David Hayter, voice for Snake up until now, has made a heartfelt post about not reprising his role in Metal Gear Solid 5. He writes that when he heard that recording sessions had begun, he contacted someone involved with the production. After meeting with him, he learned that they “wouldn’t be needing [him],” with no further explanation.
Hayter writes, “I love being part of the world of Metal Gear” and “primarily, I love the fans of these games.” Most touchingly, he writes, “If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.”
David Hayter seems like a really fun guy to me. I met him at Anime Expo 2008. When I got his autograph, I asked him, “Do you ever use the Snake voice in the bedroom,” to which he replied, “on occasion.” I asked, “How’s that work out for you?” “Works every time,” he answered. And he answered in the Snake voice of course.
Yes, that’s me with David Hayter by the way. The photos kind of blurry, and everyone knows blurry pictures make you look fat.
METAL GEAR V
Here’s a recap of events:
I have been up in Toronto, for the past eight months, directing my first film, (WOLVES — 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.
But I didn’t hear anything about whether I’d be needed or not.
So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they “wouldn’t be needing me” on this game. No reason, or explanation was given beyond that.
And that was it.
I drove home through Laurel Canyon, bummed, and thinking about Snake.
To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.
Now that… Is a rare and excellent role. You know you’re making an impact.
And I love doing it.
In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.
Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.
If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.
But the truth is — it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.
And I’ll get by. I am not lacking for employment on any level.
But I didn’t want anybody to think that I was intentionally abandoning them.
And know that I will miss this job, and this character, very much.
My best wishes to you all,
April 1, 2013
– @DavidBHayter, TwitLonger, 4/1/13.
via David Hayter: Hearing someone else as Snake ‘makes me a little ill’, Jessica Conditt, Joystiq, 4/1/13.