Teaser for The Behemoth’s Game 4!

The Behemoth is one of my favorite game developers with a pretty stellar record so far. Alien Hominid, Castle Crashers, and their latest, BattleBlock Theater, are all fantastic games. They’ve been wonderful with the inclusion and focus on playing cooperatively with local friends as well, which is something I really value. Their booths always attract me, and I absolutely love their arcade cabinets. I’ve even been to local events.

Game 4 is their newest game; The Behemoth just debuted the teaser trailer for it. I love it. And I love Will Stamper’s voice work. Game 4 will be playable soon at Pax Prime. I can’t wait to find out more about it.

Source: First Look at Game 4, danp, The Behemoth Blog, 8/20/14.

Game Night featuring The Behemoth at Giant Robot 2

The Behemoth merchandise box doodle

On Saturday, July 13 gem and I headed to Los Angeles for Game Night featuring The Behemoth at Giant Robot 2. The location was filled with The Behemoth merchandise as well as game stations with Alien Hominid HD, Castle Crashers, and BattleBlock Theater. Most of the merchandise consisted of things we’d seen, but there were a few new things, including a Cat Guard bank. It was cute but not cute enough for me to purchase.

There was a BattleBlock Theater 2v2 arena tournament outside as well. They projected the game on the wall of the building, which was funny because I watched them paint the wall just an hour before the tournament started. gem was nervous about joining the tournament, but it was free, so I didn’t see a reason not to join. No, we had never played the arena mode, but so what?

Some Behemoth staff were at the event as well. Unfortunately, I don’t remember their names, but this included the person who does social PR as well as the woman who creates their plushies. I didn’t talk to her, but that seems like such a fascinating job. It’s especially cool because their plushies are all so cute!

The tournament was Ball Game, which is a game in which there’s a basket on each side of the level. There’s one ball, and teams try to get the ball into the opposite basket. Once a basket is made, the ball despawns and a new ball spawns. It was a lot of fun, but we lost. Two guys standing to the side congratulated the team that beat us, saying “good job.” As we walked by them, they mumbled, “bad job.” gem hit one of them. He quickly said it was the other guy, and the other guy began to cower, quickly saying, “don’t hit me!” gem replied, “don’t be mean!” Bam! She slapped him, and we left. It was fun.

You can read more about the event on The Behemoth Development Blog. (Oh, and if you check The Behemoth’s Flickr album from the event, you can see some photos of us. We’re pretty happy in this one!)

Video games at San Diego Comic-Con 2013

sdcc 2013

San Diego Comic-Con was this past weekend, and there were plenty of gaming-related things there to discuss. I played some games, took pics with some game cosplayers, saw some interesting booths, and of course took some great photos. I saw things related to Battleblock Theater, Castle Crashers, Alien Hominid, Plants vs. Zombies 2, Pikmin 3, Super Luigi U, The Wonderful 101, The Legend of Zelda: Wind Waker HD, Phoenix Wright Ace Attorney Dual Destinies, Super Mario 3D World, Just Dance 2014, Ico, Adventure Time, and probably more that I’m forgetting.

One of the first things we hit up was the Behemoth booth. I’m a big fan of all of their games, and I actually just attended a Behemoth event last week. (I’ll post about that too; I promise.)

Castle Crashers

They had arcade cabinets of their three games like usual, and they were very cool. Having played all of their games extensively, I didn’t stop to play any.

BattleBlock Theater at the Behemoth Booth

They were using Toshiba TVs, too! Yay!

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I did, however, stop to take a photo with this cat guard statue. He was guarding the booth obviously.

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I also took this photo with Hatty. He put his hands out, and I’m not sure what he intended. I just held hands with him.

Plants vs Zombies 2 Vinyl Toys

Next to the Behemoth booth was a booth for Plants vs. Zombies 2. I’m still optimistic about the game, but honestly, Plants vs. Zombies Adventures on Facebook has downgraded my enthusiasm to “cautiously optimistic.” The Facebook game totally butchered such a great experience. However, Plants vs. Zombies Garden Warfare looks great too. The booth didn’t make any announcements or have any games to play, but it did have the vinyl toys pictured above.

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Also, this zombie tried to eat my brains! Ahh!

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At the Pikmin 3 booth gem and I took this photo. There was also a video playing of Miyamoto discussing Pikmin 3. I’ve never played a Pikmin game, but it did make me mildly interested. I’m probably not going to buy it (because I’m trying to cut back), but I wouldn’t mind trying it. I had seen photos on Instagram of people at other photo-ops, but I couldn’t find them. I asked someone at the Pikmin 3 booth and found out that Nintendo had a large game lounge at a hotel next to the convention center. I headed for it!

