The emotional and thought-provoking worlds of Team Ico

shadow of the colossus

My friend Edward introduced me to Shadow of the Colossus, and I loved it. Scaling colossi was exhilarating, Agro was a loyal campaign, and the minimalist story raised more questions as the game progressed. By the end, the arc reaches a conclusion while at the same time the game allows the player to draw his or her own conclusions. Why has Wander traveled to the Forbidden Land? Yes, to save Mono, but who is she to him? Is Wander good? Is Wander evil? Perhaps the same questions could apply to Dormin or even Lord Emon.

What’s surprisingly fascinating is all that exists to explore that isn’t put directly in front of you. There’s so much beautiful world to see in Shadow of the Colossus. There’s realizing all the poetic touches, such as the physical change of Wander, the final fate of Agro, and the relationship between Dormin, the idols, the colossi, and Wander. The game never tells you about fruit or lizard tails. The only thing driving Wander to the top of the temple is the player’s own curiosity.

ico

Like the majority of fans, I played Shadow of the Colossus first, but I soon followed it by playing Team Ico’s first game, Ico. While the gameplay is vastly different, its tone and themes are quite similar. Ico might have a companion in Yorda, but it’s still an isolating experience considering he can’t communicate with her. They might not share a language, but there’s still a small amount of communication. The game can really instill a sense of panic in me when I hear Yorda cry out and I’m not near her. Like Shadow of the Colossus, Ico has a fully whole and satisfying story arc while still leaving many things open to interpretation. Who is the Queen? What of her subjects? Was it just her and Yorda? Why was Ico brought to the castle? Miyuki Miyabe wrote a fantastic novelization of the game called, in English, Ico: Castle in the Mist. I was definitely surprised when I saw it sitting on a table in Barnes & Noble and quickly purchased it. It goes into great detail and provides fascinating background information based on Miyuki’s interpretation of Ico. It might not be canon, but I still highly recommend it to fans.

After playing both games, a whole new chapter unlocked – the relationship between the two. First, I thought about it, but that soon yielded to Internet research. The Queen’s Sword is an unlock in Shadow of the Colossus; does this imply the Shadow of the Colossus takes place later, or is it a fun nod? How about some of the Queen’s architecture found in Shadow of the Colossus? I think it’s likely reuse of art assets, but some people saw it differently. Of course, there’s the rather obvious fact that the baby at the end of Shadow of the Colossus has horns just like Ico. Fumito Ueda, director of both games, sees Shadow of the Colossus as a prequel but leaves it open for players to decide for themselves.

People all over did the world did more than look for relationships between the two games: they also searched for hidden secrets, with the biggest being the idea of a 17th colossus. The title never told players to eat the fruit or lizard tails. There’s no reason for Wander to be able to grab birds and go for a flight. Nothing tells players to climb the temple. There are large amounts of unused landscape. It certainly seemed to many that there was room for and reason to believe in more hidden in that Forbidden Land. It’s now been over nine years since the release of Shadow of the Colossus, and most fans agree that everything to be found has been found. There is no 17th colossus. But there is plenty to see in the game, and exploring for the sake of exploring can still be satisfying. In fact, exploring outside the game can be satisfying as well. Maybe there are only 16th colossi in the game, but there were still scrapped colossi. If they can’t be found in the game, they can be found in sketches and notes. Craig Owens published a great piece on Shadow of the Colossus and fans’ search for its secrets called The quest for Shadow of the Colossus’ last big secret for Eurogamer on February 5, 2013. It was a great read when it was first published, and I’ve enjoyed rereading it multiple times as well.

Team Ico revealed a follow-up, The Last Guardian at E3 2009. It was one of the reasons I purchased a PS3. Many of the development team have left, but as of just a couple months ago, Ueda says it’s in development. Hopefully the PS4 sees it eventually.

Both images taken from their respective games’ Wikipedia articles. Ico’s was uploaded by Wikipedia user Jayteecork and Shadow of the Colossus’ by Wikipedia user The Prince of Darkness.

E3 Day Two

There were a few tidbits that interested me today.

The Last Guardian

Yoshida of Sony remarked that The Last Guardian isn’t canceled. He also said that when they do cancel a title that’s already been announced, they’ll tell their fans. It’s nice to see that reiterated, but I’m still annoyed that when I bought my PS3, I did so under the impression that I’d get to play The Last Guardian on it.

– If we ever cancel The Last Guardian, we’ll tell you, Sony’s Yoshida promises, Brian Crecente, Polygon, 6/11/14.

