Social distance with Speed Dating for Ghosts

Speed Dating for Ghosts is a dating sim and visual novel in which you’re, as you might guess, a ghost.

I like Spooky Peter because of his name! Unlike most dating sims I’ve played in the past, Speed Dating for Ghosts doesn’t involve a long campaign in which you choose a single partner over the course of the game. In this game, you’ll end up on a date after a few minutes of playing. Afterwards, you can return to the speed dating location and choose to go on another date.

Speed Dating for Ghosts is definitely a little out there compared to similar games. It’s less about romance and more about companionship, loneliness, and self-discovery.

Plus in the DLC, you meet a dog! Oh, and you also meet a demon and the ghost of a vampire. Speed Dating for Ghosts was funny but frank about death, and I really enjoyed it. It’s available on PC, Switch, and iOS, and it was under $10 when I bought it on Switch. It looks like it’ $5.24 right now. I recommend it!

Papers, Please, Gamer’s Edition is full of collectibles

papers please

The Gamer’s Edition of Papers, Please was just announced, coming with a Steam key for the game, a keyring, a full set of Arstotzkan password and paperwork, Arstotzkan stamps, a Glory to Arstotzka poster, a suitcase, ink pad, approved and denied stamps, an inspector’s pin, and an immigration rule book for Arstotzka. Amazing. You can see an idea of what they believe it’ll all look like above. Note that I took the image from Gamer’s Edition.

Papers, Please is the 2013 game simulating work as an immigration officer in Arstotzka, a fictional, totalitarian country borrowing concepts of Eastern Bloc countries as well as dystopias such as that of the government in 1984. It’s one of the best games I’ve ever played, leaving the player wondering if each action they take is good or bad. For a game based on paperwork, it’s fun and really opens your eyes.

Gamer’s Edition is a new site that aims to deliver “the ultimate version of great digital games,” similar to the collector’s editions that tripe-A, physical titles get. It was designed primarily with indie games in mind, but the important requirement is that it’s a digital game. I think it’s a neat idea.

The Gamer’s Edition of Papers, Please costs $70, and they’re only producing the number that are ordered. I wish I had more money to spend right now, because I don’t have the money to spend on something like this right now. However, Gamer’s Edition seems to be a site worth watching.

Glory to Arstotzka!

Destroy villages and hoard gold as a dragon in the RTS, Hoard

hoard

This piece was originally published as a review on Game Boyz on 5/31/11. Each Game Boyz review is structured with sections for introduction, graphics, sound, gameplay, and conclusions. Hoard was reviewed using two downloaded copied provided by Big Sandwich Games. The game got little-to-no attention but was quite fun!

Developer: Big Sandwich Games
Publisher: Big Sandwich Games

Features:
1 – 4 Players
Four game modes
Over 100 Steam achievements
Leaderboards

hoard

Big Sandwich Games recently provided me with two copies of their awesome new game, Hoard. To understand Hoard, I’d like to consider an RTS game. Villages grow and become cities while farms increase in size to feed the villagers. Carts of gold travel along the roads. Castles rise, training knights to eliminate the dragons the terrorize the country. Now consider controlling the dragon.

Graphics

Hoard features a colorful, fantasy look. Maps look like they are placed on a wooden table. This drives a feeling of fun over realism. Multiple tilesets are included, giving you the ability to change the feel of the maps. The world is sparse and simple. While this makes the background a bit too plain, it makes aspects of the world you can engage really pop. While the graphics won’t win any awards, they set the tone and mood of the game well.

Your health and carrying capacity, two very important statistics, are prominently displayed over and under your dragon. This allows them to be seen easily at all times. Your fire-breath on the other hand, which is also an important statistic, is displayed at the top of the screen along with your dragon’s color and score. Because it’s out of the way, it’s hard to keep in mind. Of the three, it’s the least important to see at a glance, so I understand the decision, but I wish I could see it more easily. Keeping it out of the way, however, also keeps the interface uncluttered so you can keep a good view on the game.

