Polygons and Pixels blogging in review for 2016

It was quite the slow year for Polygons and Pixels in 2016. I only published 4 articles total. This has been my slowest blog since I created it, but it’s still surprising.

Besides the homepage, the top articles include topics such as Castle Doombad, World of Goo for Android, “bob’s game,” Lifeline, and Papers, Please. I got more visits from the US by far, but following the US are Brazil, UK, Germany, and France. Thanks!

Here are the views by year:

  • 2012: 593 views, 91 visitors (blog started in June)
  • 2013: 6,858 views, 3,933 visitors
  • 2014: 7,891 views, 5,010 visitors
  • 2015: 4,029 views, 3,106 visitors
  • 2016: 2,251 views, 1,690 visitors

I didn’t do much serious gaming in 2016. I played a lot of Hearthstone, Overwatch, and some World of Warcraft: Legion. I tried Lifeline 2 and was disappointed. The only console game I played was BattleBlock Theater, which I finally beat. I also played a couple storylines of Hatoful Boyfriend after my friend, Tram, suggested it. I played a ton of Sailor Moon Drop, Dragon Mania Legends, and Pokemon Go. Super Mario Maker got a little playtime (and blog posts) as well. KOMRAD finally was released for iOS, and I played that. If you count party games, Jackbox got a lot of play. In December, I started playing Ingress at the suggestion of my friend Chuck. Finally, I downloaded Super Mario Run and tried to resist paying for the full game. I lasted two days.

“bob’s game” Kickstarter updates after twenty months

bob's game

For an overview of bob’s game, see my post The strange tale of “bob’s game.”

Robert Pelloni’s Kickstarter for his game “bob’s game” succeeded back in May of 2014. I wrote about it in a post called “bob’s game” Kickstarter succeeds. Since it succeeded, he made a single Kickstarter update a year late rin May of 2015. Of course, I wrote about that too in post titled bob’s game Kickstarted: one year later. Now we finally have another update. You can check out the update on Kickstarter under the name Small update.

The condensed version of his update is that it seemed pretty honest about his troubles. He “set the bar low for the Kickstarter,” but it seems he set it too low. He used the money to get an apartment for eight months but eventually ended up living out of his van for the next six. She pitched the game to invenstors without success. He eventually got another apartment and enrolled in online classes. (It’s unclear if he’s still in school.) He also discussed some issues he had porting “bob’s game.”

It looks like he’s hoping to port the bob’s game puzzle game first to multiple platforms to help give him income to work on “bob’s game” the RPG. (For some context on the name, bob’s game is a puzzle game. It’s a stand-alone game, but it’s also the final game within the RPG “bob’s game.” “bob’s game” is a game about bob’s game.)

Both bob’s game and “bob’s game” have been listed on Steam Greenlight.

Good luck, Robert!

I’ve linked the original sources, but I’ll reproduce the update as well as the Steam Greenlight descriptions here:

bob’s game (puzzle game) from “bob’s game” Steam Greenlight description:

bob’s game is the best puzzle game ever made.

The legendary bob’s game is the final game from the infamous homebrew Action-RPG “bob’s game” (a game about the puzzle game- note the double quotes!). You can check out the separate Greenlight entry for that game here: http://steamcommunity.com/sharedfiles/filedetails/?id=604630184

bob’s game is a multiplayer puzzle game- but not just any puzzle game, *every* puzzle game! It’s a build-your-own puzzle game with a puzzle game creator where you define all the rules to your own custom game!

More than that, great care has been made to ensure that bob’s game is the *best* version of every puzzle game. I went through every puzzle game forum and wiki I could find and made sure to implement every detail and feature required by tournament level hardcore players. It has wall kicks, floor kicks, spin kicks, T-spins, adjustable timing, powerups, you name it.

The rules of bob’s game change in real time as you play it, morphing from game to game and making every round completely unique. Or you can choose to play just your favorite game type against your friends with fantastic controls, super tight timing, and features and powerups from other games.

bob’s game is completely customizable, allowing the player to create in-depth rulesets to mimic existing puzzle games or create entirely new ones to add to the online library.

Create your own puzzle modes! Invent custom rulesets or challenge your friends to a sequence of all your favorite games. Compete in an online world championship and improve your skills to reach the top of the public leaderboard.

bob’s game is constantly evolving with new theme packs, new rules, and user-designed puzzle packs.

