Chip’s Challenge 1 & 2 releasing on Steam next month

Chip’s Challenge being released on Steam would be big enough news, but the bigger news is that Chip’s Challenge 2 is releasing as well. Shortly after finishing Chip’s Challenge, Chuck Sommerville created the sequel. Unfortunately, the copyright holder wanted him to front the money for publishing, so it was never released. CC2 has been simply a legend, a myth to fans. It’s really exciting to know that we’re going to be playing it soon!

I’ll have to get used to the graphics. It seems like most fans played Chip’s Challenge on Windows, but I played it on the Lynx, which features different graphics. I’m sure I’ll learn to love the new graphics as well.

chip's challenge

My autographed copy of Chip’s Challenge is the highlight of my game collection. Yeah, I’m definitely excited.

You can read the full press release below:

25 years later Chip’s Challenge 1 & 2 come to Steam in May

Twenty-five years have passed since Chip’s Challenge 1 was released on the Atari Lynx & Windows 3.1, a game fondly enjoyed by millions. However what’s not commonly known is a sequel was also created by Chuck Sommerville shortly after, but never released.

Chuck created Chip’s Challenge 1 in just ten weeks, he then spent two years designing Chip’s Challenge 2. However disaster struck, on finishing the development, Chuck found the trademark had been sold and the new owners wanted him to fund the publishing. Having just spent two years working onChip’s Challenge 2, Chuck couldn’t afford this, so with colossal personal sadnessChip’s Challenge 2 was shelved.

“When I couldn’t release Chip’s Challenge 2, it hit me really hard. Not only had I spent two years perfecting it, I also felt I’d let down the fans too.” Chuck Sommerville said. “I generally thought the only way Chip’s Challenge 2 was ever going to see the light of day was by having my wife leak it on the internet on my death.”

However two decades later, with fans continually pleading with Chuck to release Chip’s Challenge 2 and nearly five years of negotiation with the trademark owners, Chip’s Challenge 2 can now finally be released in all its original glory with every unseen levels and game elements on Steam, along with Chip’s Challenge 1.

“I’m so excited about getting to finally release Chip’s Challenge 1 & 2 on Steam, it’s defiantly one off the bucket list.” Chuck Sommerville said. “We are now just adding some additional Steam features such as Trading Cards & Steam Workshop to the original code. Oh and the ability to save your game progress, rather than using the old code system.”

Chip’s Challenge 1 & Chip’s Challenge 2 will be available on Steam on 29thMay:

Chip’s Challenge 1 is $1.99 on Steam for PC:
http://store.steampowered.com/app/346850

Chip’s Challenge 2 is $4.99 on Steam for PC:
http://store.steampowered.com/app/348300

Chip’s Challenge 2: Editor as DLC for CC2 is $2.99 on Steam for PC:
http://store.steampowered.com/app/356630

Or all three are available as a bundle at 50% off the combined price for $4.99.

YouTube – Chip’s Challenge 1 – Trailer – https://youtu.be/tJZfuei-psU
YouTube – Chip’s Challenge 2 – Trailer – https://youtu.be/drZgseY2_Jk

About Chip’s Challenge
Before Chip can join the Bit Busters computer club and hang out with the girl of his dreams, Melinda the Mental Marvel, he must solve all 144 challenging puzzles.

Your bird’s-eye view can help Chip rush through the puzzles and mazes before he’s deleted by monsters, traps and the passage of time. Show Chip how to use blocks of soil to overcome water traps and cherry bombs, find keys, and pick up the computer chips which Chip needs to solve some puzzles.

Can you help Chip win the cold heart of his one true love and become an official Bit Buster? If you can’t, no one can!

Niffler Ltd.
Niffler is an independent games studio founded by Chuck Sommerville and friends, which believes video games should not simply be a passive experience. Their aim is to create games that are fun for the player to both play & make, with the make component being as easy to use as playing the game themselves.

For further details please contact PR@Niffler.co.uk

Groove Coaster, Taito’s iOS music game

groove coaster

This piece was originally published as a review on Game Boyz on 8/7/2011.

Groove Coaster was released on the iOS last week, and I’ve had trouble staying away with it. Following in the footsteps of Space Invaders Infinity Gene, Groove Coaster is Taito’s newest offering. At only $2.99 it delivers a fantastic music experience that I highly recommend.

In Groove Coaster, your avatar follows along a set line. Icons on the line set to the music indicate when you should tap the screen. As the game progresses, the complexity increases as well. Besides regular tap notes, Groove Coaster introduces holds, sliding holds, flicks, and more. The game gets especially crazy and fun when a fast song is playing and the line begins to plummet into the screen, forcing you to pay attention to the music since the graphics are too simple to indicate depth. Interestingly, Groove Coaster also features notes called ad-libs. The game doesn’t penalize you for tapping if there’s no note near. Because of this, you’re free to tap along to the music even if there’s no icon. While doing this you can sometimes find hidden ad-lib notes! This system rewards paying attention to the music rather than just the screen.

groove coaster

The simplistic graphics suit the game quite well. Groove Coaster features the same style as earlier iOS game, Space Invaders Infinity Gene (another awesome iOS game). Throughout the game, you can unlock additional skins to change the appearance, keeping the graphics simple but giving it a bit of flavor. The whole game has that HD retro look, even though it’s not a remake. It is, however, absolutely gorgeous. The music is exactly what you’d expect as well – electronic, techno, with a bit of pop and hip-hop. It’s the perfect blend. The soundtrack, by Taito houseband Zuntata, is available on iTunes already.

A variety of tracks are available in Groove Coaster, each with three difficulties. The game also features leaderboards and achievements. Additional avatars, skins, and items are available as DLC, but these seem overpriced to me. While another song for $0.99 isn’t terrible, items that provide a benefit for a single track just don’t seem worth it.

groove coaster

The game is short and not very challenging, but I definitely don’t mean that as a negative. Taito doesn’t seem to be setting out to create a challenge or long game. Groove Coaster is a wonderful music experience. It’s definitely one of the “must plays” of the iOS, and at only $2.99 on the App Store, you should go grab it right now!