Sound

The music and sound effects work very well in Hoard to set the mood. The music is simple yet exciting, giving that extra drive in competitive matches. The cheerful, light-hearted sound effects contrasts with the music wonderfully, reinforcing that the game is about fun even when you’re trying hard to win. I especially love it when the princesses call for help or cry out. It really adds that goofiness into the game.

hoard

Gameplay

The goal in Hoard is simple – collect the largest amount of gold to win. The primary way to gain goal is to burn villages, farms, and gold carts and carry the gold back to your hoard. There is some strategy to this though. Letting towns and farms grow bigger will yield larger hauls. Do you want to destroy the towns quickly to maximize your gold early in a match, or do you want to let the towns grow a little, giving you more gold but sacrificing progression at the start of the match? It’s hard to decide.

In matches with multiple dragons, if you deal enough damage to villages without destroying them, they’ll become fearful of you. Once they reach this state, they will periodically bring carts of gold straight to your hoard. To keep them doing this, you’ll want to make sure no other dragon deals more damage to them, otherwise they will become fearful of the rival dragon instead of you!

Thieves will also visit your hoard, attempting to get away with your hard-earned (or hard-stolen, I suppose) gold. If you can get back to your hoard in time, you can kill them before they make it away. Mage towers will periodically rise in the land, attacking you with magic. Destroying them causes a gem to appear worth a large amount of gold. Similar to villages, if you leave the mage towers alone, they’l grow more powerful but will drop more gold. Letting them live can be quite the gamble, however, because too many can prove too much to handle. Another fun way to make gold is to kidnap princesses. Once you return to your hoard with a princess, you’ll have to keep those pesky knights away for a preset amount of time in order to collect your ransom.

hoard

You can only hold a set amount of gold before needing to return to your hoard to drop it off. You also replenish HP when at your hoard. Gold also acts as experience; when you collect enough gold, you gain a level and can increase your stats. You have four stats that can be raised – speed, fire-breath, carrying capacity, and armor. What you raise first can really change how you play at the start of the match, leaving this a great example of the complexity of strategy inherent in the game.

Hoard features four different game modes. In the Treasure mode, which is the primary mode, you must collect the biggest hoard of gold to win. Princess Rush tasks you with kidnapping the most princesses. In Hoard (survival), HP doesn’t replenish. Instead, you’ll need to kidnap princesses to regain health while attempting to survive as long as possible. Finally, in Co-op you share a gold hoard with the other dragons! Hoard doesn’t have a campaign or story mode at all. All the modes are played in short skirmishes either alone, with AI-controlled dragons, or multiplayer!

hoard

Hoard is a fantastic game because of the complex strategies available that have been boiled down into 10 minute chunks of gaming. Multiplayer is a great way to spice it up, but AI dragons provide fun when no one’s aound with whom to play. While it lacks any kind of campaign mode that can give that “ahh, I’ve beat the game” moment and feeling, it’s great because you can play as many rounds as you feel like playing, and it’s always a bit different. Similar to how multiplayer, arena-based first-person shooters contrast story-driven first-person shooters, Hoard fulfills the same relationship with story-driven real-time strategies. Hoard is a complex RTS dressed up as a tabletop, miniatures wargame and served in small portions. It’s $10 on Steam and definitely worth the pricetag.

Anomaly: Warzone Earth, a reverse tower defense (tower offense?)

Anomaly: Warzone Earth
This piece was originally published as a review on Game Boyz on 5/2/11. Each Game Boyz review is structured with sections for introduction, graphics, sound, gameplay, and conclusions. Games are scored on graphics, gameplay, sound, tilt, and overall, each on a 10-point scale. Anomaly: Warzone Earth was reviewed using a downloaded copy provided by 11 bit studios. I still find this game under-appreciated.

