Ghostbusters for Master System

Ghostbusters for Master System might be an old game, but it’s still fun. I first played it near the end of 2022, so while I’m certainly fond of Ghostbusters the franchise, I didn’t have any nostalgia for this game. I’d meaning to post about it for a while (over a year I suppose). With Frozen Empire releasing next week, it seemed like a good time!

There are a ton of versions of this game for various consoles, so I tried to do research and pick the best one. I think the NES version is more common, and I even tried it, but I found the Master System version to be better.

You can equip your car with various tools, which you’ll use when driving around the city. Each stage first involves you driving to the haunted building, where you’ll try to catch ghosts on the way. The money is sort of score, but you can also start the game over with your current amount of money, allowing you to get more powerful.

Obviously this is New York City. It’s photorealistic. You can see the Keymaster and Gatekeeper walking around the city!

I liked the simple yet recognizable graphics during the driving portions of the game. This is one aspect of the game that looked significantly worse on most other platforms.

There are different cars you can choose and various upgrades for the car. Better equipment costs more money but allows you to earn more money. You’ll need to reach a certain threshold to be able to enter the final level.

At a job site, you control two Ghostbusters and try to herd the ghosts into the trap. It might not be as exciting as Ghostbusters: Spirits Unleashed – Ecto Edition or the Ghostbusters 2009 game, but it got the point across.

Stay Puft will begin to manifest around the city, and at the end of the game, you’ll need to run past him, dodging his attack, to get into the Zuul building. That part isn’t too bad, but climbing the stairs of the Zuul building is very difficult.

I abused save states from this point forward to beat the game. I hated this part. However, at least there’s only one Ghostbusters. In some versions of the game, there’s a trail of Ghostbusters like a snake, and if any of them touch a ghost, you lose a life.

At the top of the stairs, you face off against Gorza, which is I guess the name for Gozer. One hit and you go down, so this can be a bit challenging too!

The whole game probably takes 15 minutes, but it has some replay value in trying different equipment. It might not be a huge game, but I still found it pretty fun up against modern games. Plus, I enjoy games that aren’t huge, 100+ hour campaigns sometimes.

This is a cool video I found comparing the different versions of the game. It’s pretty neat to see similar yet different they are, and you’ll probably see why I chose the Master System version.

Another month, more games crossed off my list

My backlog is now down to 314 unfinished games and 269 unplayed games, down from 323 unfinished games and 277 unplayed games from my last post on April 25. Slow and steady wins the race.

SquidsOdyssey_WiiU_turtle

SQUIDS Odyssey

I was given a download code for this game to review for Game Boyz. You can read the review, if you’d like. It’s a port of the first two games in the series with additional content. Fun game. This increased my backlog count by one, and I haven’t crossed it off yet because I’m not quite done with it.

World of Warcraft: Mists of Pandaria and Cataclysm

As usual, I won’t spend too much time talking about WoW. I’ve been playing three characters. First, I’m still doing some LFR for transmog on my main, Devee, the troll priest. I’ve also been playing Voidgazer, my undead warlock. Voidgazer’s in his 50s now. Lastly, I made a pandaren monk named Sleepypaw that recently joined the Alliance. I have some friends that play together every Friday night Alliance-side, so I thought I’d try to catch them. Sleepypaw is 12 or so, and my friends are approaching level 30.

phoenix wright justice for all

Phoenix Wright: Ace Attorney – Justice For All

I’m currently in the third case. I don’t spend a lot of time in this because I only play while I’m walking at lunch at work. It’s fun though!

Dr. Mario Express

I just can’t stop playing this. My high score is currently 55,200.

Knuckles the Echidna in Sonic 2

This game was part of Sonic Mega Collection Plus, and it was about time I finished it. I’ll admit, I didn’t go for the Chaos Emeralds. There was some pressure to reload save states when I failed the special stages, but at this point, I need to decide whether something is worth my time and provides enjoyment. I hated those special stages, so too bad. The game was fairly fun, but I wish the stages were updated more for Knuckles. There were many places in which I climbed and then suddenly hit an invisible wall. Also, I remember there being better enemy and pit placement. If I’m moving fast, as expected of you in a Sonic game, and in a ball, I shouldn’t roll right into a spiky enemy. The game should reward you for going fast. Even so, I like Sonic 2.