This game is not complete, the Java demo featured in the video is an early alpha “MVP” version and I’d like to add many more features. I am also currently porting it back to C++ from Java so that it runs as smoothly as possible with no garbage collection hiccups and can be ported to any platform.

It will be released and continuously updated for desktop PC both standalone and in browser, and on mobile for Android and iPhone, with the source code available to be ported to any other platform.

You can play the alpha version that appears in the video as an embedded game inside the “bob’s game” RPG Demo 3 for PC here: http://bobsgame.com/files/bobsgame_demo_3_dist_win.zip

“bob’s game” is a game about a game called bob’s game. I worked on it for a long time. It’s not done so I want to get it on Early Access.

See more about it on http://bobsgame.com

Please download and play the demos if you have questions about the gameplay.
(Remember: Don’t give up on Tetrid, there is a trick to it.)

Download Demo 1+2 for PC here: http://bobsgame.com/files/bobsgame_demo_2_final.zip
Download Demo 3 for PC here: http://bobsgame.com/files/bobsgame_demo_3_dist_win.zip

Also see the separate Greenlight entry for the bob’s game puzzle game (the best puzzle game ever made) here: http://steamcommunity.com/sharedfiles/filedetails/?id=603367632

I’ve also listed the custom BobEdit tools and “bob’s game” engine used to make this game on Greenlight, so that others can make games using them if they want:http://steamcommunity.com/sharedfiles/filedetails/?id=604913553

“bob’s game” Kickstarter update #2, Small update:

I set the bar low for the Kickstarter but I was hoping it would make enough for at least a year or two of development.  Unfortunately it barely made the minimum amount, but in my situation I had to take what I could get.

I chose to get an apartment instead of trying to live in a van, thinking I’d be better off with the convenience and hoping that I’d be able to figure out something else in that time.  This only gave me an 8 month extension, and I spent most of it still very traumatized and frustrated and I did not find any other solutions.

Once I ran out, I ended up living in my car again for another 6 months until I could find another way to support myself.  I tried sending a pitch deck to over 300 investors and even went door to door on Sand Hill Road.  I emailed every publisher I could find.  I applied for YCombinator and 500 Startups.  None of that worked, so I ended up enrolling in online classes and taking out student loans.

So now I’m back in an apartment and I’ve slowly started getting back into development after almost 2 years of sleeping in a car.

I’ve listed both the puzzle game and the RPG on Steam Greenlight, in hopes that I could get on Early Access, which would really be great for my situation since I could possibly make some steady income as I worked on the games.

I’m still moving forward with the games the best I can and I will still fulfill the backer rewards when I am able to do so.  I am still living on borrowed time, but I’ll do the best I can with the time that I have.

I’m currently porting the Java puzzle game to C++ so that it runs as smoothly as possible. It will be released and continuously updated for desktop PC both standalone and in browser, and on mobile for Android and iPhone, with the source available to be ported to any other platform.

I am doing this as it is the fastest way that I can possibly gain some reliable income, so that I can work on the RPG without worrying about my situation.​

I am not sure what I’m going to do with the RPG. I rewrote it in Java as an MMO so the game world could be continuously updated on the fly.  I was successful at doing that but it is very cumbersome to develop on at this point and it needs to be worked on by a team with funding, not one person with no resources.​

I had gotten caught up in the Silicon Valley hype and thought it would be possible to get investment for a fairly large existing project with a cool online demo. Unfortunately that was not the case.  It would probably have helped to have had some traction and numbers, but maybe it’s just too small of a project for big investors to care, or maybe my background is too risky, or maybe it’s just not good enough.

I’m also unhappy with the state of Java, and the client doesn’t run well enough on mobile which I was really hoping for and one of my deciding factors.​  I had anticipated that Java would become more popular because of Android and hence also more supported on the desktop, but because of some security issues and the lawsuit between Google and Oracle it became less popular.  I would really like to port it back to C++ but that will take a long time, so for now I will stick with Java. I will probably just scale it back to a single player desktop game and release manual updates, or have a good upgrade function built in.

32AB – bobsgame.com’s forum is online

bob's game

It looks like something happening with bob of bob’s game. Frequent commenter Nox pointed me in the direction of bobsgame.com, which is now titled “32AB” and contains a forum with little information.

bob’s posted on the forum once in reply to a thread asking for his life story that he once posted.

“Please do not post the story, thank you. I will post an updated version in the future.”

