Destroy villages and hoard gold as a dragon in the RTS, Hoard

hoard

This piece was originally published as a review on Game Boyz on 5/31/11. Each Game Boyz review is structured with sections for introduction, graphics, sound, gameplay, and conclusions. Hoard was reviewed using two downloaded copied provided by Big Sandwich Games. The game got little-to-no attention but was quite fun!

Developer: Big Sandwich Games
Publisher: Big Sandwich Games

Features:
1 – 4 Players
Four game modes
Over 100 Steam achievements
Leaderboards

hoard

Big Sandwich Games recently provided me with two copies of their awesome new game, Hoard. To understand Hoard, I’d like to consider an RTS game. Villages grow and become cities while farms increase in size to feed the villagers. Carts of gold travel along the roads. Castles rise, training knights to eliminate the dragons the terrorize the country. Now consider controlling the dragon.

Graphics

Hoard features a colorful, fantasy look. Maps look like they are placed on a wooden table. This drives a feeling of fun over realism. Multiple tilesets are included, giving you the ability to change the feel of the maps. The world is sparse and simple. While this makes the background a bit too plain, it makes aspects of the world you can engage really pop. While the graphics won’t win any awards, they set the tone and mood of the game well.

Your health and carrying capacity, two very important statistics, are prominently displayed over and under your dragon. This allows them to be seen easily at all times. Your fire-breath on the other hand, which is also an important statistic, is displayed at the top of the screen along with your dragon’s color and score. Because it’s out of the way, it’s hard to keep in mind. Of the three, it’s the least important to see at a glance, so I understand the decision, but I wish I could see it more easily. Keeping it out of the way, however, also keeps the interface uncluttered so you can keep a good view on the game.

Sound

The music and sound effects work very well in Hoard to set the mood. The music is simple yet exciting, giving that extra drive in competitive matches. The cheerful, light-hearted sound effects contrasts with the music wonderfully, reinforcing that the game is about fun even when you’re trying hard to win. I especially love it when the princesses call for help or cry out. It really adds that goofiness into the game.

hoard

Gameplay

The goal in Hoard is simple – collect the largest amount of gold to win. The primary way to gain goal is to burn villages, farms, and gold carts and carry the gold back to your hoard. There is some strategy to this though. Letting towns and farms grow bigger will yield larger hauls. Do you want to destroy the towns quickly to maximize your gold early in a match, or do you want to let the towns grow a little, giving you more gold but sacrificing progression at the start of the match? It’s hard to decide.

In matches with multiple dragons, if you deal enough damage to villages without destroying them, they’ll become fearful of you. Once they reach this state, they will periodically bring carts of gold straight to your hoard. To keep them doing this, you’ll want to make sure no other dragon deals more damage to them, otherwise they will become fearful of the rival dragon instead of you!

Thieves will also visit your hoard, attempting to get away with your hard-earned (or hard-stolen, I suppose) gold. If you can get back to your hoard in time, you can kill them before they make it away. Mage towers will periodically rise in the land, attacking you with magic. Destroying them causes a gem to appear worth a large amount of gold. Similar to villages, if you leave the mage towers alone, they’l grow more powerful but will drop more gold. Letting them live can be quite the gamble, however, because too many can prove too much to handle. Another fun way to make gold is to kidnap princesses. Once you return to your hoard with a princess, you’ll have to keep those pesky knights away for a preset amount of time in order to collect your ransom.

hoard

You can only hold a set amount of gold before needing to return to your hoard to drop it off. You also replenish HP when at your hoard. Gold also acts as experience; when you collect enough gold, you gain a level and can increase your stats. You have four stats that can be raised – speed, fire-breath, carrying capacity, and armor. What you raise first can really change how you play at the start of the match, leaving this a great example of the complexity of strategy inherent in the game.

Hoard features four different game modes. In the Treasure mode, which is the primary mode, you must collect the biggest hoard of gold to win. Princess Rush tasks you with kidnapping the most princesses. In Hoard (survival), HP doesn’t replenish. Instead, you’ll need to kidnap princesses to regain health while attempting to survive as long as possible. Finally, in Co-op you share a gold hoard with the other dragons! Hoard doesn’t have a campaign or story mode at all. All the modes are played in short skirmishes either alone, with AI-controlled dragons, or multiplayer!

hoard

Hoard is a fantastic game because of the complex strategies available that have been boiled down into 10 minute chunks of gaming. Multiplayer is a great way to spice it up, but AI dragons provide fun when no one’s aound with whom to play. While it lacks any kind of campaign mode that can give that “ahh, I’ve beat the game” moment and feeling, it’s great because you can play as many rounds as you feel like playing, and it’s always a bit different. Similar to how multiplayer, arena-based first-person shooters contrast story-driven first-person shooters, Hoard fulfills the same relationship with story-driven real-time strategies. Hoard is a complex RTS dressed up as a tabletop, miniatures wargame and served in small portions. It’s $10 on Steam and definitely worth the pricetag.