The Last of Us, Shadow of the Colossus, and Diablo 3

There will be a nephalem rift in Diablo 3 Ultimate Evil Edition with references to The Last of Us. This is sort of interesting although I haven’t played The Last of Us and prefer D3 on PC. What’s slightly more interesting is that there will be armor based on Shadow of the Colossus. After reading the first part of an article about the inclusion of The Last of Us, I was really hoping for more than just armor. Could you imagine fighting a Colossus in Diablo? Oh well.

– The Last of Us and Shadow of the Colossus guest star in Diablo 3 on PS3 and PS4, Owen S. Good, Polygon, 6/11/14.

LittleBigPlanet 3

Another reminder of a game I own and still need to play – LittleBigPlanet 2 in this case. LBP 3 still includes Sackboy but has three new characters as well: Oddsock is a dog-like character that moves faster. He’s adorable, and I’m excited. Toggle is a large, heavier sack-person that can move heavy objects and use his weight to solve puzzles. Lastly, Swoop is a flying bird. I’ll admit it; I’m interested.

– LittleBigPlanet 3 has some new friends for you to meet, Colin Campbell, Polygon, 6/11/14.

Devil’s Third

Here’s a game that I skipped yesterday until my friend talked to me about it today. It was announced as a Wii U exclusive. The trailer shows the main character as some sort of ninja, sniper, assassin cool guy with an attitude that also plays the drums, cusses a lot, and drinks. Honestly, it seemed over the top, and not in the good way like MadWorld or No More Heroes. It just seemed like Nintendo wanted to show that they can have mature exclusives, when that should be obvious by the titles I just mentioned. This just looked silly.

– Devil’s Third Trailer (Wii U), GamesHQMedia, YouTube, 6/10/14.

Destiny

Lastly, I watched a new Destiny gameplay video. I’m fairly certain others had already been released, but I didn’t know much about the game. A friend of mine has compared it to WoW a number of times. He’s never played WoW, and that’s incredibly clear after watching the video. It might still be a fun game, but it’s not really in the same market at all.

– Destiny gameplay video and interview, E3 2014, Polygon Staff, Polygon, 6/11/14.

E3 day 1 was full of Nintendo news

As I mentioned previously, I’m not reading every bit of E3 news, but some stuff sticks out. Here’s what I read yesterday that’s interesting to me.

PS4 hard drive is user-replaceable, Samit Sarkar, Polygon, 6/11/13.

Good news!

The Last Guardian is ‘on hiatus’, Jessica Conditt, Joystiq, 6/11/13.

Absolutely terrible, yet not surprising, news. The Last Guardian was, sadly, a factor in my purchase of the PS3.

Donkey Kong Country: Tropical Freeze hits Wii U in November, Sinan Kubba, Joystiq, 6/11/13.

Lots of Nintendo games seemed cool to me. A new DKC is always welcome news, although I didn’t even play Donkey Kong Country Returns (besides at E3).

New ‘Yoshi’s Island’ game called ‘Yoshi’s New Island’, Alexander Silwinski, Joystiq, 6/11/13.

It’s been a while since we’ve seen Yoshi’s Island, so I’ll be happy to try Yoshi’s New Island.

Super Smash Bros. coming to 3DS, Wii U in 2014; Mega Man joins fray, Alexander Silwinski, Joystiq, 6/11/13.

I’ve never been big into Smash multiplayer, but surprisingly, I love the single player. I hope it has a cool adventure mode.

Legend of Zelda: Wind Waker HD hits Wii U in October, Sinan Kubba, Joystiq, 6/11/13.

When Wind Waker was released, I thought it looked dumb. My tastes in graphics have changed completely, and for a while now I’ve been really interested in going back to Wind Waker. I guess I’ll be trying to HD remake!

Mario Kart 8 races to Wii U Spring 2014, David Hinkle, Joystiq, 6/11/13.

Mario Kart 8 looks awesome and includes anti-gravity segments. Hopefully Nintendo steps up their game in response to Sonic & All-Stars Racing. Transformed was absolutely awesome.

Super Mario 3D World pounces on Wii U Dec. 2013, Bob Mackey, Joystiq, 6/11/13.

Super Mario 3D Land was the greatest 3D Mario game I’ve played in a very long time. It ranked with 64 in my mind, although I’d be hard to pressed to crown one the best over the other. We’ll see how this new one is!

Nintendo has a tendency of releasing a lot of great games in their core franchises early and then tapering off. I don’t know if that’s going to happen with the Wii U, but I don’t care. They’ve announced enough already to make the Wii U more than worth the cost.