I’ve talked about it a bit in the past, and I have an archived copy. Honestly, I have little hope he’s going to release anything, but he does have my money already, and I’d be pleasantly surprised to see a release of any sort. It’s been an interesting ride regardless of the outcome.

bob’s game Kickstarted: one year later

bob's game

[Updated on 5/30/15. See bottom of post.]

bob’s game was successfully funded on Kickstarter one year ago today. Right now the official bob’s game site just links to the Kickstarter and we’re no closer to the game. What happened exactly? Let’s look at what Bob has said in the comments since it was Kickstarted.

bobsgame, 5/23/14: Thank you to everyone who pledged, you are all fantastic and I couldn’t be more grateful for the opportunity to continue working on this game. For those who are wondering, it made it on the last day thanks to a very generous backer who has been following the project from the beginning.

His site noted that he was going on a 10 day meditation retreat.

bobsgame, 7/31/14: Hi, I realized during my meditation that the best course of action was to spend some time with my parents and then get an apartment for a year, so that’s what I’ve been doing. As soon as I’m settled in I will put up a registration form for backers to provide an address for the business cards and then ship them out. Thank you and sorry for the delay.

Backer, 8/1/14: You guys should relax a bit. lol He will give us updates when he has something worth letting us know about. Obviously, he didn’t feel like “spending time with family” would be a good update but some of you guys being impatient made him come here and post that. There was no ETA on the cards in the pledge rewards description so people who pledged to get those need to wait until they’re ready to be shipped. This game is obviously going to take time and there is only one person working on it, so give it time guys.

Gran PC, 8/2/14: There was no ETA? Wait, so what does the “Estimated delivery: Jul 2014” mean right under “Original business card blah blah”?

bobsgame, 8/2/14: Thank you for being understanding, Backer. GranPC is correct, I missed that shipping date. I’m very sorry for the delay, I’ll do my best to make up for it.

Massimiliano Luisi, 10/31/14: Progress so far?

bobsgame, 10/31/14: Working on stuff

bobsgame, 12/31/14: Happy New Year!

At this time, there was a Forbes article by Michael Thomsen about bob’s game. It noted that, at least at the time, “Pelloni claims his Kickstarter backers will be ‘reimbursed,’ and the game will be released in its current unfinished state as an open source bundle of files.”

Bob’s Game Kickstarter To Be Refunded After Developer Moves On, Michael Thomsen, Forbes.com, 1/14/15.

bobsgame, 2/8/15: Everything is back on track, more or less.

Giroro, 2/26/15: I’m bored. Anybody know of any fun games to play?

bobsgame, 2/26/15: Go running

Gran PC, 2/27/15: Was the ‘welcome to “bob’s game”‘ text on top always animated? I swear it only started pulsing now.

bobsgame, 2/27/15: I didn’t change anything

Peter Anargirou, 5/23/15: Hi, Bob. The Kickstarter funding closed one year ago today. Any update? Thanks, and I wish you good luck!

And that’s it. Honestly, I only pledged $20. I already got $20 worth of enjoyment, but I do hope it reaches a more polished release of some sort, both for his backers’ sake and for his own sake.

I guess we’ll see. You can read my complete coverage of this strange tale here.

Edit on 5/30/15: Bob responded.

bobsgame, 5/24/15: I am turning into God.

“bob’s game” Kickstarter succeeds

Yesterday morning, I checked the “bob’s game” Kickstarter with low hopes. As I expected, it was only about half way to the goal with 12 hours remaining. I knew it was over, but I intended to check back later.

I was quite surprised to see a comment by Anonymouse informing us that someone donated a huge chunk, giving the project the amount it needed to complete. This is pretty exciting for fans of “bob’s game.” It’s also a bit of a turning point. He has some of our money now. I only gave $20, and it was a gamble I was willing to make. However, what happens if the game doesn’t materialize soon? Obviously I still believe in Pelloni, otherwise I wouldn’t have backed the Kickstarter. This seems like his last chance, and I bet he knows it too. Will we be playing “bob’s game” soon? Let’s wait and see.

The full bob’s game now on Kickstarter

bobsgame

[Updated on 5/23/14.]

Can this really be happening? Pelloni now has a Kickstarter for the full bob’s game for PC, Mac, Linux, and Android. He’s hoping to raise $10,000. At the time of this writing, he’s raised $1,515 with 28 days to go. I think he’s going to do it this time. I’m also a big fan of his reward tiers – or tier, rather. For $20, “You get access to the full single player campaign when it is available, a premium account for the online service, access to a special forum, and other goodies!” I actually have a lot of respect for that.

