode.
Legend of Zelda: Wind Waker HD hits Wii U in October, Sinan Kubba, Joystiq, 6/11/13.
When Wind Waker was released, I thought it looked dumb. My tastes in graphics have changed completely, and for a while now I’ve been really interested in going back to Wind Waker. I guess I’ll be trying to HD remake!
Mario Kart 8 races to Wii U Spring 2014, David Hinkle, Joystiq, 6/11/13.
Mario Kart 8 looks awesome and includes anti-gravity segments. Hopefully Nintendo steps up their game in response to Sonic & All-Stars Racing. Transformed was absolutely awesome.
Super Mario 3D World pounces on Wii U Dec. 2013, Bob Mackey, Joystiq, 6/11/13.
Super Mario 3D Land was the greatest 3D Mario game I’ve played in a very long time. It ranked with 64 in my mind, although I’d be hard to pressed to crown one the best over the other. We’ll see how this new one is!
Nintendo has a tendency of releasing a lot of great games in their core franchises early and then tapering off. I don’t know if that’s going to happen with the Wii U, but I don’t care. They’ve announced enough already to make the Wii U more than worth the cost.
bob’s game is an interesting tale. The newest information is the death of the nD, but read on to learn more about the game.
[Last updated on 1/20/2016.]
Current status and summary (kept updated with this article)
“bob’s game” (with quotes) is an RPG. Within “bob’s game” is a puzzle game called bob’s game (without quotes). In the RPG, the puzzle game is created by a person called bob. The real person, the creator of these games in real life, is Robert Pelloni.
Currently, Robert is still struggling financially and hasn’t found investors for the game. He has listed both “bob’s game” (the RPG) and bob’s game (the stand-alone puzzle game) on Steam Greenlight.
See below for the history of “bob’s game.”
Act I: Creation
Bob created an RPG with an old school feel aptly called “Bob’s Game.” He created it 100% by himself and hoped to get it released on the Nintendo DS. He seemed to prefer Nintendo over other alternatives. At this point, everything seemed fairly normal, and some people were beginning to show interest in his game.
Act II: Protest
In an attempt to get an SDK for the Nintendo DS, Bob contacted Nintendo but was passed back and forth. He felt like he was being ignored by Nintendo and proceeded with a protest in December of 2008; Bob locked himself in his basement with the intent to stay there for 100 days. He had no contact with the outside world besides his phone and a live webcam. Eventually he began to get hostile towards Nintendo. He started posting contact information of Nintendo executives and making wild claims. He claimed he was better than many game developers combined by far and even listed them, including Nintendo’s own Shigeru Miyamoto. That seems like burning a bridge to me, but at this point, no one knew what Bob was thinking. He also claimed to be working with a DS flash cartridge producer with the intent of bundling Bob’s Game on the flash cart as a way of pressuring Nintendo.
Act III: Breaking point
Eventually, in January of 2009 after 30 days, he snapped before even making it through half of his 100 day protest, trashed his room, and left. Later he went to the Nintendo World Store in New York City, made a scene, and threw his business cards everywhere. He then either rewrote the game or more likely revealed that what we’ve seen of Bob and his creation of Bob’s Game represents the Bob and Bob’s Game inside of the real game, Bob’s Game. He differentiates by saying that he, Robert Pelloni, created Bob’s Game, a game about the evil Gantendo; the final boss, Bob; his game, Bob’s Game; and an antagonist, Yuu. Confusing.
Act IV: Revealing the truth
Soon after Pelloni received a formal rejection from Nintendo, he admitted in March of 2009 that his actions had all been viral marketing. Everything had been staged, and he even released a video showing how the video of him causing havoc at the Nintendo World Store were really filmed in his house.
Act V: The demo
This is the turning-point in the saga of Bob’s Game. Pelloni released a demo in the form of an .NDS file in March of 2009. To play it, gamers had to use either a homebrew flash card for DS or a DS emulator. The game featured a world that looked like classic RPGs but set in suburbia. In many ways, it was visually similar to Earthbound. As a game about games, Bob’s Game would, apparently, allow you to obtain different consoles and games in the game to explore the history of gaming. In the demo, you get to control Yuu and play Tetrid on the Gantendo GameToy. Tetrid is a lot like Tetris except rather than using tetrominoes (shapes consisting of four connected blocks), it uses shapes of three blocks. These don’t stack as neatly, making Tetrid much harder than Tetris. To beat it, you might have to take advantage of some exploits. Of course, I’m not talking about exploiting Bob’s Game; I mean you have to exploit Tetrid. It’s an interesting idea. The important thing to take away is that Bob’s Game had actual content and was surprisingly fun!
