Super Mario Maker: Peter’s 30th Birthday Bash

Super Mario Maker: Peter's 30th Birthday Bash

No celebration is complete without some Super Mario Maker! It was my birthday last month, and while I was spending the day with some of my closest friends, I wanted everybody to come together to make a level with me. Our creation was Peter’s 30th Birthday Bash! If you look closely in the screenshot above, you’ll see “Happy birthday Peter” spelled out in the level.

For those interested in playing it, you can find it using the ID BBD9-0000-01E1-1F90.

Super Mario Maker: Peter's 30th Birthday Bash

Anela kicked off the level with some springs, pits, and a number of enemies. She didn’t pull her punches either. Just when you think she might be nice, she has a trick up her sleeve.

Super Mario Maker: Peter's 30th Birthday Bash

Antonio worked on the next section, and his girlfriend Kaleigh contributed as well. His section contain projectiles, fire beams, thwomps, and more. The POW comes in handy though!

Super Mario Maker: Peter's 30th Birthday Bash

You can usually tell gem’s sections because they’re filled with coins. The areas void of coins in her section spelled out “happy birthday.” You have to take your time here or you could fall to your death.

Super Mario Maker: Peter's 30th Birthday Bash

Edward started his section by spelling my name. He also filled it with lakitus. You really need a star to get through this part (which we added when the level was too hard).

Super Mario Maker: Peter's 30th Birthday Bash

This section was also created by Edward. It seems like he likes enemies.

Super Mario Maker: Peter's 30th Birthday Bash

I ended the level with some Bowser, Jr. enemies and one Bowser.

It was a blast making the level with everybody. I love how you don’t have to be super into video games to enjoy Super Mario Maker. Check it out using the ID BBD9-0000-01E1-1F90.

Thank you to everybody who celebrated my birthday and made Peter’s 30th Birthday Bash with me!

Super Mario Maker Level: Sinister Den

Super Mario Maker Sinister Den

Instead of making levels with friends, I recently decided to try playing alone and designing my own level. This is Sinister Den! It’s really not so sinister, but I have realized I like lots of jumping and bouncing at the beginning of levels apparently. And don’t worry, this bouncy part is only one section.

Super Mario Maker Sinister Den

Be careful not to kill friends. Also, remember that coins can help guide you. There are no traps in the level. Trust the coins.

Pixel Press Floors

[Updated on 1/30/15.]

Pixel Press Floors is an iOS and Android game that allows you to make your own platformer levels. I Kickstarted this around June of 2013 because of an interesting hook: you actually design by hand on paper and take a photograph of the paper to import it into the game.

There were a few hiccups, such as the Android version being significantly delayed. As an iOS user, this didn’t bother me. However, two others things did. First, the game changed from a paid game to a free game with in-app purchases. As someone who backed the game early, I got an account in the game that reflected this. Supposedly this would give me bonuses. I don’t know what those are. I thought I was supposed to be able to place enemies in my level (it’s normally an IAP), but I don’t see any option for that currently. [Update: I contacted the developer, and they fixed everything for me within a day. Great customer service!] The second, bigger problem is that the creation mode ended up being iPad only. That’s great if I owned an iPad, but I don’t.

Regardless, I finally had a chance to sit down and make some levels with gem’s iPad, and it was a ton of fun. I’m still annoyed about not being able to create on the iPhone, and I’m hoping they add it. As for the backer bonuses, I don’t know what the deal is there, but I just reached out to Pixel Press to find out.

As for making levels? Fun! You don’t get to change any of the physics or design your own sprites, but you still can set the layout of levels. Even though what initially piqued my interesting was designing on paper, I did the whole thing on the iPad. You can watch the video embedded above to see my level, appropriately named The Adventures of Peter. And hey, I published it around 1:30 today and it already has 77 plays!

If you like platformers, you might want to give this a try. As mentioned, it’s free. There are a ton of community-created levels, and you can search for mine as well.