Features:
Single-player campaign and two assault modes
Steam Achievements
Steam Leaderboards
Steam Cloud
Controller Enabled

Anomaly: Warzone Earth

Anomaly: Warzone Earth is a fantastic new game available on Steam for both PC and Mac. Provided to me by 11 bit studios, Anomaly is a tower defense game… of sorts. Perhaps it’s better to call it a reverse tower defense or a tower offense game. Or better yet, we could just call it a strategy game! In Anomaly, you see the layout of turrets in the level while controlling a line of assault vehicles. You strategize by planning the best route, deciding which vehicles to use and upgrade, and using special abilities. If you plan carefully, your units can destroy the turrets, get through the defense, and reach the end of the level!

Graphics

Anomaly looks great on my great on my PC. I’m running Windows 7 Professional on an Intel Core 2 Duo 64-bit 2.53 GHz processor with 6 GB RAM and an NVIDIA GeForce 7800 GT graphics card. Even with my less than stellar graphics card, the game ran fine on maximum video settings and looked fantastic. Everything looked clean and easy to see. Enemies are outlined in red and friendly units are outlined in blue. Simple health bars appear over units’ heads. On the left side of the screen, icons representing various abilities are present with the amount available appearing adjacent to them. An elegant tactical map screen can be pulled up at any time, and the unit upgrade and purchase screen is also sleek looking and simple to use. In the main menu screens, small amounts of the screen were cut off from the edges of my non-widescreen monitor. I could manage to read everything, so it wasn’t a terrible error. It’s also a known bug that 11 bit studios is fixing.

Sound

Like the graphics, the audio was also great, and I definitely don’t have any complaints. Both the music and sound effects were good. I enjoyed the dialogue quite a bit. Despite being a little cheesy, it was very fun. Sometimes holding the speed-up button, which speeds up the game for those stretches where you’re waiting for combat, caused dialogue to cut out. It was a minor annoyance, but I had to remember to stop holding the button if I was approaching a goal at which I expected dialogue.

Anomaly: Warzone Earth

Gameplay

As I mentioned previously, Anomaly: Warzone Earth is a reverse tower-defense game. You control up to six vehicles and a commander. The vehicles travel along roads on set paths. Bringing up the tactical map pauses the game and allows you to control which direction the convoy will turn at each intersection. You can’t stop, reverse, or deviate from the path. The map shows the entire level, any power ups available to be picked up, and all enemies as well as your own units. Because different enemies have different types of weapons and ranges, it becomes very important to plan your route carefully on the map screen. For example, some enemies can only shoot directly in front of them. You’ll want to drive past these turrets rather than down streets heading straight toward them. Another trick is loop around repeatedly, slowly picking off enemies. You’re awarded money for destroying enemies, and you can also find minerals that are worth money. You can then spend your earnings on new units (up to six) or on upgrading your current vehicles.

Anomaly: Warzone Earth

Besides planning your route and upgrading, there’s another huge aspect to the strategy involved in Anomaly. Your commander doesn’t follow the set paths and can go anywhere. Unlike the vehicles, he deals no damage; rather, he deploys special abilities! You have a set number of each ability but can find more throughout the level with them usually appearing where some enemies were destroyed. When an ability is deployed, it lasts for a small amount of time. The first ability introduced is the Repair. Any friendly unit within the circle that appears is repaired as long as it’s within the circle. Next there’s the Smoke Screen, which lowers the accuracies of all enemies within the circle. Similar to the Smoke Screen, the Decoy will cause all enemies within the circle to target the decoy. (Using the Smoke Screen and the Decoy at the same time works quite well!) The final ability is the Airstrike, which drops a bomb on the current location. When the commander dies, he respawns at the same location after a short delay and is invulnerable for a couple seconds, letting you get back to safety.

The strategy involved comes from a few different aspects. First, you’ll want to plan a good route. Most likely you’ll be bringing the map up repeatedly throughout each level, adjusting your path as you go. Next, you’ll want to plan which units to use and which order to put them in your convoy. For example, I like to start with a high-armor unit, and I include two shield generating units in my convoy. These shield units provide shields around themselves and the two adjacent vehicles. You’ll also want to correctly use your commander’s abilities to help your vehicles survive. Finally, you’ll need to upgrade your units wisely. There are three difficulties available with which to challenge yourself. You’re awarded points for destroying enemies (more for destroying them without too much delay between kills) and having abilities at the end of the level. Each level has its own leaderboard, providing a lot of competition.