Anomaly: Warzone Earth, a reverse tower defense (tower offense?)

Anomaly: Warzone Earth
This piece was originally published as a review on Game Boyz on 5/2/11. Each Game Boyz review is structured with sections for introduction, graphics, sound, gameplay, and conclusions. Games are scored on graphics, gameplay, sound, tilt, and overall, each on a 10-point scale. Anomaly: Warzone Earth was reviewed using a downloaded copy provided by 11 bit studios. I still find this game under-appreciated.

Features:
Single-player campaign and two assault modes
Steam Achievements
Steam Leaderboards
Steam Cloud
Controller Enabled

Anomaly: Warzone Earth

Anomaly: Warzone Earth is a fantastic new game available on Steam for both PC and Mac. Provided to me by 11 bit studios, Anomaly is a tower defense game… of sorts. Perhaps it’s better to call it a reverse tower defense or a tower offense game. Or better yet, we could just call it a strategy game! In Anomaly, you see the layout of turrets in the level while controlling a line of assault vehicles. You strategize by planning the best route, deciding which vehicles to use and upgrade, and using special abilities. If you plan carefully, your units can destroy the turrets, get through the defense, and reach the end of the level!

Graphics

Anomaly looks great on my great on my PC. I’m running Windows 7 Professional on an Intel Core 2 Duo 64-bit 2.53 GHz processor with 6 GB RAM and an NVIDIA GeForce 7800 GT graphics card. Even with my less than stellar graphics card, the game ran fine on maximum video settings and looked fantastic. Everything looked clean and easy to see. Enemies are outlined in red and friendly units are outlined in blue. Simple health bars appear over units’ heads. On the left side of the screen, icons representing various abilities are present with the amount available appearing adjacent to them. An elegant tactical map screen can be pulled up at any time, and the unit upgrade and purchase screen is also sleek looking and simple to use. In the main menu screens, small amounts of the screen were cut off from the edges of my non-widescreen monitor. I could manage to read everything, so it wasn’t a terrible error. It’s also a known bug that 11 bit studios is fixing.

Sound

Like the graphics, the audio was also great, and I definitely don’t have any complaints. Both the music and sound effects were good. I enjoyed the dialogue quite a bit. Despite being a little cheesy, it was very fun. Sometimes holding the speed-up button, which speeds up the game for those stretches where you’re waiting for combat, caused dialogue to cut out. It was a minor annoyance, but I had to remember to stop holding the button if I was approaching a goal at which I expected dialogue.

Anomaly: Warzone Earth

Gameplay

As I mentioned previously, Anomaly: Warzone Earth is a reverse tower-defense game. You control up to six vehicles and a commander. The vehicles travel along roads on set paths. Bringing up the tactical map pauses the game and allows you to control which direction the convoy will turn at each intersection. You can’t stop, reverse, or deviate from the path. The map shows the entire level, any power ups available to be picked up, and all enemies as well as your own units. Because different enemies have different types of weapons and ranges, it becomes very important to plan your route carefully on the map screen. For example, some enemies can only shoot directly in front of them. You’ll want to drive past these turrets rather than down streets heading straight toward them. Another trick is loop around repeatedly, slowly picking off enemies. You’re awarded money for destroying enemies, and you can also find minerals that are worth money. You can then spend your earnings on new units (up to six) or on upgrading your current vehicles.

Anomaly: Warzone Earth

Besides planning your route and upgrading, there’s another huge aspect to the strategy involved in Anomaly. Your commander doesn’t follow the set paths and can go anywhere. Unlike the vehicles, he deals no damage; rather, he deploys special abilities! You have a set number of each ability but can find more throughout the level with them usually appearing where some enemies were destroyed. When an ability is deployed, it lasts for a small amount of time. The first ability introduced is the Repair. Any friendly unit within the circle that appears is repaired as long as it’s within the circle. Next there’s the Smoke Screen, which lowers the accuracies of all enemies within the circle. Similar to the Smoke Screen, the Decoy will cause all enemies within the circle to target the decoy. (Using the Smoke Screen and the Decoy at the same time works quite well!) The final ability is the Airstrike, which drops a bomb on the current location. When the commander dies, he respawns at the same location after a short delay and is invulnerable for a couple seconds, letting you get back to safety.

The strategy involved comes from a few different aspects. First, you’ll want to plan a good route. Most likely you’ll be bringing the map up repeatedly throughout each level, adjusting your path as you go. Next, you’ll want to plan which units to use and which order to put them in your convoy. For example, I like to start with a high-armor unit, and I include two shield generating units in my convoy. These shield units provide shields around themselves and the two adjacent vehicles. You’ll also want to correctly use your commander’s abilities to help your vehicles survive. Finally, you’ll need to upgrade your units wisely. There are three difficulties available with which to challenge yourself. You’re awarded points for destroying enemies (more for destroying them without too much delay between kills) and having abilities at the end of the level. Each level has its own leaderboard, providing a lot of competition.

