Peggle Blast for iOS is fun but flawed

peggle blast

This piece was originally published as a review on Game Boyz on 2/13/15. Each Game Boyz review is structured with sections for introduction, graphics, sound, gameplay, and conclusions.

Peggle Blast for iOS is the latest game in the Peggle series by Popcap, now owned by EA. Peggle was a minor addition to the Orange Box that ended up being a pretty big deal to me. The mechanics were simple, but it was so addicting and fun! I went on to play Peggle DS, which contained Peggle and Peggle Nights. There was even an addon to play Peggle within World of Warcraft. I skipped Peggle 2 because it wasn’t released on mobile platforms, but I was ready for more. I purchased the iOS port of the original Peggle as soon as it was released. I paid a flat price, and I received a game that I could play. It was a good deal. Peggle Blast, on the other hand, is completely free! Good deal? No, pretty bad deal actually. While I’d be more than happy to pay for a new Peggle, Peggle Blast does the typical microtransaction mechanics of having time-locked aspects that can be unlocked immediately for real money. You can buy power-ups for real money too, and it certainly feels like the game pushes you to use them. But I’ll get into that shortly.

peggle blast

Graphics and Sound

The graphics and sound haven’t really been improved in Peggle Blast, but the series didn’t need improvement in this regard. Colors are bright, the Peggle Masters are cartoony, and the music supports the graphic style in its cheery way. It’s just fine in presentation.

Gameplay

Let’s start with the good, shall we? At it’s core, the gameplay is much the same as previous Peggle incarnations, and that’s a good thing. Line up shots, watch the ball bounce around pachinko-style, and use power-ups. Not everything is the same old same old though.

There are some new mechanics that are quite fun and add some new, interesting challenges to the game. One I particularly like is sludge-covered pegs. These halt the ball’s momentum. That can be bad if you don’t want your ball to stop, but it can also be used to control your shots. Another feature are eggs; some levels task you with breaking eggs open by hitting them multiple times. If the egg falls off the bottom of the screen before you break it open, you lose, but if it falls into the bucket, it’s saved. There are also levels in which you need to collect gems. These objectives add new life to the series. They’re a welcome addition and quite fun.

peggle blast

Unfortunately, everything’s not great with the new Peggle. First, there are now lives, and I don’t mean the multiple balls you get per level. Each time you lose a level, you lose a life. Lives recharge, but if you run out of them, you can’t play until at least one recharges – or you purchase more. This can be pretty annoying, because it means that while I might be in the mood to play more Peggle Blast, I have to wait. On the other hand, I’m the type of person that always has a lot to do. I don’t really find myself bored, so it’s pretty easy for me to switch to another task.

Sadly, it gets worse. You have to wait for lives to charge, but you also have to wait hours to unlock a world after you complete the levels leading up to it. At least with lives you’re forced to wait only when you run out of lives by losing. By gating additional levels behind a time delay, Peggle Blast is punishing the player for completing levels. Again, you can pay money to skip the wait.

peggle blast

Peggle Blast prompts you to spam your friends too, but I avoided that. There’s still one more problem though. You can purchase power-ups. Anyone familiar with the phrase “pay to win” probably understands the problem here. Peggle Blast is designed with being able to purchase power-ups in mind. The levels get insanely hard, and the difficulty in many later levels depend more on chance than skill. Peggle Blast is significantly more difficult than previous iterations of Peggle, and I have a feeling it’s because EA wants us spending money to overcome those challenges. One new mechanic I didn’t mention earlier were bombs. They need to be hit in a certain number of turns or the explode, causing you to lose unless you purchase additional time. And how about boss battles, in which you must score more points than the Peggle Master competing against you? It doesn’t sound too bad except for the fact that they’re basically multiple stages in one. If you lose on the final stage, you’ve lost the whole level and have to start again (or you have to pay for additional balls).