Let’s not forget the story! There is a reason for the vehicles to be fighting those turrets! An alien ship crashes in two spots on Earth, Baghdad and Tokyo. Strange domes, anomalies, appear over the crash sites, and appear to be some sort of shield. Inside these anomalies are the alien ships and turrets. After investigating, the military finds them quite aggressive and decide to neutralize the enemy. Before and during missions, characters talk, giving you some background on what’s happening. This is ample motivation to give a reason to the actions in the game and also provides some interesting twists along the way.

11 bit studios has made a fantastic game with Anomaly: Warzone Earth. It’s definitely a change to the tower defense genre. With a compelling story mode, achievements, leaderboards, and two assault modes, there’s plenty to do for people looking for high replay value. I find Anomaly: Warzone Earth incredibly cheap at $9.99 and worth every penny. If you’re interested in strategy games, I highly recommend you pick this one up and keep your eyes on 11 bit studios in the future!

The McElroy brothers “play” Elegy for a Dead World

A couple weeks ago, Griffin and Justin McElroy recorded a video while “playing” Elegy for a Dead World. The game lets you float through a backdrop of a desolate, alien world and provides writing prompts. You can complete the prompts and publish your story as well as view others’ stories. I don’t think anything I’d ever be able to write could compare to their work though! Check it out on Polygon.

Offspring Fling!

offspring fling

Offspring Fling! is a cute puzzle platformer on Steam that I tried recently. It was very enjoyable, and just look at that art! What you can’t hear, because I’m not including it, is the great music.

offspring fling

When this mean looking dinosaur shows up, your babies scatter. It’s up to you to rescue them!

offspring fling

You can run and jump as well as pick up and fling your babies. As you carry more babies, you won’t be able to jump as the high. Each level tasks you with getting your babies to the door. Some of the stages definitely took some thinking, but I was never really stumped. You won’t find yourself losing repeatedly like in a platformer such as Super Meat Boy or N+, but you will have to think about the puzzles.

offspring fling

It’s a neat little game with adorable graphics. There are still extras to unlock if I choose to keep playing, but it only took me about four hours to beat the base game. It was definitely worth it.

Atom Zombie Smasher

atom zombie smasher

Atom Zombie Smasher is an interesting little real-time strategy game I played recently. You run a country’s military as it’s being overrun with zombies and must attempt to rescue civilians and fight back the infected.

atom zombie smasher

There’s sort of two main spheres of strategy. First, there’s the map of the country. It’s procedurally-generated, so the game’ll be a little different each time you play. To beat the game, you need a certain number of points, and one way you earn points is by controlling territory. Your map shows you what territories the zombies have taken and what territories you’ve fully cleaned. Each day, which is basically a level, has different soldiers available. You need to decide when to attack each territory considering the state of the board, how strong the enemies are, and what soldiers you have available.

atom zombie smasher

During a battle for a particular territory, you’ll have differents tools as your disposal with a variety of victory conditions. In this level, you can see purple infected, yellow civilians, and blue scientists. Scientists are basically currency for addition unlocks. Along the bottom, you’ll see the tools I have – a helicopter to rescue civilians, explosives, blockades, and snipers. What I really like is that you’re always given the option of trying a level again before continuing, even if you succeed. Sometimes I win but think I can do better.

You can set up games of varying lengths dependent on the number of points required for victory. A long campaign can be quite complicated, but you can also make a short campaign capable of being finished in under hour. It’s definitely a fun little game!

Trying a new batch of games

My backlog at Backloggery is now down to 323 unbeat (277 unplayed) from 338 unbeat games from my last post on the subject. That’s a nice bit of progress, but keep in mind that I don’t mind marking games as null, thus removing them from the unbeat count, if I get sick of them and decide they’re not worth more time. I played some games that I thought I’d enjoy like I normally would, but I also played some that I thought I wouldn’t like with the intent to cross them off my list quickly.

hinterlands

World of Warcraft: Cataclysm

I usually open with WoW mainly because I don’t want to talk about it here. I already talk about WoW much more at Kor’kron 501st. My warlock has reached his 40s and just finished the Hinterlands.