Is it sad that I actually had a dream that I met Robert Pelloni last night?

There’s a nice, long history written at bobsgame.com as well. You might want to check it out!

Thank you to everyone who continues to check out my site and keep me informed. I received comments about the new Kickstarter on my last bob’s game post by wot is bobs gam, killamo187, and anonymouse, so thanks you three! Also, thanks to gBev for keeping up the Bob’s Game Mailing List.

As usual, I’m going to update my master post on bob’s game here on Polygons and Pixels, The strange tale of “bob’s game.” I’m going to consider this Act X. That’s a nice, round number. It sure would be nice if this is the one that leads to an actual release!

Update, 5/23/14: The Kickstarter succeeded yesterday!

Robert Pelloni releases and retracts background on bob’s game development

bob's game faq

On January 30th, reader anonymouse commented that Robert had a new page that gave what he called “disturbing insight into the history of ‘bob’s game‘.” Personally, I think calling it disturbing is too strong, but I did find it very interesting. It was available from http://bobsgame.com/faq/ but has since been removed. It’s been replaced with a simple message. “Please wait for the full story and don’t post what was already here. Thank you.”

I’ll admit that I did save a .PDF copy, but I’ll respect his wishes. I hope he wouldn’t mind if I do at least say that it provided a bit of history and context to his development of bob’s game, and it reassured me that he really was trying to get this released. I’m looking forward to the “full story.”

I also received two comments (here and here) from reader shicky256 / Nathan M. on January 28th that Robert uploaded some new YouTube videos. While they weren’t all interesting to me, a few were and showed the location at which he did some of the development it seems.

February 2nd brought a comment by a reader who simply used the name “Who is Bob???” He points out that the bob’s game OUYA game was released. He links to a review of the game on OUYAbrew.com. To be clear, this bob’s game is simply a single puzzle game that’s supposedly a minigame from the RPG. (Although it is pretty complex and changes rulesets, so maybe calling it “simply a single puzzle game” is an understatement.) I’d just like to be clear that this bob’s game is distinct from the bob’s game RPG and from the bob’s game within the bob’s game RPG.

The strange tale of “bob’s game” attempts to keep the entire story of Robert Pelloni and his game organized. I’m going to consider these updates part of Act IX and update the article accordingly.

To everyone who’s following along or contributing to the conversation here on this blog, thank you! I appreciate all the comments, and I’m glad that there are still people interested in bob’s game. I know I don’t always update immediately when I receive a tip, but I’m glad to receive them!

Robert Pelloni answers my AMA questions

Pelloni started an AMA on reddit last week, and he took the time to answer my questions. There were no amazing reveals or anything, but it was nice to hear his answers.

I assume you refunded the BobsPasses because you didn’t sell enough to make a difference. Was that the reason, or was there another?

Correct, and I ran out of time to continue full time work on the RPG.

The .nds demo felt different than the Java one, but they’re obviously from different points in the RPG. Are they both still relatively indicative of the feel of the final RPG?

The Java version is the definitive version now, it is cleaner and I’m happier with the code. I am going to try a Javascript rewrite and maybe a C++ one, not sure which first.

Most people I know aren’t interested in bob’s game anymore. This seems primarily due to a lack of trust in you, thinking that you’ve been lying. I understand what they mean about the protest and the like, but I think it was also a performance and viral marketing more than lying.

Correct.

Were your intentions at other stages in bob’s game fully honest, or was there more to them? In other words, were you really hoping to release the nD, and what happened to it?

I did try to pursue funding for the nD and was talking to the Dingoo manufacturer. It did not go well, so I did what I could and turned it into a virtual console. nDworld was originally intended to be a connected portal for the handheld. By now I don’t think the nD is that relevant of an idea, and making a cheap Android handheld (nDroid?) would be better.

Did you really want to sell BobsPasses, or was that a commentary on gamers’ willingness to give money to a game that might not fully exist?

I was seriously selling them, but also kept it as a bit of commentary given the circumstances. It fit the situation well.

You do actually want to get the Kickstarter funded so that you can release the minigame and eventually the RPG, right?

Yes, I don’t know how to do anything else.

I hardly know what to believe anymore, but I’ve enjoyed both the marketing for bob’s game and the demos themselves. I’d love to sit down and play the full RPG someday! Thanks!