Nintendo Game Lounge

The Nintendo Game Lounge was really awesome. They had a huge variety of fun games, and lots of great decorations and personality. They even made it a bit more like an arcade; after playing each game, the attendant would give you a ticket. You could redeem three tickets for a Pikmin 3 t-shirt. In addition, there were other goodies. After playing Super Mario 3D World, you could get either a Mario or Luigi hat. Sure, they were just foam, but it was fun. After playing the Wonderful 101 you earned a mask, and there were other things as well that I didn’t try to obtain.

The Year of Luigi

There was a even a large, blank book celebrating the Year of Luigi.

The Year of Luigi

Fans were encouraged to write notes to Luigi in it!

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Right outside the lounge was a Legend of Zelda: Wind Waker HD photo-op. Of course, I stopped for a photo. Wind Waker HD will surely look great in HD, and I’m looking forward to it.

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There was a cool Super Mario 3D World photo-op too, and this was the one to which I was most looking forward. It was a lot of fun to take some photos there! I also got to play the game itself quite a bit. We played some four player co-op. I really emjoyed what I played it. We only played some fairly easy levels, and it plays more like the New Super Mario Bros. series than Super Mario 3D Land (unfortunately). It was great for four-player fun; Nintendo really nailed allowing players of differing skill to play together.

While I didn’t get any pictures of The Wonderful 101, I did get to play it. I pre-ordered this title a long time ago, and now I’m glad I did. You control a crowd of superheroes while beating up bad guys and solving puzzles. The woman running the game station was very nice and informative as well. I like it when they’re willing to talk a bit like normal, and she was happy to chat with us. She seemed to have a pretty good idea of how the game worked too, which is pretty cool. (They’re from an agency and not Nintendo employees.) On the other hand, she was stuck watching the first five minutes of the game over and over for days while standing in uncomfortable boots. She did mention that only one other person got as far as I did, so that was pretty cool.

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Despite having never played Bayonetta, I stopped for a photo of Bayonetta 2.

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Donkey Kong Country: Tropical Freeze had a pretty great photo-op too.

The most fun game I played at SDCC was actually Just Dance 2014. I might look silly while playing, but I’m having a great time, so who cares, right? In this video we’re dancing to the Ghostbusters song! I’m not sure why you can’t hear it, but I’m guessing Antonio was covering the microphone. One dancer was the ghost, Slimer (and that was me), and the other three are Ghostbusters. It was really fun. The dance involved Ghostbusters chasing the ghost, the ghost chasing them, and Slimer even sliming them. I’m definitely going to need to purchase this.

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In the Capcom booth, I got to pretend to be Phoenix Wright himself. Take that!

Pac-Man Battle Royale

Adult Swim had a neat arcade featuring new games, old games, and some in-between. The arcade held a Pac-Man Battle Royale cabinet, which is one of my favorite games of all time. I played some four-player with gem and two strangers. I’m used to playing at a cocktail cabinet, but this one was a standing cabinet.

I also played the new Adventure Time game called Adventure Time: Explore the Dungeon Because I Don’t Know! It was pretty fun. It was a four-player dungeon crawler with RPG elements. While it seemed fun, it also seemed boring. Some mindlessness is fun sometimes, and mixed with the Adventure Time humor, I’d expect to like the game more. It suffered from two problems. One, because it wasn’t split screen and didn’t feature any warp mechanics, the party would get split and then the screen couldn’t scroll. Two, the whole game just felt too slow. Maybe the kinks will get worked out before it’s released.

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Of course, I can’t forget about this awesome Ico cosplay! I was pretty excited to see him.

Ico leading gem

gem took his hand so he could lead her like he leads Yorda. It was a great idea.

I bet I’m forgetting something, but I think that covers all the major games I played or thought about at SDCC 2013. It was a blast! You can see more photos in my Flickr album if you’re interested. I’ll also be writing another blog post on my personal blog about the non-gaming aspects of the trip. I’ll put a link here after it gets posted.

Microsoft doesn’t want me to play games on the 360

It really feels like Microsoft wants me to continue playing games on my PS3 rather than my 360. At least, that’s one conclusion to which I can arrive after trying to play BattleBlock Theater.

I hadn’t really played my 360 in a couple years. The PS3 had more exclusives about which I cared, is quieter, doesn’t make me worry about failing hardware, has an easier to use and less intrusive interface, is more popular among my friends, and (most importantly) has a d-pad that actually functions. When I bought an HD TV for the first time back in November, I moved my 360 upstairs from the downstairs living room where it used to live. I played a little Johnny Platform’s Biscuit Romp, an Xbox Live Indie Game without even updating the console and then didn’t use it again.