E3 Day 0 recap

While I didn’t follow all the news super closely, I skimmed a lot of article titles and read some posts about E3. Of course, Reddit and Facebook couldn’t keep quiet either. Here’s what I took from the announcements.

  • Microsoft didn’t alleviate any fears about DRM or used games. Games must be installed, publishers could allow you to loan it to one and only friend if they’ve been on your friend list for 30 days, publishers could allow you to resell it to authorized resellers, and you must be online once every 24 hours to play games at all. Publishers could blog trading and reselling entirely. Boo!
  • The Xbox One will also allow you to stream gaming like the PS4 (but using Twitch.tv). Yay!
  • Xbox Live Gold members will get two free games per month.
  • The Xbox One will retail for $499.99.
  • The Playstation 4 will allow you to sell games to resellers or another person. You can lend your games. Super yay!
  • Playstation Plus required for online play on the PS4. Boo!
  • The Playstation 4 will retail for$399.99.
  • Plants vs. Zombies: Garden Warfare is a new third-person shooter in the PvZ universe. The trailer made fun of Modern Warfare and similar games. Yay!
  • The Order: 1886 is a steampunk-looking exclusive for PS4 that looks really awesome from the teaser trailer. Yay!
  • Mirror’s Edge 2 announced for XBO, PS4, and PC. Yay!
  • Mirror’s Edge 2 is a reboot with new introduction story for Faith! Boo!

Not a lot of big reveals, but I’m glad Sony confirmed being the good guys. In my opinion, the console wars are over for this generation. The PS4 is significantly better and only four-fifths the price. Other games were announced, but Garden Warfare, The Order: 1886, and Mirror’s Edge 2 are all games that interest me. I love the look of The Order: 1886, but it’s too early to know much for sure. I feel sort of relieved hearing Sony’s announcements about the PS4. It’s nice to know the difference, especially when it seems so clear-cut in my mind.

Thoughts on the PlayStation 4

It’s been almost a week since the PlayStation 4 announcement. I mentioned that I wasn’t particularly excited about it, but now I’ve had a few days to think about it. It seems like time to talk about the announcement.

The PS4 is using x86 processors for faster development time.

Developers took a while to get used to developing for the Cell processors, and software wasn’t as easy to bring to the PS4 as it was to the other consoles. This means that cross-platform development will be easier. While that means the PS4 won’t have any processing advantage over the other consoles, it also means that it should be more likely that games will be brought to the PS4 and increase the speed of development time.

The PS4 doesn’t have native backwards compatibility.

This is a huge drawback to me, just like the PS3’s lack of backwards compatibility in later models severely effected my opinion of the PS3. Because of the change in CPU architecture, the PS4 won’t play PS3 games – neither disc nor PSN games. I hate this because I’ll have to keep a PS3 around (and a PS2). However, I disliked this about the PS3 as well, and it didn’t take long for me to not need to play PS2 games much. I’m sure with backwards compatibility, I would have played more PS2 games. That said, how often did I play GameCube games on my Wii? I did sometimes early in the generation, but eventually I stopped almost entirely. I just worry because consoles are becoming less and less long-lasting. Will my PS3 still operate in a decade? If not, how do I play my PS3 games?

Games can be streamed using the Gakai service.

I would always rather have games on my console than streamed, but I like the idea of having streaming as an option. Blu-rays are much better than Netflix, right? Why wouldn’t games be the same? I live with roommates who are all using the Internet most nights. On many nights that means that there are three video streams coming to our house in addition to whatever games or other Internet-usage is being consumed. I’m sick of my latency jumping half a second or worse in World of Warcraft; I don’t want to have to worry about that for my single-player console games as well! I also hope they don’t dismiss alternatives because this is present. “Who cares if they can’t play PS3 games? We could let them stream the games!” Or, “Nah, it doesn’t deserve a real release. Just let the games stream it.”

All games will be available digitally.

I have mixed feelings on this, and it’s similar to my feelings from the previous section. Look, I love Steam. Purchasing the games digitally is easier, but then we miss out on box art and other artistic parts of the culture that are already hurting. Have you seen a really good manual lately? Probably not. Regardless, I’ve fully embraced Steam. If a PC game isn’t made by Blizzard or available on Steam, I’m very unlikely to purchase it. However, PC architecture stays the same. Consoles keep changing, which means that if a game is only available digitally, I might not have access to it in a decade. That sucks.

A share button can be used to share content with friends.