Microsoft doesn’t want me to play games on the 360

It really feels like Microsoft wants me to continue playing games on my PS3 rather than my 360. At least, that’s one conclusion to which I can arrive after trying to play BattleBlock Theater.

I hadn’t really played my 360 in a couple years. The PS3 had more exclusives about which I cared, is quieter, doesn’t make me worry about failing hardware, has an easier to use and less intrusive interface, is more popular among my friends, and (most importantly) has a d-pad that actually functions. When I bought an HD TV for the first time back in November, I moved my 360 upstairs from the downstairs living room where it used to live. I played a little Johnny Platform’s Biscuit Romp, an Xbox Live Indie Game without even updating the console and then didn’t use it again.

Last week, Behemoth’s third game was released. Of course, this is the glorious BattleBlock Theater! I was very excited. I read that it was released on Xbox Live, so I checked if it was released on PSN as well. It wasn’t. That was fine by me. I had something to do at home that night, but in my free moments, I worked on getting BattleBlock Theater downloaded.

First I had to update my 360. That was expected honestly, and it went smoothly. After the update, I tried to log into Xbox Live and was told I needed to update my security on my account. It gave me the choice of setting up an e-mail, text message, or call. I already had a second e-mail address on file, so I set up a text message. After typing in my number, I received a text message with instructions to do something online. After confirming, I expected to be able to continue. “Not so fast,” said Microsoft. It still wanted me to add more security. Having fulfilled the other two options, I chose a phone call. Microsoft called me, I answered, they gave me a confirmation code, and I confirmed it in my 360. There. Everything done, right? No, it gave me the same prompt. I fooled around for a while with various choices until I realized what I had to do. In the menu of security choices, it displayed that the ‘A’ button was used to select and ‘B’ was used to go back. I had to go back. Apparently I was stuck in the security screen. Ugh!

Next, it was time to download the game. The progress percentage would slowly increase, and then it would stall without increasing. After about 10 minutes, I’d get an error about getting disconnected from Xbox Live. Navigating through the Xbox 360 interface was a hassle because it seems to take a half second to load each submenu, but I could reconnect to Xbox Live. I’d get another 10% through before it would happen again. I ended up going to sleep with it downloading because I couldn’t stay up to let it finish. This was a risk because I’d rather not have my 360 get the red ring.

When I awoke in the morning, I was disconnected from Xbox Live (no surprise), but BattleBlock Theater had finished downloading! Of course, I was off to work, but in the evening I knew I’d get to enjoy the game. That night I turned on my 360 and logged into my account. Then gem turned on the second controller and logged into her account. She went through the same security hassle, but at least we knew to back out of it. I really thought we were getting close to playing, but I had been disconnected from Xbox Live. I logged back in, and then gem was disconnected. gem connected, and it booted me again. After a few more tries, we both got connected at the same time. I tried playing, but it disconnected while I was in the game. I might not have needed to be logged into Xbox Live, but I wanted to be, so I setup the network settings again. Now, finally, gem and I were both connected to Xbox Live, stable, and ready to play.

I did manage to play a little bit during that sitting, but I don’t want to talk about the game itself in this post. However, I saw in the new, ugly Windows 8 “modern UI”-style interface the ability to pin games. I thought, “oh, this is a pretty great feature! That interface isn’t so bad if I can do this!” I pinned BattleBlock Theater and went back to the home screen to look for it. Was it pinned right there to the first screen you’d see? No. It’s pinned under “My Pins.” That’s a little more helpful, but Microsoft should have let games be pinned directly to the first screen seen. It seems like a terrible missed opportunity.

The next time I booted my 360, it was unpinned. I pinned it again, and then tried to pin some other games. Everything pinned fine except one particular XBLA game that took 10 minutes to pin.

They should ditch the majority of the interface and just use the interface that appears when you press the Guide button on the controller. That features menus and no adds or unnecessary screens. As you might guess, I was a fan of the original blades interface.

Thank you for the fantastic console and stellar interface design, Microsoft.

And if you’re wondering about BattleBlock Theater, it’s absolutely fantastic. I’ll talk about it later in its own post!