Let’s not forget the story! There is a reason for the vehicles to be fighting those turrets! An alien ship crashes in two spots on Earth, Baghdad and Tokyo. Strange domes, anomalies, appear over the crash sites, and appear to be some sort of shield. Inside these anomalies are the alien ships and turrets. After investigating, the military finds them quite aggressive and decide to neutralize the enemy. Before and during missions, characters talk, giving you some background on what’s happening. This is ample motivation to give a reason to the actions in the game and also provides some interesting twists along the way.

11 bit studios has made a fantastic game with Anomaly: Warzone Earth. It’s definitely a change to the tower defense genre. With a compelling story mode, achievements, leaderboards, and two assault modes, there’s plenty to do for people looking for high replay value. I find Anomaly: Warzone Earth incredibly cheap at $9.99 and worth every penny. If you’re interested in strategy games, I highly recommend you pick this one up and keep your eyes on 11 bit studios in the future!

SQUIDS Odyssey for Wii U reviewed on Game Boyz

The SQUIDS franchise consisted of SQUIDS and SQUIDS Wild West for iOS, but now it’s getting bigger with the release of SQUIDS Odyssey, a downloadable title for the Wii U and 3DS by The Game Bakers. SQUIDS Odyssey is a port of the first two games with new, additional levels and content. You can read my previous reviews of SQUIDS and SQUIDS Wild West if you’d like, as much of them are still applicable. This review is based on the Wii U version. I suspect that the 3DS version is very similar, especially considering that the 3DS, like the Wii U, consists of one touchscreen and one normal screen…

SQUIDS was one of the first games for iOS about which I was truly excited, looking forward to sequels. The Wii U version didn’t let me down. It’s available on the Wii U eShop for $14.99. Not only is it fun, but it’s also very beautiful. While I’ve played the iOS games before, it was still great to jump back into the ocean-world of SQUIDS on my Wii U. This time I had the opportunity to let people watch me easily, which isn’t something I could do on my iPhone. I’d definitely recommend SQUIDS Odyssey to strategy fans who like light-hearted fun and will be waiting to see what The Game Bakers do with the series next.

via SQUIDS Odyssey for Wii U | iPhone/iPod, Wii U, Nintendo DS , DSI, Reviews, Strategy.

I have a new review of SQUIDS Odyssey up at Game Boyz. It’s my first console game review for the site actually.

Cognition: An Erica Reed Thriller Episode 2: The Wise Monkey | iPhone/iPod, Reviews, Adventure

Cognition: An Erica Reed Thriller Episode 2: The Wise Monkey | iPhone/iPod, Reviews, Adventure.

I put up a quick review of the second episode in the Cognition: An Erica Reed Thriller series on Game Boyz. If you like thrillers, detective work, and point-and-click adventures (and can overlook some minor presentation flaws), I’d recommend this exciting series. It’s also available for PC, although I played it on the iPad.

The Wise Monkey is the second episode of Cognition: An Erica Reed Thriller by Phoenix Online Studios. It’s the thrilling follow up to The Hangman and jumps right into the action. The first one was incredibly engaging, and this episode is even more so. It upped the ante right away. If you’ve never played the first episode, you should read my review of it here

In addition, one of the important characters from the first episode is taken by a serial killer almost immediately. I wasn’t expecting so much action so quickly, and I definitely wasn’t expecting that to happen to a character whom I really liked…

If you’ve played the first episode, you should know what to expect. The Wise Monkey doesn’t need to get you acclimated. You know the gameplay, and you know the characters. This time you can plunge into the action, intrigue, detective work, and puzzles…

Game Boyz: PinWar combines pinball and Pong in a fun two-player experience

PinWar is a competitive pinball game in which, rather than taking turns, two players (or a player and AI) control opposite sides of a table. Flippers exist at both ends, enabling each player to defend their drain and try to make the opponent let the ball through. BulkyPix seems to be marketing it as an evolution of pinball with two pinball games tables put together. You could also see it as an evolution of pong or breakout with flippers replacing paddles and new features added to the table. Regardless, PinWar uses many familiar mechanics in new ways… I’m a big fan of iterating on classic games, and PinWar does this well. While it borrows from many different games, it combines them in a unique way.

I gave the game a 7/10 on Game Boyz!

via PinWar for iOS | Reviews, Action/Horror.

Of Polygons and Pixels

Welcome to my new blog, Polygons and Pixels! I enjoy writing and sharing my thoughts but found that my catch-all blog, WebPageless, covered a spectrum that was too wide. After creating Kor’kron 501st for covering World of Warcraft (and other online RPGs), I found that I really enjoyed having a dedicated blog. I also cover iPhone and Android games (and sometimes PC games) for Game Boyz; however, I don’t have full control there. The reviews follow a formula and must include point values. That’s not always for me. Thus, Polygons and Pixels was created.

Really, it comes down to one simple fact. I wrote a piece about River City Ransom, and I needed somewhere to put it. Expect it on Polygons and Pixels soon.