I’m extremely excited about this. Sharing content is the feature that most makes me like the PS4. There’s a share button right on the controller. When it’s pressed, players can choose to upload a video of what they just did or can start a live stream. Now, I’m hoping that means that gameplay is constantly being recorded, and you can choose when to save what’s been recorded. It doesn’t have to be long – even the last 5 minutes would be decent. Hopefully it’s not just specific scenes that the developers have to choose to be auto-recorded. I don’t know if I’ll use the live streaming much, but I’d love to post videos.

A secondary processing chip handles uploads and downloads.

For sharing to work, this has to go along with it, so it’s a good idea. The PS4 features a dedicated chip that handles uploads and downloads. In other words, uploading a video won’t affect your ability to play games. Cool.

Other devices can be used as second screens.

Boo. This works with the Wii U because it’s already part of the console. I don’t want to pull out my phone and sit there using the battery the entire time I’m playing my PS4.

Games can be played from the Vita.

I fell in love with the Wii U’s ability to play games from the GamePad. If this works, I should be similarly happy. It was said that the goal was to have all games use it. This is vastly different than saying “all games can be played from the Vita,” so we’ll have to wait and see how many can do it.

The PlayStation 4 includes the PlayStation 4 Eye, uses new controller, and uses Move.

I’m happy about all of this. First, the new controller uses concave sticks instead of convex. That means my thumbs won’t slip around as much, which means I’m happier. There’s also the touchpad-like section. I don’t know what to think about that. I don’t have any Move controllers now, so I don’t really care that the PS3 ones are still compatible, but I don’t have a problem with it either. What’s great though is that the PlayStation 4 Eye, which is already better than the PS3’s, is included.

I don’t like the idea of Move. I don’t like the idea of Kinect. They seem gimmicky to me. Now I do have to admit that I’ve never used either of them (besides a minute here or there at E3), but the Wii’s motion controls were similar. Games eventually either stopped using the technology or used it too much. However, a small amount used motion to augment gameplay. Some games used buttons for everything but you might shake the remote to swing a sword. I’m okay with that. By bundling the PS4 Eye, it means that developers no longer have to choose between making a Move-enabled game and making a non-Move-enabled game. Every game could use it. For Ps3, developers might be thinking “if we decide to use Move, we better go all out to justify the gamer’s purchase.” That would be eliminated.

So, what do I think?

I’m not sure we really needed it right now. I’m fine current consoles games. In fact, many of my favorite games recently were small PC games. That said, I think everything is an improvement in the PS4. Bundling the PlayStation 4 Eye means I can actually use Move, and making it easy to share means it’ll be easy for me to blog about PS4 games. I can’t forget the better sticks on the controller either. Overall, I’m happy with the PS4 and look forward to it.

 

Why I’m not inherently excited about a new Playstation

A lot of gamers are anxious about Sony’s announcement tonight of, presumably, the PS4. I’m not excited. Don’t misunderstand that to mean that I won’t be interested in the next console. They might surprise me with something cool, and even if they don’t, I’ll still need to get it to play the newer games. However, that statement is exactly why I’m not inherently excited. I’ll need to get it to play the new games.

The driving force of the game industry are games. When a new game that looks good is released, I’d like to play it. When the Playstation 4 releases, I’ll need it (or the new Xbox) to play the newest games. This seems arbitrary to me. The current consoles are fine unless they change things radically. Will they? I doubt it. We’ll see more motion control and maybe a little bit of touch input from Sony, but I don’t think it’s going to make a big difference.

New consoles are always more powerful, but I think we’re at a point in gaming that power isn’t the most important thing. Sony likely knows that as they commented that they’re focusing on “new playing options” (Nikkei via Joystiq). This  could be the right path for Sony, but it really depends what these new playing options are. I enjoyed my Wii, but I didn’t see many games that really benefited from motion control or the pointer. There were some that worked well, such as World of Goo, but most often it felt like a gimmick. I haven’t tried Kinect, Move, or voice-control, but I’m not very interested in those either – at least, not as gimmicks. I’m hoping that by integrating the technology, maybe games that use them don’t have to feature them any longer. This could allow games to use them only as needed.

What else could we see? Streaming games? Serious Internet users already have bandwidth issues (especially with roommates), so this does not catch my eye. Better integration to handhelds? Building game leaderboards directly into the interface like Microsoft has correctly done (although hidden a little since the earlier interfaces)? We’ll see, but I’m just hoping that I’ll want the console because of the new experiences it can give me that the PS3 couldn’t rather than simply the ability to play games that won’t be released on the PS3.