I was willing to watch video advertisements for power-ups, but I refused to spend any money on the game. That’s unfortunate for EA, because if the game didn’t have any pay to win features but simply had a static cost, I would have gladly purchased it. Yes, I had to let my lives recharge, and yes, I had to stop playing for hours (eight, I believe) each time I got to a new world. Some levels I played over and over, waiting for the lucky shot that would let me win. It took me a long time and many attempts, but I finally beat the last level. Well, let me save you some trouble: you don’t get anything for beating the game. I don’t mean no credits, and I don’t mean no cutscene. I mean nothing. After beating the final level, I was shown the level select screen. It didn’t even indicate that the last level was completed. Thinking it was a bug, I even beat it a second time. Nope, nothing registers. Thanks a lot.

Conclusion

EA has taken a great franchise and buried it in unfair difficulty to push microtransactions. It’s sad, considering Peggle Blast introduced new, enjoyable mechanics. To be fair, I did have some fun with it. I didn’t beat it for review purposes; I beat it because I enjoyed playing it. However, I put up with a lot to get that little bit of enjoyment out of it. I can’t recommend Peggle Blast, and it seriously hurt Popcap’s reputation with me.

I am MrDevee on Apple’s Game Center and @TheUser on Twitter.

Friday the 13th

Amnesia

Today’s Friday the 13th, so I thought I’d urge you to play Amnesia. I’ve spoken about it extensively in the past, and I still feel it’s one of the best games I’ve played. Most of the game is spent utterly alone, but once in a while shambling enemies will grace you with their presence. You spend the game attempting to keep your own sanity while you struggle between using light while attracting enemies and staying in the dark while losing sanity.

Bodies

One of the best aspects of the game is the effect of losing sanity. Eventually you’ll begin to hear monsters approaching, but you won’t be sure if a monster is really approaching or if it’s due to your lack of sanity. Coupled with your possible real (player) paranoia, it’s a big source of fear.

I love this game, although I definitely play it alone!

Trimming the backlog with the AGS Bake Sale, Part 1

In an effort to get through my backlog, I’ve played a lot of games recently. I own a lot of games that I’ve even tried, so I decided to try as many as I could. Honestly, I prioritized games that I thought I wouldn’t enjoy so I could try them and cross them off my list quickly.

I owned a bundle of adventure games from the AGS Bake Sale from Adventure Game Studio, and I had never tried any of them. It seemed like a good place to start. Here’s my thoughts on the first half of them!

As  these are all indie games, I feel the need to preface this post with an apology to some of the creators in case they happen to find this. I really do realize that I didn’t give many of these games more than a couple minutes of play. I own a lot of games that just aren’t my cup of tea, so sometimes I judge quickly.

9 months in

9 Months In

9 Months In is the most interesting game of the AGS Bake Sale that I’ve tried. This adventure games stars a woman in prison who claims she’s been set up. The title comes from the fact that she’s pregnant. I like the art style, and I quickly found that I was interested in the starring character. I’m leaving this title on my backlog and plan to come back to it.

escape the barn

Escape the Barn

In Escape the Barn, you find items, clicking to add them to your inventory at the bottom of the screen and then figure out what items to use on what other items to escape the barn. It was pretty boring, but as it only took five minutes to beat, I decided to finish it.

entrapment

Entrapment

Someone’s been repeatedly framing you for murder, and you have to get away and figure out who is doing it. It’s a much better premise than Escape the Barn, but it still pique my interest enough to get me to keep playing it.

ben chandler paranormal investigator

Ben Chandler, Paranormal Investigator – In Search of the Sweets Tin

Honestly, I can’t really remember much about this AGS Bake Sale title except that it didn’t hold my attention more than a couple minutes.

ben chandler

Barn Runner: The Rich Dame Who Cut The Cheese

This is a pretty interesting world that’s been created. It’s set in a post-apocalyptic future in which humanity is contained to enclosed cities in which almost all work is done by robots. There are 11 titles in this series as of writing this according to this page. I like the idea of the setting, but I played for about five minutes and got bored.

abner

Abner

In Abner, you play a character who appears to think he’s a heroic knight. It’s definitely full of comedy even though it starts with a tragedy – all the world’s color is gone! It was a cute idea and style, but it didn’t hold my attention.

falling skywards

 Falling Skywards

Let’s end this half of AGS Bake Sale games on a high note. Falling Skyward is gorgeous. It’s set in the future after an asteroid has struck the Earth, launching chunks of cities into the sky where many still orbit. You play a young boy who scavengers these ruins that are, as the game describes, “perpetually falling skywards.” I only played for a couple minutes, but I couldn’t cross it off my list. I’ll need to return to play it more!