DC Universe Online

I also started playing DC Universe Online. Again, I talk about it at Kor’kron 501st because it’s an MMO, but I’m playing a mentalist hero, and I just beat the Scarecrow.

Super Mario 3D World

I’m enjoying this a lot, but I still liked Super Mario 3D Land a lot more. I’m currently in World 4.

The Secret of Monkey Island: Special Edition

While I don’t have much to report, I began playing this again. I put it down a long time ago now, so it’s nice to get back into it.

Rhythm Heaven

I beat one level. Does that count as progress?

Star Wars: Tiny Death Star

I have some terrific news about Tiny Death Star: I stopped playing it. Good bye.

cc3d

Chuck’s Challenge 3D

I finished the fifth bundle, Eclair, in Chuck’s Challenge 3D. It was a lot of fun; I really love this game.

Diablo 3: Reaper of Souls

I picked up the Collector’s Edition of Reaper of Souls when it was released and have been having fun with it. I’m taking my time, so I haven’t finished the new act yet.

Ticket to Ride Europe

Thanks to Collin for letting me know that this was available for free. I never played the board game, but the iOS game is fun. Unfortunately, it’s pretty easy, but I still enjoyed it.

Scotland Yard

Here’s a DS game I wasn’t expecting to like as much as I did. I was looking for a quick game to cross off my list as boring, but I ended up needing to beat it. It’s a board game as well, so I might need to check out the physical game. Scotland Yard involves multiple detectives and one criminal, Mr. X, taking turns moving around a board. Mr. X wants to last until the turns are expired without being caught while the detectives want to land in the same space as him.

Mystery Tales: Time Travel

One…

Hidden Mysteries: Salem Secrets

…two…

Murder in Venice

…and three bad hidden object games I was able to cross off my list quickly.

Sherlock Holmes and the Mystery of Osborne House

Here’s another I thought would be bad. It seems to be a lot like Layton although they don’t explain the goals of the puzzles. That could be a little annoying, but it was fun enough that I’ve decided I’ll return to it later.

Sherlock Holmes and the Mystery of the Mummy

Oh, another Sherlock Holmes game. This is bound to be like the last one, right? No. This one was a terrible first-person exploration game with dismal controls. Next.

Naval Warfare

Naval Warfare is a Steam game that’s basically a “twin-stick shooter” using keyboard and mouse. I can’t say for sure whether I’ll want to play it to completion, but it’s worth keeping in my backlog.

Warhammer 40,000: Dawn of War

I’m not usually a big fan of RTS games, but this was decently fun. I highly doubt I’ll beat it, but here’s another I’ll leave on my list.

Again

Speaking of “again,” I find myself leaving a game on my backlog again. Again is a DS game about the FBI. One agent can see the past and must match the present to look like the past to unlock scenes of what happened. It could be decent!

Just Cause 2: The gift of explosions and action

Just Cause 2

After finding out that my friend had never played Portal, I gifted him a copy. He returned the favor by gifting me Just Cause 2. I’d watched my roommate play it before and had wanted to play it. I’ve only played it a little so far, but it’s a lot of fun.

Just Cause 2 is full of action – shooting, melee combat, close calls, grappling hooks, parachutes, and explosions. Oh yes, lots of explosions. It reminds me of Michael Bay movies, except that seems like an insult to Just Cause 2.

It’s third-person and involves lots of shooting, but the exploring and moving is the most fun part. You can use a grappling hook to propel yourself (or drag enemies), and you can deploy a parachute at any time to slow down or get airborne. The grappling hook and parachute combine to give you very high mobility.

The other interesting part of the game is chaos. You seem to work for a government agency of some sort, and you’re sent to the country of Panau to destabilize the new, hostile government. To do this, you need to spread chaos. Completing missions spreads chaos, but destroying statues and infrastructure spreads chaos as well. In other words, it’s an excuse to blow stuff up!