Sonic Drift, Sonic Labyrinth, Sonic Blast,The OozeFlicky, and Dynamite Headdy

Here’s a nice set of games in Sonic Mega Collection Plus or Sonic’s Ultimate Genesis Collection that were just bad. I was glad to cross them off my list. I jotted some notes down in my backlog after I tried them; I’ll reproduce them here.

Sonic Drift: “Wow, this is bad. I’m glad that they improved the formula by the time Sonic & SEGA All-Stars Racing was released.” It’s a racing game but just barely.

Sonic Labyrinth: “I finished one level. It’s nothing like a Sonic game and quite boring.” It’s like an even worse version of Sonic 3D Blast.

Sonic Blast: “Played one zone. It’s so slow and bad.” Surprisingly, this isn’t like Sonic 3D Blast. It’s just a really slow, bad Sonic game.

The Ooze: “What? No. Just no.” I don’t know how to explain this one. You’re a puddle of ooze, and you ooze around in a boring fashion.

Flicky: “More fun than I expected, but I’m not going to keep playing it.” You play as a flicky bird, and jump between platforms gathering up your little chicks.

Dynamite Headdy: “Cute style but weird game. I don’t want to keep playing.” You fling your head around or use it as a bomb. Reminds me a little of Vectorman.

Streets of Rage and Streets of Rage 2

I own Streets of Rage in Sonic’s Ultimate Genesis Collection and thought it was about time to give it a try. It seemed boring as beat ’em ups go. I decided to stick with it until I either beat it or got game over. I was on the last round with I reached that game over screen. I’m crossing you off the list, Streets of Rage.

Sonic’s Ultimate Genesis Collection contained Streets of Rage 2 as well (and I also own it on iOS). I went it with the same mindset as the first game and actually liked it a bit more. This I managed to beat.

Ecco: The Tides of Time

Here’s another Sonic’s Ultimate Genesis Collection game. I think the Ecco series contains some really interesting and eerie games. I’m very glad to have experienced them, but I don’t think experiencing more of this game is worth the time put into it. Unfortunately, I’m crossing it off my list.

Shining Force

Okay, one last Sonic’s Ultimate Genesis Collection to mention. It’s interesting to me how old RPGs spend such little time building the story at the beginning. It’s seems less realistic to have you mission and be on your way within two minutes, but at the same time, it’s refreshing to jump into the game. I was also expecting a menu-driven RPG and not a map with a grid. I didn’t realize it was a tactical/strategy RPG. I played it a little, entering a few battles, but I don’t think I’ll play it more.

Rock N’ Roll Racing and The Lost Vikings

I didn’t play either of these, but I added them to my backlog because Blizzard added them to everyone’s Battle.net accounts. Unfortunately, that causes my backlog account to increase by two.

Typing of the Dead: Overkill went overkill on being bad

TotDO

What a disappointing game. I thought it’d be fun, and it did keep me entertained for the first half of the first level, but my attention declined quickly.

Obviously, the gameplay is simple – type words to shoot zombies. With such a basic mechanic, the levels should be kept short, but instead they continue long after I became bored. TotD:O presents itself in the style of a B-movie, but it’s over-the-top antics felt too forced. It was filled with cliches and sexual innuendo, and I didn’t enjoy it at all.

Modern Dream developed The Typing of the Dead: Overkill, Headstrong Games developed the original, The House of the Dead: Overkill, and Sega published them. I don’t know who’s to blame, but maybe they wanted the game to be sort of meta. As the boring levels and grotesque cliches lumbered forward like a game idea that should have died and but instead was forced into this state between life and death, I can’t help but think the The Typing of the Dead: Overkill has become the very thing you’re tasked with destroying in the game itself.

Whatever. I’m not putting any more time into this game.