Finished a Boss Challenge and earned Costume dragon in Dragon Mania Legends

I hate Boss Challenge events in Dragon Mania Legends. Most events have a refresh period of 6 hours or so – meaning you have certain objectives you have to complete every 6 hour period. That’s nice because even if I have to play 15 minutes, I don’t have to worry about it again for a while.

Boss Challenge has a 2 hour delay delay between each part, which is much more annoying. It’s also hard to know how much of a grace period you have. If you wait three hours, you’ve wasted an hour. If you waste too much time, you probably can’t finish.

Well, I finally finished one. Yes, I had to spend some gems at the end, but I never purchase gems with real money so I’ll consider this a win! I also never needed to interrupt my sleep or anything important during the day. I just tried to be more punctual about checking the event when I was able.

Divine New Year in Dragon Mania Legends

Dragon Mania Legends is a typical phone game in that there are multiple currencies in the game, and one of them is purchased using real money. Their events ramp up in difficulty in what I assume is obviously an attempt to get people to spend money to finish them. And I don’t spend real money on this game.

In this style of events, you go through multiple levels unlocking chests. A chest can contain the key to the next level or a puzzle piece toward unlocking a dragon. (Collecting dragons is the primary goal of the game.) The last level has a chest that will contain the a dragon itself, and this is basically the goal of the event. This event celebrated Chinese New Year, and the final dragon was the Nezha dragon.

For the first time, I was able to get that final dragon! The event ends tonight, and I got it this morning. And yet I did some quick math and found that it would be impossible for me to get the puzzle piece dragon at this point without spending real money. Still, I’m happy I finally got the end dragon in one of these events!

Polygons and Pixels blogging in review for 2016

It was quite the slow year for Polygons and Pixels in 2016. I only published 4 articles total. This has been my slowest blog since I created it, but it’s still surprising.

Besides the homepage, the top articles include topics such as Castle Doombad, World of Goo for Android, “bob’s game,” Lifeline, and Papers, Please. I got more visits from the US by far, but following the US are Brazil, UK, Germany, and France. Thanks!

Here are the views by year:

  • 2012: 593 views, 91 visitors (blog started in June)
  • 2013: 6,858 views, 3,933 visitors
  • 2014: 7,891 views, 5,010 visitors
  • 2015: 4,029 views, 3,106 visitors
  • 2016: 2,251 views, 1,690 visitors

I didn’t do much serious gaming in 2016. I played a lot of Hearthstone, Overwatch, and some World of Warcraft: Legion. I tried Lifeline 2 and was disappointed. The only console game I played was BattleBlock Theater, which I finally beat. I also played a couple storylines of Hatoful Boyfriend after my friend, Tram, suggested it. I played a ton of Sailor Moon Drop, Dragon Mania Legends, and Pokemon Go. Super Mario Maker got a little playtime (and blog posts) as well. KOMRAD finally was released for iOS, and I played that. If you count party games, Jackbox got a lot of play. In December, I started playing Ingress at the suggestion of my friend Chuck. Finally, I downloaded Super Mario Run and tried to resist paying for the full game. I lasted two days.