The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
A New York City subway train holds 1,200 people. This blog was viewed about 7,800 times in 2014. If it were a NYC subway train, it would take about 7 trips to carry that many people.
It’s nice to see that things are relatively “on target” with engagement in interesting places. The strange tale of “bob’s game” is still my most popular piece, but I also got a lot of traffic from goofans.com about World of Goo because of Backing up Android’s World of Goo saves.
Click here to see the complete report.
A couple weeks ago, Griffin and Justin McElroy recorded a video while “playing” Elegy for a Dead World. The game lets you float through a backdrop of a desolate, alien world and provides writing prompts. You can complete the prompts and publish your story as well as view others’ stories. I don’t think anything I’d ever be able to write could compare to their work though! Check it out on Polygon.
How did you spend your Christmas? I played some Diamond Trust of London, a game I funded on Kickstarter a few years ago and first wrote about in November of 2012. Sadly, I never played it until now. What really made me interested was the fact that it’s an indie DS game released on an actual cartridge. The game is about the diamond trade in Angola in 2000.
DTOL is a turn-based strategy game in which the two players choose their actions at the same time, and once they’ve made their decisions, the results are shown. The goal is to have the highest number of diamonds at the end. Each turn, you can move your agents to various regions, bid on diamonds, sell diamonds, and bribe opposing agents. If you bribe an agent with more money that your opponent pays them, you’ll get to see their planned actions and modify your own actions.
One thing that’s cool is that it only takes about 20 minutes to finish a game. You can change the AI difficulty or play against another person. It’s a pretty fun game, although I haven’t had a chance to play it against a human opponent. It’s really interesting that someone managed to release an independent game made by two people as a full retail release.
There’s an eBay auction currently in progress for an unreleased prototype of Chip’s Challenge for NES. I didn’t even realize that existed. At $1091.77 with 47 bids, it’s a little out of my price range. Interesting nevertheless. Thanks to Retro Treasures for posting about it!
via Unreleased Chip’s Challenge NES Prototype, Gnome, Retro Treasures, 12/12/14.
Source: UNRELEASED NES Prototype EPROM Card CHIP’S CHALLENGE DEMO NTSC 1992 NINTENDO, 93tomegatherion, eBay,
Offspring Fling! is a cute puzzle platformer on Steam that I tried recently. It was very enjoyable, and just look at that art! What you can’t hear, because I’m not including it, is the great music.
When this mean looking dinosaur shows up, your babies scatter. It’s up to you to rescue them!
You can run and jump as well as pick up and fling your babies. As you carry more babies, you won’t be able to jump as the high. Each level tasks you with getting your babies to the door. Some of the stages definitely took some thinking, but I was never really stumped. You won’t find yourself losing repeatedly like in a platformer such as Super Meat Boy or N+, but you will have to think about the puzzles.
It’s a neat little game with adorable graphics. There are still extras to unlock if I choose to keep playing, but it only took me about four hours to beat the base game. It was definitely worth it.
Atom Zombie Smasher is an interesting little real-time strategy game I played recently. You run a country’s military as it’s being overrun with zombies and must attempt to rescue civilians and fight back the infected.
There’s sort of two main spheres of strategy. First, there’s the map of the country. It’s procedurally-generated, so the game’ll be a little different each time you play. To beat the game, you need a certain number of points, and one way you earn points is by controlling territory. Your map shows you what territories the zombies have taken and what territories you’ve fully cleaned. Each day, which is basically a level, has different soldiers available. You need to decide when to attack each territory considering the state of the board, how strong the enemies are, and what soldiers you have available.
During a battle for a particular territory, you’ll have differents tools as your disposal with a variety of victory conditions. In this level, you can see purple infected, yellow civilians, and blue scientists. Scientists are basically currency for addition unlocks. Along the bottom, you’ll see the tools I have – a helicopter to rescue civilians, explosives, blockades, and snipers. What I really like is that you’re always given the option of trying a level again before continuing, even if you succeed. Sometimes I win but think I can do better.
You can set up games of varying lengths dependent on the number of points required for victory. A long campaign can be quite complicated, but you can also make a short campaign capable of being finished in under hour. It’s definitely a fun little game!