Last week, Behemoth’s third game was released. Of course, this is the glorious BattleBlock Theater! I was very excited. I read that it was released on Xbox Live, so I checked if it was released on PSN as well. It wasn’t. That was fine by me. I had something to do at home that night, but in my free moments, I worked on getting BattleBlock Theater downloaded.

First I had to update my 360. That was expected honestly, and it went smoothly. After the update, I tried to log into Xbox Live and was told I needed to update my security on my account. It gave me the choice of setting up an e-mail, text message, or call. I already had a second e-mail address on file, so I set up a text message. After typing in my number, I received a text message with instructions to do something online. After confirming, I expected to be able to continue. “Not so fast,” said Microsoft. It still wanted me to add more security. Having fulfilled the other two options, I chose a phone call. Microsoft called me, I answered, they gave me a confirmation code, and I confirmed it in my 360. There. Everything done, right? No, it gave me the same prompt. I fooled around for a while with various choices until I realized what I had to do. In the menu of security choices, it displayed that the ‘A’ button was used to select and ‘B’ was used to go back. I had to go back. Apparently I was stuck in the security screen. Ugh!

Next, it was time to download the game. The progress percentage would slowly increase, and then it would stall without increasing. After about 10 minutes, I’d get an error about getting disconnected from Xbox Live. Navigating through the Xbox 360 interface was a hassle because it seems to take a half second to load each submenu, but I could reconnect to Xbox Live. I’d get another 10% through before it would happen again. I ended up going to sleep with it downloading because I couldn’t stay up to let it finish. This was a risk because I’d rather not have my 360 get the red ring.

When I awoke in the morning, I was disconnected from Xbox Live (no surprise), but BattleBlock Theater had finished downloading! Of course, I was off to work, but in the evening I knew I’d get to enjoy the game. That night I turned on my 360 and logged into my account. Then gem turned on the second controller and logged into her account. She went through the same security hassle, but at least we knew to back out of it. I really thought we were getting close to playing, but I had been disconnected from Xbox Live. I logged back in, and then gem was disconnected. gem connected, and it booted me again. After a few more tries, we both got connected at the same time. I tried playing, but it disconnected while I was in the game. I might not have needed to be logged into Xbox Live, but I wanted to be, so I setup the network settings again. Now, finally, gem and I were both connected to Xbox Live, stable, and ready to play.

I did manage to play a little bit during that sitting, but I don’t want to talk about the game itself in this post. However, I saw in the new, ugly Windows 8 “modern UI”-style interface the ability to pin games. I thought, “oh, this is a pretty great feature! That interface isn’t so bad if I can do this!” I pinned BattleBlock Theater and went back to the home screen to look for it. Was it pinned right there to the first screen you’d see? No. It’s pinned under “My Pins.” That’s a little more helpful, but Microsoft should have let games be pinned directly to the first screen seen. It seems like a terrible missed opportunity.

The next time I booted my 360, it was unpinned. I pinned it again, and then tried to pin some other games. Everything pinned fine except one particular XBLA game that took 10 minutes to pin.

They should ditch the majority of the interface and just use the interface that appears when you press the Guide button on the controller. That features menus and no adds or unnecessary screens. As you might guess, I was a fan of the original blades interface.

Thank you for the fantastic console and stellar interface design, Microsoft.

And if you’re wondering about BattleBlock Theater, it’s absolutely fantastic. I’ll talk about it later in its own post!

Dusty Raging Fist brings beautiful sprite-based brawling to Wii U

Dusty Raging Fist

D.J. Waaland of Co-Optimus reports that PD Design Studios has a new 2D brawler, Dusty Raging Fist, coming to the Wii U’s eShop. It’s apparently in the same universe as Dusty Revenge, a fighting game in development and on Steam Greenlight. I’ve never heard of Dusty Revenge, but I’m much excited at the thought of a good, 2D brawler. It’ll feature three player co-op, so this sounds like my type of game. The art looks gorgeous to me, reminding me of Guardian Heroes. Then again, Code of Princess for 3DS reminded me of Guardian Heroes and let me down. Still, I’m hopeful. Can I file this game away with River City Ransom, Turtles in Time, Castle Crashers, and Scott Pilgrim? I certainly hope so.

Source: New 2-D Brawler Announced for Wii U – Dusty Raging Fist, D.J. Waaland, Co-Optimus, 2/25/13 via Nintendo Life.