The strange tale of “bob’s game”

bob's game

bob’s game is an interesting tale. The newest information is the death of the nD, but read on to learn more about the game.

[Last updated on 1/20/2016.]

Current status and summary (kept updated with this article)

“bob’s game” (with quotes) is an RPG. Within “bob’s game” is a puzzle game called bob’s game (without quotes). In the RPG, the puzzle game is created by a person called bob. The real person, the creator of these games in real life, is Robert Pelloni.

Currently, Robert is still struggling financially and hasn’t found investors for the game. He has listed both “bob’s game” (the RPG) and bob’s game (the stand-alone puzzle game) on Steam Greenlight.

See below for the history of “bob’s game.”

Act I: Creation

Bob created an RPG with an old school feel aptly called “Bob’s Game.” He created it 100% by himself and hoped to get it released on the Nintendo DS. He seemed to prefer Nintendo over other alternatives. At this point, everything seemed fairly normal, and some people were beginning to show interest in his game.

Act II: Protest

In an attempt to get an SDK for the Nintendo DS, Bob contacted Nintendo but was passed back and forth. He felt like he was being ignored by Nintendo and proceeded with a protest in December of 2008; Bob locked himself in his basement with the intent to stay there for 100 days. He had no contact with the outside world besides his phone and a live webcam.  Eventually he began to get hostile towards Nintendo. He started posting contact information of Nintendo executives and making wild claims. He claimed he was better than many game developers combined by far and even listed them, including Nintendo’s own Shigeru Miyamoto. That seems like burning a bridge to me, but at this point, no one knew what Bob was thinking. He also claimed to be working with a DS flash cartridge producer with the intent of bundling Bob’s Game on the flash cart as a way of pressuring Nintendo.

Act III: Breaking point

Eventually, in January of 2009 after 30 days, he snapped before even making it through half of his 100 day protest, trashed his room, and left. Later he went to the Nintendo World Store in New York City, made a scene, and threw his business cards everywhere. He then either rewrote the game or more likely revealed that what we’ve seen of Bob and his creation of Bob’s Game represents the Bob and Bob’s Game inside of the real game, Bob’s Game. He differentiates by saying that he, Robert Pelloni, created Bob’s Game, a game about the evil Gantendo; the final boss, Bob; his game, Bob’s Game; and an antagonist, Yuu. Confusing.

Act IV: Revealing the truth

Soon after Pelloni received a formal rejection from Nintendo, he admitted in March of 2009 that his actions had all been viral marketing. Everything had been staged, and he even released a video showing how the video of him causing havoc at the Nintendo World Store were really filmed in his house.

Act V: The demo

This is the turning-point in the saga of Bob’s Game. Pelloni released a demo in the form of an .NDS file in March of 2009. To play it, gamers had to use either a homebrew flash card for DS or a DS emulator. The game featured a world that looked like classic RPGs but set in suburbia. In many ways, it was visually similar to Earthbound. As a game about games, Bob’s Game would, apparently, allow you to obtain different consoles and games in the game to explore the history of gaming. In the demo, you get to control Yuu and play Tetrid on the Gantendo GameToy. Tetrid is a lot like Tetris except rather than using tetrominoes (shapes consisting of four connected blocks), it uses shapes of three blocks. These don’t stack as neatly, making Tetrid much harder than Tetris. To beat it, you might have to take advantage of some exploits. Of course, I’m not talking about exploiting Bob’s Game; I mean you have to exploit Tetrid. It’s an interesting idea. The important thing to take away is that Bob’s Game had actual content and was surprisingly fun!

Act VI: The nD

Things took a weird turn again next. Pelloni revealed in March of 2011, two years after releasing the original Bob’s Game demo, that Bob’s Game would be a core title for a new project on which he was collaborating with others – the nD. The nD was an extremely low cost handheld console designed to play indie games. It looked like an SNES controller with a screen and was targeting mainly 2D games. The idea was that the console was cheap enough that developers could make a game for it and then give away the console with their games. Alternatively, people could get free nDs with various other purchases (movie tickets, for example). So what happened to the nD?

