Happy 30th, Tetris

Today marked 30 years since the original release of Alexey Pajitnov’s amazing puzzle game, Tetris. To celebrate, I quit Dr. Mario Express on my DSi for the first time in months and played some good old Tetris DS.

Most of my Tetris playing over the years has been on Nintendo handhelds – Tetris, Tetris DX, and Tetris DS. It’s funny, but each time a new one was released, I was very resistant. I remember hating the look of Tetris DX at first, but I got over it. I still think that the lack of a similar puzzle game with the same longevity still hurts iOS. Nothing else really comes close.

I also have a ton of great memories playing TetriNET, an unofficial, online Tetris game. Besides playing like normal Tetris, it also had modes with powerups. If you cleared a line with an item in it, it went into your inventory, and you could press a number key to use the item on that player. For example, you could add a line, remove a line, jumble the blocks, switch fields, etc. It was a ton of fun, although maybe I shouldn’t talk too much about a game that’s infringing on the real Tetris.

The original designer, Alexy Pajitnov, designed other games as well. Most notably, he designed Hexic and Hexic HD, which was pre-loaded on all Xbox 360 consoles. I had no idea that Hexic HD was his game, but I played it a ton when the 360 was new.

Countless nights I’ve stared at the ceiling in bed, seeing falling tetronimos under the Tetris effect after playing a lot of Tetris. It’s definitely an amazing game created by a talented designer. Thanks for all the fun, Pajitnov.

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