Thank you. I’d love for you to play it too.

Source: [bob’s game] my puzzle game (for Ouya/PC) Kickstarter needs some traction, AMA! : gamedev, Robert Pelloni, reddit.com, 12/9/13.

Direct link to comment: robertpelloni comments on  [bob’s game] my puzzle game (for Ouya/PC) Kickstarter needs some traction, AMA!, Robert Pelloni, reddit.com, 12/15/13.

bob’s game from bob’s game for OUYA Kickstarter

After six months without news of bob’s game, there’s been a new development. I’m sorry for being slow to post about it. I received an e-mail from gbev, former bob’s game forum moderator, on November 25 that discussed Robert Pelloni’s new Kickstarter. Thank you to Nathan M. (@shicky256) for commenting on The strange tale of “bob’s game” to let me know about the Kickstarter (and to pr0ton for replying as well)!

Edit: The Kickstarter was not successful.

Pelloni has started a Kickstarter for the bob’s game from within the bob’s game Java game. I know, I know. The tale of bob’s game is always confusing. Back in what I called Act VIII in my “strange tale” post, Pelloni created a web-based, Java version of the game. The Java game lost some of the child-like wonder I felt from the original .nds demo, but like that first demo, it also contained a minigame. This was the “bob’s game” within bob’s game. It was a puzzle game that involved falling blocks, but the rules of the game shifted – think Tetris, Dr. Mario, columns, but with a ruleset that shifts between them as the levels progress. In the comment I linked above, Nathan M. says that Pelloni “…wants it to be the MUGEN for puzzle games…” I think that’s a good assessment. The game was interesting, although I actually liked Tetrid from the .nds demo more.

The Kickstarter is for that rule-shifting puzzle game. Pelloni hopes to raise $6,667 so he can release that puzzle game for OUYA and PC. To be clear, this is not for the bob’s game RPG; it’s only for the puzzle game. Pelloni keeps it simple with only two pledge levels. For $4, you get the GAME PACK that comes with a digital download of the full game. For $25, you get the ENTHUSIAST PACK that comes with a full copy of the game and access to beta builds and the developer forum. As of this moment, there are 11 backers for the GAME PACK and 10 backers, including me, for the ENTHUSIAST PACK. There are six days left, and I don’t think he’s going to make it.

You may remember that the online demo asked for purchases of BobsPasses. All BobsPass purchases have been refunded, and Pelloni claims in the Kickstarter comments that those accounts that purchased it have been marked as permanently premium. There was no reason given as to the refunding of the BobsPasses. Perhaps he didn’t raise enough and knew that keeping a handful pledges without enough to make a difference would just make angry customers.

When I first saw the BobsPass sales pitch, I was skeptical of Pelloni’s true goal. Did he really want to raise money with them, or was he commenting on crowd-sourcing? Did he think gamers were naive for giving money to a developer without any guarantee of a game? I have no idea. I didn’t pay for a BobsPass, but I did contribute to the Kickstarter. What’s coming next for bob’s game is a mystery, but I’d still love to play a full RPG that felt like that original .nds demo!

A new phase of Bob’s Game

bob's game

Just a couple months ago, I reflected on bob’s game. While the public never really learned what Robert Pelloni’s goal was, underneath the layers of eccentricities and deceit was a fun, playable demo. That somehow turned into a pitch for an indie console called the nD, which has disappeared from the Internet in 2013.

Two days ago, someone anonymously (edit: formerly Sardek of the bobsgame.com forum before it was shut down) left a comment on my previous post to inform me that the site for bob’s game had been updated. He also mentioned that no one else besides me had talked about bob’s game recently. Of course, I had to check it out.

bobsgame.com now loads a playable browser game. It takes less than 10 minutes to play through it, so jump over there and give it a try if you want the full experience.

bob's game - bob's room

The game opens to a pixel art setting that’s obviously a representation of Pelloni’s room from his webcam feeds. I appear to be controlling Bob, and I can turn on his lights, start the coffee maker, turn on his computer, and begin working. At this point I lose control as the game’s speed increases, and I watch Bob hard at work. Eventually he turns off the lights and I regain control. Moving Bob to his bed, he goes to sleep for the night. The next day a unknown voice tells me it’s time. I use the elevator to leave the room.