I’m looking forward to unleashing a lot more chaos in the future.

Osmos


My friend Alex showed me Osmos over a year ago, but I never got around to playing it until a couple months ago. It’s available for Steam, iOS, and Android; I played it on Steam. Osmos is heavily physics-based and deals with orbits and mass. The idea is pretty simple. You want to get larger. Running into something smaller than you allows you to absorb it. If you run into something bigger, you get absorbed. You move by expelling mass in one direction, causing you to move in the opposite direction.

Osmos starts out very tranquil and relaxing. A lot of games begin with tutorials, but Osmos is almost lying to you by trying to be seen in this light. The later levels are incredibly difficult and can take a long time to complete (after many, many retries). Sometimes you have to act quickly to beat other “characters,” but sometimes you can take all the time you need. You unlock levels in groups, giving you choices that work well to act as breaks from other, more frustrating levels.

The graphics and audio are both absolutely fantastic. The game looks beautiful and detailed whether you’re viewing your surrounding closely or from afar. Depending on what you’re trying to do, sometimes you’ll want to zoom close for detailed control and other times you’ll want to zoom out to see the entire area. In addition, you can change the speed that the game runs. I found myself making very slight tweaks to my orbit and then speeding up time to see the results. The music remains tranquil throughout the game, even when the levels get stressful. It sometimes even seems to reflect the orbiting, repetitive nature of the game. Usually when you hear a game’s music described as repetitive, it’s a bad thing; It’s not bad in Osmos.

Different people might get stuck on different levels, but level F3C-3 was my final level and took me a long time to finish. The video above is the recording of my eventual completion of the level.

Thanks, Alex, for the great recommendation!

What I’m playing: Amnesia, GTA3, Lollipop Chainsaw, SimCity Social Edition

Over the last couple weeks, I’ve been jumping between quite a few different games. Three games I’ve been playing more than others – Amnesia, GTA 3, and Lollipop Chainsaw.

Amnesia: The Dark Descent

I got Amensia with the latest Humble Bundle. I heard it was pretty scary, and it definitely lives up to its reputation. It’s a first-person adventure game that came out about a year and nine months ago. It looked older than that to me in the way the interface works. When you approach an item with which you can interact, a hand icon appears. You can move things or hold them by clicking on them. If they’re not an inventory item for use later but are able to be picked up, they’ll float in the center of the screen. You interact with everything in a similar way. For example, you don’t go through a door by running up to it and pressing the enter-key. Rather, you press the left mouse button and either pull or push (depending on the door). This makes the game feel very immersive. The game revolves around solving puzzles… oh, and keeping your sanity.

Being the dark will slow drive you insane, which, among other things, will make you hear things that aren’t real. This is particularly scary because then you can’t be sure whether something’s really coming for you or not. Being in the dark drops your sanity, so you need to keep your lantern fueled or be able to light enough candles. When you see a monster, the longer you look at it, the more it drives you insane. You can hide in the dark from the monsters (but that drives you insane as well), but if it wants you dead, you’ll die. There really isn’t any fighting it.

It has a really fascinating story. Your character has purposely given himself amnesia and left himself with a letter telling him to kill someone. He assures himself that the person deserves to die even if he doesn’t like it. I can’t wait to find out more about the story.

The game suggests you play it in the dark with headphones. I don’t do either of those things. However, the fact that I’m playing without the brightness maxed out means I’m at least trying to play by the rules. There’s also the fact that I’m still playing even though most people I know gave up. I’m about 2/3 of the way through the game I think.