Papers, Please, Gamer’s Edition is full of collectibles

papers please

The Gamer’s Edition of Papers, Please was just announced, coming with a Steam key for the game, a keyring, a full set of Arstotzkan password and paperwork, Arstotzkan stamps, a Glory to Arstotzka poster, a suitcase, ink pad, approved and denied stamps, an inspector’s pin, and an immigration rule book for Arstotzka. Amazing. You can see an idea of what they believe it’ll all look like above. Note that I took the image from Gamer’s Edition.

Papers, Please is the 2013 game simulating work as an immigration officer in Arstotzka, a fictional, totalitarian country borrowing concepts of Eastern Bloc countries as well as dystopias such as that of the government in 1984. It’s one of the best games I’ve ever played, leaving the player wondering if each action they take is good or bad. For a game based on paperwork, it’s fun and really opens your eyes.

Gamer’s Edition is a new site that aims to deliver “the ultimate version of great digital games,” similar to the collector’s editions that tripe-A, physical titles get. It was designed primarily with indie games in mind, but the important requirement is that it’s a digital game. I think it’s a neat idea.

The Gamer’s Edition of Papers, Please costs $70, and they’re only producing the number that are ordered. I wish I had more money to spend right now, because I don’t have the money to spend on something like this right now. However, Gamer’s Edition seems to be a site worth watching.

Glory to Arstotzka!

The Last Arcade on the Planet’s finale party

Last Arcade on the Planet

The Last Arcade on the Planet is a private collection of arcade games owned by Juan Sanchez that he opens for public parties once a month or so with his girlfriend, Satu. I’ve written about it previously, and it’s really awesome. Saturday night was the last party; Juan’s going to turn his warehouse into a workspace to fix up the machines and sell many of them.

the last arcade on the planet

I wore my Space Invaders t-shirt from Threadless because it seemed appropriate. And don’t worry, I played a lot of Space Invaders.

the last arcade on the planet

Edward came with me, and you can see him in this photo playing High Speed. Sadly, the next two pinball machines over were both out of service – Pin·Bot and The Machine Bride of Pin·Bot. The Machine Bride of Pin·Bot is my favorite machine, so it was bummer that it was out of service. gem and I played it extensively on previous trips.

last arcade on the planet

Luckily, Jack·Bot was working. It’s such a gorgeous machine, although I still prefer the rotating box of The Machine Bride of Pin·Bot representing your quest to improve her.

Juan collects machines from 1986 or earlier and charges a $10 cover charge for the parties with everything on free-play. He knows what he’s doing with them too. Throughout the night, he could be found working on them and keeping the machines running smoothly.

asteroids

Here’s gem playing Asteroids in her Asteroids t-shirt back in September!

This was the first night I had a chance to talk to Juan and thank him for the good times. I’m glad I got to talk with him, because he’s a really interesting person. He works as an animator at Turtle Rock Studios. His latest work can be seen in February’s Evolve. I haven’t had the chance to play it yet, but I posted about it back in February 2014 when I first saw the trailer because it looked so awesome. Juan plans on keeping some of the machines and wants to continue doing some kind of events. He talked about the ideas of Arduino workshops or game jams as well as some personal projects. I’d love to attend some of these events, so I’m looking forward to learning what happens.

I’m sad to see The Last Arcade on the Planet go, but I’m glad Juan’s moving on to his next projects. Good luck, Juan!