After getting out of the elevator, I lose control again. Bob walks down a hallway and past a large room with many people. Lights come on, and Bob is standing in front of a room full of people watching him on stage. It appears to be the interdimensional bob’s bame tournament that was to be part of bob’s game.

bob's game - minigame

Yuu approaches the stage, and then I take control of Yuu to play some games on his nD. I play a variety of puzzle games with no instructions, figuring them out as I play. There were two variations of Tetris that I played along with what seemed like a clone of Dr. Mario. There were also a couple games that, to my knowledge, weren’t based on any previous games. They were all fun and interesting, but I liked the idea of exploiting a glitch from the original bob’s game demo more. When I lost, Bob goes on a long discussion of stagnant state of the games industry.

bob's game - nDworld

Somehow, this segues into Bob talking about bob’s game being finished and the next phase, nD World, starting. Now I’m asked to create an account with an e-mail address and password before being asked to donate. Is he really hoping to raise money in this way, or is he poking fun at all the crowds-sourced products making promises before showing and deliverables?

You might notice in the video that the game seems to lag sometimes. I think this is due to my video recording software and not the quality of the game. However, the game does have a couple a couple small problems. For example, I had trouble getting into the elevator on the recorded playthrough. My character would always stick a little, but this recording was particularly bad.

I don’t know what Robert Pelloni has planned. I don’t know how much of what happened was part of his plan. Was the nD just staged to be part of bob’s game all along, or is it failed product? I’m guessing it was real and failed, but I doubt I’ll ever know the truth. All I can do now is wait.

The strange tale of “bob’s game”

bob's game

bob’s game is an interesting tale. The newest information is the death of the nD, but read on to learn more about the game.

[Last updated on 1/20/2016.]

Current status and summary (kept updated with this article)

“bob’s game” (with quotes) is an RPG. Within “bob’s game” is a puzzle game called bob’s game (without quotes). In the RPG, the puzzle game is created by a person called bob. The real person, the creator of these games in real life, is Robert Pelloni.

Currently, Robert is still struggling financially and hasn’t found investors for the game. He has listed both “bob’s game” (the RPG) and bob’s game (the stand-alone puzzle game) on Steam Greenlight.

See below for the history of “bob’s game.”

Act I: Creation

Bob created an RPG with an old school feel aptly called “Bob’s Game.” He created it 100% by himself and hoped to get it released on the Nintendo DS. He seemed to prefer Nintendo over other alternatives. At this point, everything seemed fairly normal, and some people were beginning to show interest in his game.

Act II: Protest

In an attempt to get an SDK for the Nintendo DS, Bob contacted Nintendo but was passed back and forth. He felt like he was being ignored by Nintendo and proceeded with a protest in December of 2008; Bob locked himself in his basement with the intent to stay there for 100 days. He had no contact with the outside world besides his phone and a live webcam.  Eventually he began to get hostile towards Nintendo. He started posting contact information of Nintendo executives and making wild claims. He claimed he was better than many game developers combined by far and even listed them, including Nintendo’s own Shigeru Miyamoto. That seems like burning a bridge to me, but at this point, no one knew what Bob was thinking. He also claimed to be working with a DS flash cartridge producer with the intent of bundling Bob’s Game on the flash cart as a way of pressuring Nintendo.

Act III: Breaking point

Eventually, in January of 2009 after 30 days, he snapped before even making it through half of his 100 day protest, trashed his room, and left. Later he went to the Nintendo World Store in New York City, made a scene, and threw his business cards everywhere. He then either rewrote the game or more likely revealed that what we’ve seen of Bob and his creation of Bob’s Game represents the Bob and Bob’s Game inside of the real game, Bob’s Game. He differentiates by saying that he, Robert Pelloni, created Bob’s Game, a game about the evil Gantendo; the final boss, Bob; his game, Bob’s Game; and an antagonist, Yuu. Confusing.

Act IV: Revealing the truth

Soon after Pelloni received a formal rejection from Nintendo, he admitted in March of 2009 that his actions had all been viral marketing. Everything had been staged, and he even released a video showing how the video of him causing havoc at the Nintendo World Store were really filmed in his house.