Act VI: The nD
Things took a weird turn again next. Pelloni revealed in March of 2011, two years after releasing the original Bob’s Game demo, that Bob’s Game would be a core title for a new project on which he was collaborating with others – the nD. The nD was an extremely low cost handheld console designed to play indie games. It looked like an SNES controller with a screen and was targeting mainly 2D games. The idea was that the console was cheap enough that developers could make a game for it and then give away the console with their games. Alternatively, people could get free nDs with various other purchases (movie tickets, for example). So what happened to the nD?
Act VII: Back at work?
As of this new year, 2013, the official nD site, http://www.the-nd.com, is redirecting to the official site of Bob’s Game, http://www.bobsgame.com. There’s no longer any mention of the nD on bobsgame.com either. I guess it failed and he doesn’t want anyone to notice.
There’s now what appears to be a webcam feed of his room again. Of course, we can’t really trust it anymore, can we? I’m not very optimistic that Bob’s Game will ever get a real release (or that it was ever really finished). However, the demo existed, and was actually fun. That’s something!
Act VIII: bob’s game -online- nDworld
On May 8, 2013, bobsgame.com has been updated with a Java game. Players first control Bob in his iconic room and later control Yuu, playing minigames on an nD in Bob’s interdimensional tournament. [Edit, 12/8/13: The minigame is a puzzle game involving falling blocks that shifts rulesets as your progress.] At the end of the demo, Bob teases “bob’s game -online- nDworld.” Then players are asked for their e-mail address to register for updates and are asked to purchase a “BobPass” to help with development. More information on this new phase is available on post, “A new phase of Bob’s Game.” I believe we can call “bob’s game” performance art as much as we can a video game at this point. In fact, notice that he always puts “bob’s game” in quotes? He might be telling us something.
Act IX: The bob’s game (from inside bob’s game) for OUYA and PC Kickstarter
On November 25, 2013, a little over six months since the “bob’s game -online- nDworld” Java demo, bobsgame.com began redirecting to a Kickstarter project. He hopes to raise $6,667 to release the puzzle game with the changing rules from his previous online demo. He’s referring to this puzzle game as the bob’s game (from inside “bob’s game”). I pledged to it. For more information on this phase, check my post, bob’s game from bob’s game for OUYA Kickstarter.
Update from 12/16/13: Unfortunately, the Kickstarter was unsuccessful. Pelloni did, however, answer my questions in a reddit AMA. See the questions and answers here.
Update from 2/5/14: The bob’s game minigame (from inside bob’s game) was released on OUYA. In addition, Robert posted a FAQ on his site that explained some history behind the development, but he’s removed it and asked that it not be shared. More information can be found here.
Act X: The full “bob’s game” Kickstarter
Robert Pelloni just started raising funds on Kickstarter for the full version of bob’s game. It seems like we could be very close to an actual release! He once again has quite a bit of information about his and the game’s history available at bobsgame.com.
You can read more about all this on my post, The full bob’s game now on Kickstarter.
Update from 5/23/14: The Kickstarter succeeded yesterday!
Update from 5/23/15: It’s been one year since the Kickstarter completed. He went missing, it seemed he was working, he had given up and was going to reimburse backers, the game was back on track, and now it’s been just shy of three months from an update. Read more about it in my new post, b0b’s game Kickstarted: one year later.
Update from 1/20/16: Twenty months after the Kickstarter completed, Robert has made a second update to the Kickstarter – and the first since the Kickstarter completed. He’s had financial troubles and hasn’t been able to find investors. “bob’s game” (the RPG) is now listed on Steam Greenlight here, and bob’s game (the puzzle game) is listed on Steam Greenlight here. You can read more about this is my latest post, “bob’s game” Kickstarter updates after twenty months.
With the final sale details of the Wii being released today (yesterday by the time this is posted), I knew it was time to pre-order. I put money down on the Wii U Deluxe (full price of $349.99), New Super Mario Bros. U, LEGO City: Undercover, and Sonic & All-Stars Racing Transformed. Because I’m getting the Wii U Deluxe, Nintendo Land will be bundled with the consoles. I’m excited!
Let the eighth generation begin!