Grand Theft Auto

After playing the first GTA (and London), I tried GTA 2 once before jumping forward a number of years and playing GTA 4 and Chinatown Wars. I never beat any of the early games, so I picked up the classic pack on Steam. I tried playing the original, but I have to be honest, it doesn’t hold up. I like the core game type; I loved Chinatown Wars, for example. But the missions are just tedious. It’s all more of the same. The story isn’t very interesting. Worst of all, levels are very long, and alt-tabbing almost always will eventually lead to the game crashing. I even tried cheating by giving myself unlimited lives. That didn’t work because I didn’t have enough time to beat a level in one sitting, and like I said, alt-tabbing leads to crashing. I decided to write this one off. I won’t be returning to it.

Grand Theft Auto III

Instead, I’ll be playing GTA 3. It’s really telling that GTA 3 can be so ugly by today’s standards but still be so good. I don’t even think about it being old while I play it. It just feels like GTA 4. I’m really enjoying it so far. I’m only a handful of missions into the game – maybe around 10. I’m sure I’ll have more to say about it later. For now, it’s definitely satisfying a third I’ve been having.

Lollipop Chainsaw

Lollipop Chainsaw is the one reason I’ve used a console recently. It’s Suda51’s latest game, and it’s an odd one. It’s about a cheerleader who’s also a zombie hunter. When her boyfriend gets bit, she cuts off his head with a chainsaw and takes it with him, allowing him to survive with magic. You hack and slash enemies sort of like Devil May Cry. It doesn’t take itself seriously, and I had a lot of fun with it. The claim to fame, beside being developed by Suda51 of course, is sex appeal. There’s a lot of talk about sex, and a lot of cussing. The sex is, honestly, not much worse than a bunch of B-horror movies anyways, and that’s the flavor the game seems to targeting. The over-abundant cussing just seems odd. Mad World had a lot of cussing, and it seemed appropriate. It doesn’t really feel appropriate here. There’s also a peculiar gameplay element. Control is removed every minute or so to show the player something. I understand the the game needs to let the player know what’s happening, but it should do it without taking the game away from me.

SimCity Social

I can’t believe I’m playing this. I swear, I don’t usually play Facebook games. It’s like normal SimCity, but with some twists. Each action you take consumes one energy, and energy regenerates over time. This means you have to stop playing and come back later. Money and manufacturing materials are also generated on a timed cycle. You have to log into the game to claim them, so this pushes players to stop playing but to check back in frequently. Certain buildings require staff to complete them. This means you have to hire friends as staff. You can only hire each friend once per day. If you don’t want to wait, you can spend diamonds, a rare resource that can also be purchased using real money. None of that for me, thank you.

Worms Crazy Golf

It’s Worms. It’s golf. And I guess it’s crazy. I’ve been using it as a nice way to get over the shock of playing Amnesia. What’s particularly great about it is that it supports local multiplayer.
Super Mario 3D Land
I’m pushing through the “bonus game” in this. I’m in World S5 now.
World of Warcraft
Of course, I’ve been playing this as well. I’m working on Grizzly Hills as well as PVPing and participating in the holiday.
Monsters Ate My Condo
Adult Swim Games brings one of the most fun iOS games I’ve ever played. You build a tower of condos while trying match their colors and feeding some to giant monsters. Mmhmmm. Totally great.

Zynga Slots and Zynga Poker

Two bad games by Zynga. Zynga Slots is a little addicting, and I don’t know why. Stay away from it.
Tap Tip Block
What if the zombies mode from World at War was cartoonish, featured monsters instead of Nazi zombies, was made by Capcom, and developed for iOS? It’d be Tap Tip Block. It’s short but fun.
Pucca Noodle Rush
I finally finished this little time management game. It wasn’t really very good, but I like Pucca.
SQUIDS Wild West
The sequel to SQUIDS, and a great iOS strategy game. Check out my recent Game Boyz review for more information.
Imaginary Range
Square-Enix making an interactive comic/game for iOS is great. Square-Enix taking a year to release a new issue is not. I doubt we’ll see an end to this story.
Shadowgun
Shadowgun’s a third-person cover-based shooter built in Unity for iOS. It looks great and is pretty fun. I only recently got around to returning to it to beat it.
Terra Noctics
Like Shadowgun, Terra Noctis is another iOS game that I finally got around to finishing. It’s a fun little platformer.