Act V: The demo

This is the turning-point in the saga of Bob’s Game. Pelloni released a demo in the form of an .NDS file in March of 2009. To play it, gamers had to use either a homebrew flash card for DS or a DS emulator. The game featured a world that looked like classic RPGs but set in suburbia. In many ways, it was visually similar to Earthbound. As a game about games, Bob’s Game would, apparently, allow you to obtain different consoles and games in the game to explore the history of gaming. In the demo, you get to control Yuu and play Tetrid on the Gantendo GameToy. Tetrid is a lot like Tetris except rather than using tetrominoes (shapes consisting of four connected blocks), it uses shapes of three blocks. These don’t stack as neatly, making Tetrid much harder than Tetris. To beat it, you might have to take advantage of some exploits. Of course, I’m not talking about exploiting Bob’s Game; I mean you have to exploit Tetrid. It’s an interesting idea. The important thing to take away is that Bob’s Game had actual content and was surprisingly fun!

Act VI: The nD

Things took a weird turn again next. Pelloni revealed in March of 2011, two years after releasing the original Bob’s Game demo, that Bob’s Game would be a core title for a new project on which he was collaborating with others – the nD. The nD was an extremely low cost handheld console designed to play indie games. It looked like an SNES controller with a screen and was targeting mainly 2D games. The idea was that the console was cheap enough that developers could make a game for it and then give away the console with their games. Alternatively, people could get free nDs with various other purchases (movie tickets, for example). So what happened to the nD?

Act VII: Back at work?

As of this new year, 2013, the official nD site, http://www.the-nd.com, is redirecting to the official site of Bob’s Game, http://www.bobsgame.com. There’s no longer any mention of the nD on bobsgame.com either. I guess it failed and he doesn’t want anyone to notice.

Bob's Game 2

There’s now what appears to be a webcam feed of his room again. Of course, we can’t really trust it anymore, can we? I’m not very optimistic that Bob’s Game will ever get a real release (or that it was ever really finished). However, the demo existed, and was actually fun. That’s something!

Act VIII: bob’s game -online- nDworld

On May 8, 2013, bobsgame.com has been updated with a Java game. Players first control Bob in his iconic room and later control Yuu, playing minigames on an nD in Bob’s interdimensional tournament. [Edit, 12/8/13: The minigame is a puzzle game involving falling blocks that shifts rulesets as your progress.] At the end of the demo, Bob teases “bob’s game -online- nDworld.” Then players are asked for their e-mail address to register for updates and are asked to purchase a “BobPass” to help with development. More information on this new phase is available on post, “A new phase of Bob’s Game.” I believe we can call “bob’s game” performance art as much as we can a video game at this point. In fact, notice that he always puts “bob’s game” in quotes? He might be telling us something.

Act IX: The bob’s game (from inside bob’s game) for OUYA and PC Kickstarter

On November 25, 2013, a little over six months since the “bob’s game -online- nDworld” Java demo, bobsgame.com began redirecting to a Kickstarter project. He hopes to raise $6,667 to release the puzzle game with the changing rules from his previous online demo. He’s referring to this puzzle game as the bob’s game (from inside “bob’s game”). I pledged to it. For more information on this phase, check my post, bob’s game from bob’s game for OUYA Kickstarter.

Update from 12/16/13: Unfortunately, the Kickstarter was unsuccessful. Pelloni did, however, answer my questions in a reddit AMA. See the questions and answers here.

Update from 2/5/14: The bob’s game minigame (from inside bob’s game) was released on OUYA. In addition, Robert posted a FAQ on his site that explained some history behind the development, but he’s removed it and asked that it not be shared. More information can be found here.

Act X: The full “bob’s game” Kickstarter

Robert Pelloni just started raising funds on Kickstarter for the full version of bob’s game. It seems like we could be very close to an actual release! He once again has quite a bit of information about his and the game’s history available at bobsgame.com.

You can read more about all this on my post, The full bob’s game now on Kickstarter.

Update from 5/23/14: The Kickstarter succeeded yesterday!

Update from 5/23/15: It’s been one year since the Kickstarter completed. He went missing, it seemed he was working, he had given up and was going to reimburse backers, the game was back on track, and now it’s been just shy of three months from an update. Read more about it in my new post, b0b’s game Kickstarted: one year later.

Update from 1/20/16: Twenty months after the Kickstarter completed, Robert has made a second update to the Kickstarter – and the first since the Kickstarter completed. He’s had financial troubles and hasn’t been able to find investors. “bob’s game” (the RPG) is now listed on Steam Greenlight here, and bob’s game (the puzzle game) is listed on Steam Greenlight here. You can read more about this is my latest post, “bob’s game” Kickstarter updates after twenty months.