Act VII: Back at work?

As of this new year, 2013, the official nD site, http://www.the-nd.com, is redirecting to the official site of Bob’s Game, http://www.bobsgame.com. There’s no longer any mention of the nD on bobsgame.com either. I guess it failed and he doesn’t want anyone to notice.

Bob's Game 2

There’s now what appears to be a webcam feed of his room again. Of course, we can’t really trust it anymore, can we? I’m not very optimistic that Bob’s Game will ever get a real release (or that it was ever really finished). However, the demo existed, and was actually fun. That’s something!

Act VIII: bob’s game -online- nDworld

On May 8, 2013, bobsgame.com has been updated with a Java game. Players first control Bob in his iconic room and later control Yuu, playing minigames on an nD in Bob’s interdimensional tournament. [Edit, 12/8/13: The minigame is a puzzle game involving falling blocks that shifts rulesets as your progress.] At the end of the demo, Bob teases “bob’s game -online- nDworld.” Then players are asked for their e-mail address to register for updates and are asked to purchase a “BobPass” to help with development. More information on this new phase is available on post, “A new phase of Bob’s Game.” I believe we can call “bob’s game” performance art as much as we can a video game at this point. In fact, notice that he always puts “bob’s game” in quotes? He might be telling us something.

Act IX: The bob’s game (from inside bob’s game) for OUYA and PC Kickstarter

On November 25, 2013, a little over six months since the “bob’s game -online- nDworld” Java demo, bobsgame.com began redirecting to a Kickstarter project. He hopes to raise $6,667 to release the puzzle game with the changing rules from his previous online demo. He’s referring to this puzzle game as the bob’s game (from inside “bob’s game”). I pledged to it. For more information on this phase, check my post, bob’s game from bob’s game for OUYA Kickstarter.

Update from 12/16/13: Unfortunately, the Kickstarter was unsuccessful. Pelloni did, however, answer my questions in a reddit AMA. See the questions and answers here.

Update from 2/5/14: The bob’s game minigame (from inside bob’s game) was released on OUYA. In addition, Robert posted a FAQ on his site that explained some history behind the development, but he’s removed it and asked that it not be shared. More information can be found here.

Act X: The full “bob’s game” Kickstarter

Robert Pelloni just started raising funds on Kickstarter for the full version of bob’s game. It seems like we could be very close to an actual release! He once again has quite a bit of information about his and the game’s history available at bobsgame.com.

You can read more about all this on my post, The full bob’s game now on Kickstarter.

Update from 5/23/14: The Kickstarter succeeded yesterday!

Update from 5/23/15: It’s been one year since the Kickstarter completed. He went missing, it seemed he was working, he had given up and was going to reimburse backers, the game was back on track, and now it’s been just shy of three months from an update. Read more about it in my new post, b0b’s game Kickstarted: one year later.

Update from 1/20/16: Twenty months after the Kickstarter completed, Robert has made a second update to the Kickstarter – and the first since the Kickstarter completed. He’s had financial troubles and hasn’t been able to find investors. “bob’s game” (the RPG) is now listed on Steam Greenlight here, and bob’s game (the puzzle game) is listed on Steam Greenlight here. You can read more about this is my latest post, “bob’s game” Kickstarter updates after twenty months.

Scott Pilgrim vs the World: The Game sprites

Kinuko, one of the artists behind Scott Pilgrim vs the World: The Game, created all the NPCs in the game. She shared some of the sprites on her Tumblr, so I thought I’d share the link. Note that this entry is fine, but her Tumblr in general is NOT safe for work.

Kinuko, Scott Pilgrim: The Game NPC Sprites, Kinuko’s Tumblr, 9/2012.

Kinuko also draws as part of Mecha Fetus (note that the Mecha Fetus Visublog is very, incredibly not safe for work). They created the Nice Girls Nice Hats art book that I purchased at Anime Expo a few years ago – 2009 maybe. Anyways, they’re all very talented artists!